News
Tuna-viDS v1.1 (NDS Application)

Tuna-viDS plays AVI files that contain Xvid encoded video and MP3 encoded audio. This release has stereo MP3 support, faster colour space conversion, and actually allows vertical heights less than 192 rows.

Discussion: http://forum.gbadev.org/viewtopic.php?t=15767

http://chishm.drunkencoders.com/tuna-vids/index.html

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Japanese And English Phrase Converter (04-07-2008) (NDS Application)

iainprice has released an “Japanese And English Phrase Converter” for Nintendo DS.

Release notes:

What do you guys think? There are only 30 phrases at the moment… and yes I know I have to find the Japanese for:

Please enter your phrase
Sorry no matches found
Please choose your phrase

and I need to add lots more phrases into it…. but this is only a demo.

arrows or touch to move through phrases
A or touch to listen to sounds
Both shoulder buttons together to toggle UK->JAP or JAP->UK

give it a try and let me know what you think…….the text wrapping needs a little work i know…….

http://forum.gbadev.org/viewtopic.php?t=15770

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PspStates Experiment for PSP SLIM v2 (PSP Application)

PspStates Experiment is a plugin for Dark Alex’s CFW v4.01 M33 1 or 2, which allows INSTANT saving and loading for ANY PSP game.

Changes:

– Fixed important bug in inter-thread code (semaphore wasn’t waiting due to interrupts disabled), that caused the load state to not be completely read in some cases. This caused black screen after state load (unless you just saved that state, in this case state was still in ram), or even worse, game not working properly due to partial load.
– Added states per game basis. The controls are slightly different: old controls now do a local savestate/loadstate of the game, while pressing additionally select button will save/load a global state. See instructions for more info.
– Fixed bug that caused normal sleep mode waking up inmediately.
– UMD discs and isos in normal UMD mode are now supported. However, they require to nullify umdcache, by flashing one file, read the instructions below.

Note: Remember that states of the old version are all globals, and you need to press select addtionaally. Also, remember that when doing the load state of a state saved in previous version, the plugin in ram after the load will be the old one, so it is probably better to discard old save states.

http://dark-alex.org/

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Bleach Adventure v0.2 (PSP Game)

pspflashsystem updated his RPG style game Bleach Adventure.

Changes:

– One of the hollows follows you with automatic displacement
– Added “IA”
– Management of displacements of the civilians in the city (the civilians are links but in the final version will belong true “civilians”)
– System of collisions ameliorated with addition of the superimposing of the elements of the decor
– Fixed some bugs in the battle
– Modification of some element of the decor (the colours of dialogues being not changed through lack of time at this time of hollydays)
– Better precision of the attacks of the hollows: consequently hollows would not miss you any more
– Modification of the PIC1.png

Discussion: http://forums.qj.net/showthread.php?t=142105

http://www.pspgen.com/~pspflashsystem/

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NGPAdvance v0.1 (NGPC emu for GBA)

FluBBa released a NeoGeo Pocket Color emulator for GBA.

Release notes:

New emulator! Woho! Well just like the Wonder Swan emulator this is really slow. It doesn’t support any kind of saving so some games won’t work correctly or at all. Other games have graphical glitches and are really slow. Some games doesn’t work and it’s really slow. It is indeed slow but there are a few things you can do to speed it up a little bit. You can turn off the Z80 for some games (experiment when to turn it on/off) and you can lower the clock of the TLCS-900 cpu.

*First release most things implemented except flash/save..

Thanks to http://www.1emulation.com for the news.

http://www.ndsretro.com/gbadown.html

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Maelstrom (Alpha) (PSP Game)

MadMax11 has released his first PSP homebrew to the public and asks for feedback.

http://forums.qj.net/showthread.php?t=142095

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Tempus v12 (Final) (PPC Application)

This is a animated clock and weather flash theme, it works only of you have flash installed and a today plugin like ANIMATED TODAY.

Changes:

– if you update the weather and there is no connection, he jumps to the “please update” screen
– Painted the grey lines black in the tsk again
– added the chinese language (finally, it wasnt easy)
– Reduced the height size back to 110 px again (v11 went back to 113 px, sorry)
– Made some quality tweaks for a smoother animation switch (between the clock and weather screens)
– Added the source-code in Flash and a separated FLA with the weather animations, just in case you’d like to use them in any other software.

http://forum.xda-developers.com/showthread.php?t=403706

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Homebrew Browser v0.1.2 (Wii Application)

The Homebrew Browser allows you to grab the latest homebrew applications and games all through your Wii. No longer will you have to take your SD card out to load the files or transfer the files from your computer to the Wii or even use your computer. Once you install a homebrew application and you no longer want it on your SD card, you can delete it as simple as that!

No more dead links, no more extracting files, no more finding out if there is an icon.png and meta.xml in the homebrew application/game!

Video in action: https://www.youtube.com/watch?v=GomiMbDH63o

Features:

Auto updating when your Homebrew Browser version is out of date
One click download and install for each homebrew application
One click deletion of homebrew applications
Able to update your version of a homebrew application once an update comes out
Caching of the homebrew application pictures

Changes:

Added checks to make sure the server response is valid
Uses new graphics made by LowLines
New mouse pointer
“New” icon appears depending on the time
Uses GRRLIB 3.0.1a

http://www.wiibrew.org/wiki/Homebrew_apps/Homebrew_Browser

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Powder (Build 106) (GP2x Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Updated 32×32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can’t eat won’t be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy – I hope I’m not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn’t effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H’ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don’t show up in the intrinsic list if they’ll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do – this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Special release notes for GP2x:
Two versions ago, David Parker ported POWDER to the GP2X. The GP2X is a type of hardware I’ve always meant to support – they actively encourage homebrew style development. Thus, I am very happy that David’s changes have been rolled into the main development branch so we should have a GP2X build now. For those aching for stylus support – the source is there too. I have compiled this version blind, so apologies in advance if there are problems. With your feedback we can get it worked out.

Thanks to http://www.dcemu.co.uk for the news.

http://www.zincland.com/powder/index.php?pagename=release

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Powder (Build 106) (NDS Game)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.

Changes:

Updated 32×32 icons from Ibson the Grey that have the new weapons.
Describe Ricochet. (Malte Helmert)
Extra regen for being full occurs even if you have a ring of regeneration worn. (Malte Helmert)
Regenerating magic when hungry occurs deterministically. (Malte Helmert)
Sleeping creatures are not damaged by light attacks.
Creatures who can’t eat won’t be hungry or full, regardless of pre-poly state. (Tobias Pierce)
Port to the GP2X by David Parker, done original for version 104, has now been rolled into the official build process. (David Parker)
Fix a type mismatch passing a structure as a pointer (!!) which surprisingly only caused problems on some platforms. (Peter Roozemaal, with patch)
Attempted to move all systems to va_copy – I hope I’m not longer using any old enough compilers that complain. Apparently MSVC still lacks va_copy. (Peter Roozemaal)
Some liches were locked up in a secret room as a temporary measure until I do a proper fix for AI opening doors. (The Rani)
Pushing a boulder against another boulder now has a full stop. (FEG)
Remove redundant to in bind soul description. (David R. Shultz)
Anachronistic reference to jello replaced by jelly. (R. Dan Henry)
Improved message for losing water walk (R. Dan Henry)
Pax will now grant Endure Hunger and Teleport. Tlosh will grant Preserve. Klaskove will grant Blunt Weapons. (R. Dan Henry)
+10 flaming swords have been overpowered because the +10 counts as a pure damage bonus to both the flame and regular sword attack, effectively giving +20 damage. To mitigate this, enchantment bonus is now only added to the base sword damage, not any bonus artifact or fire damage. Further, the enchantment is rolled against so you get +1d10 damage rather than +10. This doesn’t effect +1 weapons, but provides a sliding penalty for the overpowered weapons tossed around by H’ruth.
Fixed source code comment that lied about ways to charge lightning rapiers. (Adam Boyd)
You can really eat water elementals now. I hope.
There is now a mini icon for the rapier. It is the same as the sword in all builds but Ibson the Grey. You may guess who motivated this inclusion. (Ibson the Grey)
The Leather Helm now has its own tile icon so you can tell it apart from iron helms on the dungoen floor. (Jan Milewski, Ibson the Grey)
Speaking of which, the Ibson the Grey tileset has caught up to all the current tiles and also sports distinct male and female clothing.
Casting wizard eye and possess will now be noticed by the gods. (R. Hamaker, Bridget Farace)
When you choose a god or forget a spell there is now a confirmation.
Your current god is reported when you level up. (Meddyan)
An entry on the wiki was ret-conned to be correct.
Skills and spells don’t show up in the intrinsic list if they’ll show up later anyways. (R. Dan Henry)
Torches classified as weapons rather than misc, so thus should no longer change their properties when artifacts become or unbecome being torches. (David Damerell)
Jumping will noise your feet as expected.
After you have filled your highscore list, you will get the option to pick a starting god to avoid having to start-scumm to get equipment suitable for different gods. (Derek S. Ray)
Option to pick a random name. (Sam Goldfield)
Firing upwards with ice/fire wand no longer affects the square you are on.
You can now zap lightning rapiers. (Bunnyriffic)
Special rooms now have their doors flagged so creatures will not open them until you do – this should avoid out of depth creatures wandering the dungeon and killing you. (Derek S. Ray, Brendan)
Remove forbidden double knowledge from description of bleeding wounds skill (David R. Schultz)

Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.

Thanks to http://www.dcemu.co.uk for the news.

http://www.zincland.com/powder/index.php?pagename=release

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