News
CHANGE-D is a simple application which allows you to keep a better directory structure for your programs. The game folder will be organized into two folders (Games & Apps). You can easily change between thsoe folders by just pressing one button.
Discussion: http://forums.qj.net/showthread.php?t=142051
http://thecobra.thesmokylounge.com/
Auto Lock (CSDEVCTRL) is another auto locking program which utilizes the Windows Locking for partial locking (phone related keys are active) or complete locking (no keys are active).
Changes:
08/07 – v3.10 – Added options for tapping on screen and taking actions while locked. Some fixes.
http://forum.xda-developers.com/showthread.php?t=386451
Added Jul 8, 2008, Under:
Wii
Emilio Bool released a piece of code how to control the Wii Light.
Notes from Emilio:
Some people have been asking for the code to control the wii’s light so here it is.
It’s more of an example for anyone to understand what is going on.
It tricks your eyes into thinking you are seeing changes in light intensity, but actually it is just being turned on and off too quickly.
Whatever, here it comes the example.
http://blog.emiliobool.com/posts/wiilight_code/
Added Jul 8, 2008, Under:
Wii
Do you love Mike Tyson’s Punch-Out!? Do you have a Wii that can run homebrew? Do you have a pair of Gamecube bongos?
Then prepare to experiencethe glory of Mike Tyson’s Jungle Beat – The only NES emulator with Bongo support!
Video in action: https://www.youtube.com/watch?v=RRwgt2i5cV4
Thanks to http://www.wiibrew.org for the news.
http://glorioustrainwrecks.com/node/202
Added Jul 8, 2008, Under:
Wii
WiiPhysics is a physics playground for the Wii, much like Crayon Physics or PocketPhysics. It uses Box2D and libwiisprite.
Changes
+In Game Help
+Pen Drawing added
+Reset Button Added
+Added BG Music
+Bug fixes
+Initial action sounds (Using Sndlib)
+Intro Screen while wiiphysics constructs
+Main Menu
+Added Prismatic (Slider) Joint
+Added Settings Menu
+Added configurable Color
+Added configurable Density
+Added Show/Hide Menu Button
+Increased world size (no longer hit the bottom with too many objects)
+Fixed layout
+Reset velocity to 0 if you grab an object
+Fixed Freeze Unfreeze (Hit B while you have object selected to swap)
+Dynamic Gravity Setting GUI
+Dynamic Restitution GUI (Change individual object bouncieness)
+Dynamic Friction GUI
Thanks to http://www.dcemu.co.uk for the news.
http://wiibrew.org/wiki/Homebrew_apps/WiiPhysics
Added Jul 8, 2008, Under:
Wii
DragonMedia Player is a native Wii application with the intent of being a multi-source media player on the Wii.
http://www.wiibrew.org/wiki/Homebrew_apps/DragonMedia_Player
A port of id softwares Quake 1 to the Nintendo DS. The main goal of this project is to drastically reduce the memory requiremments needed to play quake on the DS.
Discussion: http://forum.gbadev.org/viewtopic.php?t=15668
Changes:
added sprite rendering
fixed shaky weapon model
fixed some crashes on loading save games and on finales
added double tap support for the touch screen – it is a bindable key named “dstap”. double tapping the screen when selecting a key in the controls menu can be used for binding it to a command.
the entity light levels should be more accurate now.
http://code.google.com/p/cquake/
Finalburn Alpha is an emulator for MC68000/Z80 based arcade games. It’s now available for PSP in a preview version.
Thanks to MK2k ( http://www.mk2k.net ) for the news.
http://oopsware.ys168.com/
Manage your contacts with iContact…
Changes:
Difficulty pressing “back” button
WiFi being displayed erroneously in titlebar
http://forum.xda-developers.com/showthread.php?t=395829
Basilisk II is an Open Source 68k Macintosh emulator.
Release notes:
Here’s test6. This one has the minor cleanup of the audio… should sound better for apps that do distinct clips instead of streaming. Major change – I got tired of looking for what was wrong with 4 bit video, so I did a hack – I convert the four bit video into 8 bit and then use the 8 bit code. Works fine. One thing this tells me – the Mac is drawing the four bit correctly, so the problem is with the GU_PSM_T4 handling. I can’t spot the problem… I’ll leave it for another time. This at least makes it where you can read the damn display so initial installs and four bit games should be usable now.
Thanks to http://www.dcemu.co.uk for the news.
http://forums.ps2dev.org/viewtopic.php?t=3741&start=270
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