Category: Gameboy Advance
XMid (13-09-2009) (GBA misc)

XMid plays MIDI files. It’s available for Gameboy Advance and Nintendo DS.

Specs:

-16 note polyphony (on both GBA and DS)
-Assembler optimized sound mixing (GBA only)
-Assembler written sound code (GBA/DS)
-GBA: ~5KB EWRAM, ~2KB IWRAM
-DS: ~0.7KB ARM7 RAM, ~3KB main RAM
-Four music players, to allow special effect ‘songs’
-No timers used on DS (timer 0 used on GBA)

http://forum.gbadev.org/viewtopic.php?t=16855

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Gorf (Beta 5) (GBA Game)

Jess Ragan is working on a Gameboy Advance version of the game Gorf.

From Wikipedia ( http://en.wikipedia.org/wiki/Gorf ):

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for “Galactic Orbiting Robot Force”. It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Gorf’s objective is simply to destroy all enemies. The player controls a spaceship that can move slowly left, right, up and down.

Jess would love to recieve feedback, so please get back on him – this way he can make the game even better and you’ll have updated versions to enjoy!

Readme.txt:

Presented for your enjoyment is the fifth GORF beta. It was a whole lot of work, but then again, it was a whole lot of worth it. Included in this release is a sleek title screen, along with the art gallery I’ve been promising since the last of forever. This took a while to finish, but I’m proud of the results… aside from the occasional hiccup it’s extremely well put together, looking almost like a professional quality GameBoy Advance release. And to think, this entire game was written in BASIC! I’m continually amazed at the versatility of this compiler… I would never have gotten this kind of performance out of Quick BASIC thirteen years ago. Working on this game has also given me a whole new appreciation for the GameBoy Advance. I loved it as a gamer before, and now I love it as a programmer too!

Anyway, you’re probably wondering how the art gallery works, so here’s the scoop. After you select it from the main menu, just press left and right on the D-pad to cycle through the twenty-five available images. Since many of the pictures are in portrait or “tate” format, you can also flip the system sideways and use up and down to leaf through the screen shots, box artwork, and promotional materials. This works especially well with the GameBoy Micro. If you want to get a full view of any image, just hold down one of the shoulder buttons to make the guide arrows vanish. Finally, to read a brief description of the image being currently viewed, just tap the A button. A text bar will slide in from the bottom of the screen. Press A again and it slides back out. When you’re finished with the gallery, press either B or Start to return to the title screen.

Guess that about does it for this update! Stay tuned for the options screen and a special mode called the Mission Matrix, which should help bring the classic game of GORF into the modern age of achievements, trophies, and… uh, whatever the Wii does to reward gamers. (Lately, that hasn’t been much. Ahem.)

GORF is a trademark of Midway, a division of Time-Warner. Space Invaders is a trademark of Taito Corporation, a division of Square-Enix. Galaxian is a trademark of Namco-Bandai. Dragon BASIC is a trademark of Jeff Massung. All rights reserved.

http://www.atariage.com/forums/topic/149361-gorf-now-on-gameboy-advance/page__st__25

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5nake (31-07-2009)

5nake is based on the oldschool Snake games but with a few new features and modes.

The modes:
* Mission; where the snake must collect fruits, powerups and progress through a series of levels to unlock them.
* Practice; where you can play one of the levels from the main game with no limits.
* Survival; where you have a limited number of steps, collecting fruits gives you more steps.

There are a variety of powerups to help you on the way including: slow motion, don’t grow, shrink, score multipliers and extra lives (Easy and Normal difficulty only).

The game includes a save feature that can keep track of high scores, custom levels, unlocked levels and unlocked goodies. (It can be disabled if it causes problems with your card or if you don’t want to save your progress.)

There are a variety of graphical themes including unlockable ones and 3 difficulties to choose from, the game also feature a Level Editor so the player can create his own levels.

Programmed by “JustBurn” and “MattTS”. Music and sound effects by “Kepler”.

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5nake (GBA Game)

5nake is based on the oldschool Snake games but with a few new features and modes.

The modes:

* Mission; where the snake must collect fruits, powerups and progress through a series of levels to unlock them.
* Practice; where you can play one of the levels from the main game with no limits.
* Survival; where you have a limited number of steps, collecting fruits gives you more steps.

There are a variety of powerups to help you on the way including: slow motion, don’t grow, shrink, score multipliers and extra lives (Easy and Normal difficulty only).

The game includes a save feature that can keep track of high scores, custom levels, unlocked levels and unlocked goodies. (It can be disabled if it causes problems with your card or if you don’t want to save your progress.)

There are a variety of graphical themes including unlockable ones and 3 difficulties to choose from, the game also feature a Level Editor so the player can create his own levels.

Programmed by “JustBurn” and “MattTS”. Music and sound effects by “Kepler”.

http://staff.emuboards.com/5nake/

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Aeh Dings (GBA Fastro)

Metalvotze & Plush released a fast intro at Buenzli 2009. Goal was to add various given objects into a intro and make it entertaining. The guys did well and they ranked first in the “Fastdemo” category.

http://www.pouet.net/prod.php?which=53703

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Holy Hell (Beta 1) (GBA Game)

genecyst has passed by on the PDRoms webboard to let us know about his game “Holy Hell”.

Holy Hell is a puzzle game with shmup elements. The goal of the game is to reach the end of every level trying to chain more blocks of the same color together.

You guide a little ship powered with four different colored weapons. Every weapon can destroy only blocks of its same color, so you must switch between them to blow up everything…

Brown blocks cannot be destroyed and must be dodged…

http://pdroms.de/phpbb/viewtopic.php?f=1&t=6574

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Super Bug Advance v1.2 (GBA Single Game Emu)

James Jacobs of Amigan Software released a port of a subset of the Ami/WinArcadia V11.71 emulator to the Nintendo Game Boy Advance platform, for the purpose of emulating the Super Bug game.

The emulator has been optimized for speed and size. The emulation is not as comprehensive as that provided by Ami/WinArcadia, but everything needed for perfect emulation of the Super Bug game is present (except the noise generator). Features could be added back in from Ami/WinArcadia if desired, to enable support of other games. Some further optimizations are possible; however, the game already runs at full speed.

The program was written using HAM 2.8.0 and Visual HAM 2.4.2. Source code is included.

Changes:

Noise generator emulation.
Miscellaneous improvements and bug fixes.

http://amigan.1emu.net/releases/

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Super Bug Advance v1.1a (GBA Single Game Emu)

James Jacobs of Amigan Software released a port of a subset of the Ami/WinArcadia V11.71 emulator to the Nintendo Game Boy Advance platform, for the purpose of emulating the Super Bug game.

The emulator has been optimized for speed and size. The emulation is not as comprehensive as that provided by Ami/WinArcadia, but everything needed for perfect emulation of the Super Bug game is present (except the noise generator). Features could be added back in from Ami/WinArcadia if desired, to enable support of other games. Some further optimizations are possible; however, the game already runs at full speed.

The program was written using HAM 2.8.0 and Visual HAM 2.4.2. Source code is included.

Changes:

Bug fixes

http://amigan.1emu.net/releases/

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Super Bug Advance v1.1 (GBA Single Game Emu)

James Jacobs of Amigan Software released a port of a subset of the Ami/WinArcadia V11.71 emulator to the Nintendo Game Boy Advance platform, for the purpose of emulating the Super Bug game.

The emulator has been optimized for speed and size. The emulation is not as comprehensive as that provided by Ami/WinArcadia, but everything needed for perfect emulation of the Super Bug game is present (except the noise generator). Features could be added back in from Ami/WinArcadia if desired, to enable support of other games. Some further optimizations are possible; however, the game already runs at full speed.

The program was written using HAM 2.8.0 and Visual HAM 2.4.2. Source code is included.

Changes:

. Emulation of the Capture game.
. Autofire.
. Speed and size optimizations.
. Miscellaneous improvements and bug fixes.

http://amigan.1emu.net/releases/

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Super Bug Advance v1.0 (GBA Single Game Emu)

James Jacobs of Amigan Software released a port of a subset of the Ami/WinArcadia V11.71 emulator to the Nintendo Game Boy Advance platform, for the purpose of emulating the
Super Bug game.

The emulator has been optimized for speed and size. The emulation is not as comprehensive as that provided by Ami/WinArcadia, but everything needed for perfect emulation of the Super Bug game is present (except the noise generator). Features could be added back in from Ami/WinArcadia if desired, to enable support of other games. Some further optimizations are possible; however, the game already runs at full speed.

The program was written using HAM 2.8.0 and Visual HAM 2.4.2. Source code is included.

Changes:

. Screen centring.
. Tone emulation.
. Speed and size optimizations.
. Pause/unpause.
. Multiboot compatibility

http://amigan.1emu.net/releases/

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