This game makes nice use of the iPhone’s accelerometer, collision and bounce detection. The game is worth playing alone to just see the “game over” screen and see the snake orbs interact individually with one another as you shift around your iPhone
iSolitaire is a native version of Klondike Solitaire (same as XP Solitaire game) for the iPhone
LLK is game, where you need to conect identical tiles, to make them disappear
GP2X Gnu Chess use the GNU Chess version 5.07 for the Artificial Intelligence, and ZX-81’s Graphical User interface. GNU Chess is command line Chess program running on many differents systems such as UNIX, windows or MacOS. It was started in 1986 by Stuart Cracraft, who is continuing to develop it with other coders such as Chua Kong Sian, Lukas Geyer, [&hellip
Short: Titan Diamonds is a game with Lunar Lander style elements. Long: In the year 2574 a lot of things have changed. Humans have colonized our solar system and the O81b “flying saucer”is the primary means of getting around town. However, some things don’t change, specifically the need for diamonds. In 2574, the largest known diamond in the solar system [&hellip
Fly your chopper trough a tunnel, don’t collide with walls or wall objects fyling up and down in the tunnel itself. Collecting coins will give extra points
Game&Watch Fantasies is a puzzle/platform game for the PSP, inspired by the Game&Watch LCD games. Rule #1 Like in a Game&Watch, the hero moves discontinuously. Therefore, he can “teleport” through thin obstacles by simply walking or jumping. However, the gravity doesn’t allow him to do so: it is impossible to go through an obstacle when falling. Rule #2 If the [&hellip
Doomdark’s Revenge is a sequel to The Lords of Midnight
The Lords Of Midnight is a D-Pad friendly remake of Mike Singleton’s strategy classic for Gameboy Advance
Original Elite game by Ian Bell and David Braben. Elite The New Kind reverse engineered by Christian Pinder from the original Elite BBC code. GBA port makes use of graphics and maths functions by Pete Horsman and contains code and tips from various members of the GBA Dev community