loadMii by The lemon man is a small but powerful loader which can run executables from any source (wifi is in todo list) and run it.
Changes:
Added smb support, code cleanup
loadMii by The lemon man is a small but powerful loader which can run executables from any source (wifi is in todo list) and run it.
Changes:
Added smb support, code cleanup
Renegade is a simple FPS in 3D from scratch with a Quake model to shoot at. It is still in development but uses scripts for the level layout and enemy positioning. The map is a bmp colour map. It is being made with easy upgrades in mind…
Release notes:
Hopefully, this is a good version…. still work in progress, lots of things to fix, such as explosions for the grenades and vehicles when they explode, animations for the grunt……. lots to do…..
http://forum.gbadev.org/viewtopic.php?t=16281&postdays=0&postorder=asc&start=30
bootlegger updated NDSpirit Level for Nintendo DS.
Quote:
OK now Version 0.6 – updated with beta DSerial code. Using example code from someone elses demos, but am confused on potential readings. Anyone with a DSerial card please try and advise me if this works or not! Seems form what I can gather looking at the source that the zero level for the X is 163 and for the Y 133 – is/can this be correct?
yagero released an alpha version of Glubies Planet.
Quote:
We are four students in an engineering school IMAC (Image, Multimedia, Audiovisual Communication). We want to specialize in various fields, management sound design, passing course in programming, and we all have a passion for video games. Under a project supervisor we decided to make a game for Nintendo DS. It’s called Planet Glubies DS.
Glubies Planet is an action game / reflection planned for Nintendo DS. The Glubies little creatures are very nice …. but so stupid! The goal of the game: analyze levels, clear the path and take your Glubies juqu’al’arrivée!
The gameplay takes place in 2 phases:
– The period of reflection allows you to analyze the level, to raise and direct objects and solving riddles and puzzles.
– The phase of action, where you must direct your Glubies pen drawing on their language, making use of objects lying and avoiding the deadly traps.
GeeXboX is an open-source media center software.
Release notes:
0.1Alpha04 modified by Tulkas
Tulkas made some minor modifications to add support of additional filesystem types. He also claims it is possible that he may have accidentally fixed a loading bug.
SYASokoban Wii is a initial port of David Joffe’s ( http://grayskygames.com ) SYASokoban game.
Changes:
– Fixed exit messagem box screen
– Fixed level select screen
It’s Yahtzee for the Wii coded by Chris.
Changes:
– Added Scandinavian rules
– Added French language support
– If you accidentally pick up the dice before you are finished selecting the ones you want to keep, you can now press MINUS to go back and select again.
– Highlighting a box on the scorecard will now show you the score you could get by selecting that box.
– Game will now not let you roll again if all dice are selected.
– Bug fix: using Bonus Yahtzees as jokers in the lower section will now work properly.
– Bug fix: game will no longer crash on trying to save if someone has renamed game folder or no SD card is inserted.
SpaceBubble by wplaat is a classic board puzzle game based on bubble breaker. Select multiple bubbles with the same color and destroy them, the more you hit in one the higher score you will get.
Changes:
– Hotfix: Prevent crash if IR pointer is going out of the screen.
– Adjusted effect and music default volume.
– Added bubble destroy graphical effect.
– Added 10 seconds extra playtime to each level.
– Highscore is send to webservice if score is better then 10.000 point.
– Clock color is changing to red for the last 15 seconds.
– Added extra information on help screen.
– Reposition some buttons.
– Build game with libogc 1.7.1 and devkitPPC r16 compiler.
After an electricity outtage in our server room few SQL tables got broken, everything should be back to normal. Thanks to davr ( http://davr.drunkencoders.com/ ) for his marvellous help!
3D Engine – Nitro Engine is a 3D engine coded by Antonia Nino Diaz.
Changes:
OK, uploaded a new version. I’ve fixed the problem with old libnds compatibility and the c++ one.