Category: Gameboy Advance
Pikilipita Advance (Final) (GBA misc)

Under development for 3 years, this project is now completed! Pikilipita Advance is a software to mix visuals! Somewhere between an old school game and a regular live visual mix software, Pikilipita Advance is a collection of 30 stages ready to be enjoyed. The cartridge is compatible with Game Boy Advance systems, nintendo DS, and Game Cube+Game boy player (for live events), its production is limited to 80 copies. A ROM is also available: full version and demo version. Enjoy Learn more, download and/or buy.

http://www.pikilipita.com/vj/

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Powder (Release 090) (GBA Game)

POWDER is a roguelike game, which is not a port of an existing roguelike like.

Changes:

Floating eyes will now track your position on a succesful attack, making them much more dangerous as other enemies will be able to find you.
When you save/reload your quiver order will stay the same.
Reclaim Soul no longer costs piety with Tlosh. Honest.
Character dump no longer lists skills as their corresponding spell name.
Two new skills: Charge and Leap Attack. These are in H’ruth’s book which is now large enough that the traditional melee skills have been removed from it.
Last move direction no longer lost when you look at your inventory.
Creatures created with artifact wands of create monster will be imbued with the relevant intrinsics.
Removed buffer from stack in chainlightning to hopefully reduce stack pressure on GBA. (hotpoo)
New spell: Fetch. Broke Blink out of Teleport and reduced mana cost of all the teleport spells.
New spells: Summon Familiar and Transfer Knowledge. These are to address the proper Pax playstyle in the early game. Along with this is a new spellbook to house these spells: The Familiar Tome.

http://www.zincland.com/powder/index.php?pagename=release

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Skull Smasher

Smash Skulls!

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Polyominoes

Polyominoes is a Tetris game for Gameboy Advance.

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Wolf-Pac

Wolf-Pac is similar to the old school Pac games, but not exactly a clone.

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Powder (Release 114)

To understand POWDER, you should first understand roguelikes. “Roguelike” is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.

Powder is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

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Skool Daze v1.0

This is a “school adventure game”, which seems to be pretty complex.

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Powder (Release 089) (GBA Game)

POWDER is a roguelike developed specifically for the Gameboy Advance (GBA), but also available for NDS and Windows.

Changes:

From external testing, reworked tutorial to make it a bit more friendly.
Dig no longer has force bolt as prereq, mana cost reduced to 10.
Spell book of utility broken into book of force and book of earth.
You see a scroll of READ ME now properly has the “a”.
Character dump has skill and spell list. (R. Dan Henry)
x, +, * sources used in chararcter dump to show source of intrinsics/spells.
Soul Suckers will no longer try to cast at people they can’t sense.
Amnesia shows up in your intrinsic list and status line.
You can no longer cast spells when suffering from amnesia.
New mob, gold beetles.
When a creature made of X attacks without a weapon in melee a creature vulnerable to X, extra damage is properly applied.
Tamed creatures will not continue to attack newly tamed creatures. (hotpoo)
Items of poison resistance can no longer be poisoned by dipping in a poison potion, you now get Nothing Happens.
Creatures that random poly will not random poly into themselves. Specifically, this prevents chameleons from being polyed as chameleons. (Clare Boothby)
I think the holes to bypass Belweir’s test have been plugged…
I knew I’d scream when I hit the 256th tile. I was thus surprised when it (the signpost) worked so well. Needless to say the Soul Sucker showing up as a floor tile came as a surprise to me – I still had a bug with greater than 256 tile indices for items and monsters!
Surprise now has two rs in three affected messages. (David Damerell)
Fix a display issue where plain robes would report 5 AC when no skills were known. This should have been 3 AC, thereby avoiding the apparent reduction to 4 AC when a skill was learned. The actual effect was correct, just the display, and just the display of items with base ac of 1.
The plural of Guide to Armour is no longer Guide to Armours but the correct Guides to Armour.
Tlosh no longer gets upset at Reclaim Soul being cast. While it can be considered a type of healing (so discouraged), the method of healing is sufficiently grisly that Tlosh approves.
The breathe command provides better results when one is strangled/submerged/breathless.
One new room.

http://www.zincland.com/powder/index.php?pagename=release

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Agoria – Ode To Fate

This is a Zelda style RPG for Gameboy Advance, created from Epitech Console Laberatory students.

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SP-Acoman v1.01

This is a Pacman game with 8 levels.

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