Category: Gameboy Advance
My Strange Passion For Leather (Outline 2009)

“My Strange Passion For Leather” is supposed to be a Gameboy Advance Demo, by skrebbel, Lord Graga and nosfe.

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BITS2001 GBA (Sine Dots Demo) (27-01-2008)

Little sine dots demo for GBA. With a logotype and different curves.

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Broken Circle (09-06-2009)

Broken circle is a turn based RPG, with a new combat system, isometric graphics and high quality battle animations.

This game was intended to be a commercial title, but no publisher was found so 7 Raven Studios Co. Ltd. released this game to the public on 9th June 2009.

More information at: http://www.7rs.it/pages/games/bcdevinfo.php

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Broken Circle (GBA Game)

Broken circle is a turn based RPG, with a new combat system, isometric graphics and high quality battle animations.

Release notes:

Broken Circle

In the year 2004 Elvis Morelli , one of the artists, join a compo from an important publisher (we prefer to do not show the name) and won the possibility to create and publish his game. After that offer he decide to arrange a team to develope the game but unfortunally they was great in drawing but they hadn’t experience in development and they chose to look around for someone. They found Francesco Marra , 7 Raven Studios Co. Ltd. owner, and asked him to program the game. The development was so hard due to the complexity of the game type and took long but when they completed it the publisher will refuse the game with a stupid excuse (” we have changed our policy and we do not accept any more 3rd party software we know you won the competition but we can’t take it now.”). They had a paper signed but proceed with a legal action was so expensive and prefer to skip and look for someone interested. The original game was a 256Mbits cartridge and for that time was so bigger to be accepted from other publisher and Francesco Marra with Alberto Dolci , another member of the team, decide to change part of the code and gfx to fit in a small cartridge.

A file system and advanced compression method was used to reduce the size, all sprites was reduced from 256 colors to 16 color for all enemies and a special routine was added to their own tools to create some special table taht skip equal or flipped animation frames.

The size of the cartridge was 128Mbits but after again another hard work and color reduction was 64mbits. Wow they was very happy because was the size requested by all other publishers in that time.

Unfortunally after many meeting and offers only 1 publisher was interested to buy the title, the GBA was nearly at the end of his great story and a lot of publisher was no more interested to buy a GBA game. Alten8 was the only one interested but unfortunally they was not an official Nintendo publisher and they only tried to sell the game but once again without success.

The game offer a nice experience and show almost all the power of the GBA.

Enjoy it.

7 Raven Studios Team.

Thanks to http://www.gbarl.it and http://www.nintendomax.com for the news.

http://www.7rs.it/

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Droplets (PDRC v4.01)

Goal is to collect a given sequence of jewels and gems to reach the next level.

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Droplets (GBA Game)

Droplets by Herman Samso is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl & ph0x.

Goal is to collect a given sequence of jewels and gems to reach the next level.

Discussion: //phpbb/viewtopic.php?f=91&t=5968

http://pdroms.de/files/2176/

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Factory Bots (PDRC v4.01)

The purpose of the game is to control the movement of robots on a factory floor, and get them to take raw material from a Dispenser, put them in a Processor, then take the processed material and drop it into a Collector.

This is accomplished by placing instructions on the factory floor grid, and when a robot passes over the instruction, it obeys it. Instructions including turning four different directions, and performing an action. The action that is performed is dependent on what is nearby, this will either be picking up a nearby object, dropping a carried object, or nothing; if nothing applies. It’s also possible to introduce additional robots to a stage.

There are other obstacles that need to be overcome, such as reaching the different coloured buttons that control the various machines and barriers, and reaching conveyor belts that may be needed to transport objects across a stage.

Each stage requires a sequence to be planned, and played out over and over again until at least 5 pieces of processed material are collected. Timing plays an especially important role in successfully getting the robots to perform the set sequence, so play often involves adjusting the location of instructions to alter it slightly.

The number of instructions available are limited per stage. Solving each stage requires careful use of the available instructions to perfectly plan a successful sequence.

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Factory Bots (GBA Game)

Factory Bots by Nicholas Scheltema is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl & ph0x.

The purpose of the game is to control the movement of robots on a factory floor, and get them to take raw material from a Dispenser, put them in a Processor, then take the processed material and drop it into a Collector.

This is accomplished by placing instructions on the factory floor grid, and when a robot passes over the instruction, it obeys it. Instructions including turning four different directions, and performing an action. The action that is performed is dependent on what is nearby, this will either be picking up a nearby object, dropping a carried object, or nothing; if nothing applies. It’s also possible to introduce additional robots to a stage.

There are other obstacles that need to be overcome, such as reaching the different coloured buttons that control the various machines and barriers, and reaching conveyor belts that may be needed to transport objects across a stage.

Each stage requires a sequence to be planned, and played out over and over again until at least 5 pieces of processed material are collected. Timing plays an especially important role in successfully getting the robots to perform the set sequence, so play often involves adjusting the location of instructions to alter it slightly.

The number of instructions available are limited per stage. Solving each stage requires careful use of the available instructions to perfectly plan a successful sequence.

Discussion: //phpbb/viewtopic.php?f=91&t=5964

http://pdroms.de/files/2174/

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Clem The Retarded Elf 2 (PDRC v4.01)

Poor Clem. He’s a retarded elf who loves presents but hasn’t the brains to find them. Can you help him and his blind friend, Rud get all of the wonderful gifts in time for Christmas?

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Clem The Retarded Elf 2 (GBA Game)

Clem The Retarded Elf 2 by Scott Lininger is a game entered in the recently held PDRoms Coding Competition v4.01 ( //phpbb/viewforum.php?f=105 ) – sponsored by http://shop.gp2x.dehttp://www.flashlinker-shop.comhttp://www.superfighter.comhttp://www.gamekool.comhttp://www.slanina.pl & ph0x.

Poor Clem. He’s a retarded elf who loves presents but hasn’t the brains to find them. Can you help him and his blind friend, Rud get all of the wonderful gifts in time for Christmas?

Discussion: //phpbb/viewtopic.php?f=91&t=5942

http://pdroms.de/files/2173/

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