Duck Hunt is a very minimal, clone of the classic NES/Famicom game Duck Hunt where you shoot ducks.
PNGU is a lib for Wii and GameCube that ‘wrap’ the famous libpng and facilitate png handling and conversions to the native Wii/GC formats. PNG format has some properties which make it interesting: A background color, a list of transparent colors, alpha channel, it doesn’t modify the colors (as jpeg do when compression), open format…
Features:
It’s based in libpng 1.2.29
Handles images of 8 and 16 bits per channel.
Handles images in RGB, RGBA, grayscale and grayscale + alpha formats.
Reads image dimensions, pixel format, background color and transparent colors list.
Converts images to YCbYCr, linear RGB565, linear RGBA8, 4×4 RGB565, 4×4 RGB5A3 and 4×4 RGBA8 formats.
Saves YCbYCr images in png RGB8 format.
Handles images stored in memory or in devoptab devices (SD, Gecko SD, etc…).
It’s ready to be used in multithreaded applications.
PNGU is a lib for Wii and GameCube that ‘wrap’ the famous libpng and facilitate png handling and conversions to the native Wii/GC formats. PNG format has some properties which make it interesting: A background color, a list of transparent colors, alpha channel, it doesn’t modify the colors (as jpeg do when compression), open format…
Features:
It’s based in libpng 1.2.29
Handles images of 8 and 16 bits per channel.
Handles images in RGB, RGBA, grayscale and grayscale + alpha formats.
Reads image dimensions, pixel format, background color and transparent colors list.
Converts images to YCbYCr, linear RGB565, linear RGBA8, 4×4 RGB565, 4×4 RGB5A3 and 4×4 RGBA8 formats.
Saves YCbYCr images in png RGB8 format.
Handles images stored in memory or in devoptab devices (SD, Gecko SD, etc…).
It’s ready to be used in multithreaded applications.
libwiisprite is a C++ sprite library written for the Wii which utilises GX for all it’s graphical operations, meaning the GPU is used to accelerate graphics.
libwiisprite aims to make developing Wii homebrew simple and fun with better graphical results than currently existing libraries.
libwiisprite is currently under heavy development, but this version is a semi-stable version allowing most of the proposed functionality of the library.
Currently PNG w/alpha is the only supported image format.
The library comes with full Doxygen documentation to help get development started. It is also available online: http://feesh.braingravy.co.uk/libwiisprite/
Changes:
This is mainly a bugfix release, no new features included. You may need to update your sources to correctly use the display now. The examples also got updated.
Added a wrong size check to image loading errors. Image width and height have to be a multiple of 4.
The whole screen estate is used. Pointer correction is also explained in the spritetest example.
LayerManager.SetViewWindow() fixed. Displays correctly now.
Fixed TiledLayer displaying (last version crashed GX) and collision detecting with sprites.
Now doing more checks throughout the code.
http://wiibrew.org/wiki/Development_Applications/libwiisprite
What is PSP Phonebook? Well, as the name says, it is a “phonebook” for your PSP. You can search for your friends and find their contact info like Skype and Go! Messenger, as well as AIM and MSN.
Turn off your Wii. Example of using libwiisprite. Simple menu example with rollover effect.
Jeremysr has updated his Conway’s Game of Life implementation for DS.
Release notes:
Update: I’ve added a few features that people suggested (saving/loading, erasing, counting live cells) and I also licensed DSlife under the GNU GPL
Discussion: http://forum.gbadev.org/viewtopic.php?t=15642
theoxylo has update his 2D shooter Rainbow Sprite Wars.
Release notes:
I’ve added walls and some questionable pathfinding for the “big brother” enemies.
Poddle is an iPhone game inspired by Peggle ( http://www.popcap.com/games/peggle ).
Changes:
Limited balls
score multiplier.
This is a PSP adoptation of Rise Of The Triad, 1st person shooter, originally developed by 3drealms/Apogee.
Changes:
– Slim psp support.
– fixed a memory leak bug, crashing the game after 5-10 minutes of playing.
– fixed intro screens / cut scenes
– some performance optimizations to rendering and timidity routines.
– added a PSP screen-size selector.On “Screen Size” selector menu, pressing [Right Arrow]
while at max screen size value, toggles between “Original” (320×240), “4×3” and
“Full Screen” modes.
– added Brightness control.On “Screen Size” selector menu, pressing [Left Arrow] while
at min screen size value, toggles between different brightness settings.
– new psp game icon.
http://deniska.dcemu.co.uk/rise-of-the-triad-psp-v-1-0-116921.html