Category: Gameboy Advance
Holy Hell v1.1 (Beta) (GBA Game)

genecyst has updated his game “Holy Hell” and let us know about this via the PDRoms webboard.

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

Changes:

– 37 levels
– speed increase every 5 levels

http://pdroms.de/phpbb/viewtopic.php?f=6&t=6574

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Gorf (Final 3) (GBA Game)

Jess Ragan has updated his Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Release notes:

* JESS RETHINKS: You know, now that GORF is finished (for good this time, seriously), I’m thinking about turning my attention toward Awesome NES, which hasn’t been updated in a dog’s age. I’m not sure what a dog’s age is, exactly, but let’s say for the sake of argument that it’s about four months and some change. I also should look into keeping at least a few of the promises I made earlier in the year. Since this is 2009, just a hair’s breadth away from the next decade, there’s really no point in procrastinating on an Assault of the Invaders update.

http://www.lakupo.com/grblitz/

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Sonic AS v1.0 (GBA Application)

Sonic AS is a music player for Nintendo DS and GBA.

Quote:

Sonic AS has 16 channels polyphony for the DS, and variable polyphony on the GBA. It has support for variable music players, and the DS version can handle PCM8/16 and ADPCM data, as it uses the hardware channels. The GBA version can also have either nearest neighbour interpolation (that is, no interpolation; this is fast), or linear interpolation, with .23 fixed point accuracy, which can be toggled by changing the variables in sasInternal.inc. Since it’s written in all assembler, the memory footprint is rather low.

Thanks to www.nintendomax.com for the news.

http://forum.gbadev.org/viewtopic.php?t=16894

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Goomba Paletted v2.36 (RC1) (GB emu for GBA)

Goomba is a Gameboy emulator for the Gameboy Advance. Beyond the advantage of being able to store many games on one cart, Goomba also includes save states and customizable borders. At least, Kuwanger’s fork does. Also available are many palettes, along with the ability to make your own. This feature has lead to the creation of a small gallery, for your viewing pleasure, see http://kuwanger.net/gallery/

Release notes:

Note, this is a release candidate (ie, I’m pretty sure it should work properly). With some help from dantheman, I’ve been able to verify how the Supercard resets back to its menu. Knowing that, I’ve decided to update visoly.s to support exiting for visoly (aka f2a), ez4, and Supercard. I’ve tested this change and it works on the ez4. I would like some people with visoly cards–especially pogoshell users–and some supercard users to verify that this will indeed exit properly. If so, the visoly.s in the source code should be directly usable in smsadvance, cologne, and pocketnes to properly support exiting on the three types of cards.

Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=14305 and http://www.dcemu.co.uk for the news.

http://www.pocketheaven.com/boards/viewtopic.php?t=7044

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Gorf (RC 2) (GBA Game)

Jess Ragan has updated his Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Release notes:

I’ve made a few improvements to the previous release candidate, due to popular demand. All right, one person asked for it, but it was something that bothered me too. Past versions of GORF lacked the shimmering shields that were one of the coolest effects in the arcade game, but this release finally takes care of that issue. Frankly, I wasn’t even sure I’d be able to squeeze in the shining shields, but after shifting the character and screen blocks around a bit, I finally had room for them.

Thanks to www.nintendomax.com for the news.

http://www.lakupo.com/grblitz/

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Gorf (RC 1) (GBA Game)

Jess Ragan has updated his Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Release notes:

The first release candidate for GORF is now available for download. Give it a spin and see if you can find any bugs I might have missed.

http://www.lakupo.com/grblitz/

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Gorf (Beta 98) (Fix) (GBA Game)

Jess Ragan has updated his Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Release notes:

Yet more news on the GORF front. I’ve purged a few bugs from the previous build, and it should (should) work with 3-in-1 cartridges now. If you’d like to contribute to the project, I’d appreciate a list of what works with the game and what won’t. Here’s an early preliminary list, compiled from player input on the AtariAge and Denial web sites. The fix should resolve some of the issues people have had with their hardware, but not all. As usual, if you play the game on untested hardware, you do so at your own risk, but I’d appreciate any testing and status reports you’re willing to provide.

http://www.lakupo.com/grblitz/

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Gorf (Final 3)

Gorf for Gameboy Advance is a remake of Gorf made by Jess Ragan.

From Wikipedia:
Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

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Gorf (Beta 98) (GBA Game)

Jess Ragan has updated his Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Release notes:

The latest beta (as well as one of the last) is available from this link.

http://www.lakupo.com/grblitz/gorf_beta_98.zip

This is extremely close to completion. I may add an extended credits screen and a more elaborate explosion for the player’s last ship, but aside from that no new features will be included. This is the end of the road for the design, past bug fixes. Please play this, share it with friends, and spread it around a bit. I want as many people to get their hands on this as possible! Also, if someone would post about this on Digital Press, I’d appreciate it.

http://www.atariage.com/forums/topic/149361-gorf-now-on-gameboy-advance/page__view__findpost__p__1839339

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Super Bug Advance v1.3 (GBA Multiple Game Emu)

James Jacobs of Amigan Software released a port of a subset of the Ami/WinArcadia V11.71 emulator to the Nintendo Game Boy Advance platform, for the purpose of emulating “Super Bug” and “Super Bug 2”.

The emulator has been optimized for speed and size. The emulation is not as comprehensive as that provided by Ami/WinArcadia, but everything needed for adequate emulation of the included games is present. Features could be added back in from Ami/WinArcadia if desired, to enable support of other games. Some further optimizations are possible; however, the games already run at full speed.

The program was written using HAM 2.8.0 and Visual HAM 2.4.2. Source code is included.

Changes:

* Added Super Bug 2.

http://amigan.1emu.net/releases/

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