Indiket has updated his port of OpenTyrian for the Dreamcast.
DCiberia.net and Dreamcast.es and have merged into a new portal dedicated exclusively to the Sega Dreamcast and continue to disseminate all the information together in Spanish language.
Thanks to ron & http://www.dcemu.co.uk for the news.
This game is about trying to get a white ball (or square right now) into the big purple one. You have to fight gravity and friction with anti-gravity blocks.
You also want to get to the purple square with the shortest run, least amount of anti-gravity blocks, and fastest build time. Right now it only counts how many blocks you’ve placed, and how long it takes the ball to get to the purple one.
(Shortened) Readme.txt:
WAD Installer v1.1 by Waninkoko
How to use:
1. Insert the WAD file to install in the root of the SD card with the name “title.wad”.
2. Run this application.Kudos:
– Michael Laforest, for the great wiiuse library.
– bushing and marcan, for their help.
– Everybody who helped me in the testing process.Notes:
No more Wiimote support but now you can power off your Wii 😉
Thanks to http://www.tehskeen.com for the news.
This is a release from last week, which was actually recognized, but not posted. In shame here are the late news:
emu_kidid one of the guys at http://www.tehskeen.com has released an early port of VBA to Nintendo’s Wii.
Readme:
Visual Boy Advance Version 1.7.2 Port to Wii
Please note, this is just a WIP build for testing. I’m not responsible for anyones
SD cards becoming corrupted/formatted/etc.Features:
SD Gecko ROM loading (for now)
SD Gecko Native save/load support
Gamecube PAD support only (for now)
Up to 32mb (256MBIT) ROM supportUsage:
– Place all ROMS on the SDCARD in /VBA/ROMS/
– Create a directory /VBA/SAVES/
– Place your BIOS.GBA in /VBA/BIOS/ (if you have one)
– Boot boot.elf with the tp loader (or whatever else).
– Once loaded, put the SDCARD into your SDGecko (SlotA) and press A.
– Load a ROM, enjoy.
– To access the ingame menu, press X+Y.
– For now, you’ll have to exit to the loader to load another ROM.
– To save your game, after saving in a game, go to the menu and then save.
– Saves are loaded automatically if they are found.The source is provided but I’ve set the optimization level to -O0 so you can
compile it on dkPPC r14 (but it won’t be 100% speed).
To compile this properly, it was quite a mess, as I had to use dkPPC R13 to
compile GBA.cpp and then R14 for the rest.. I’ll try to sort out the issues, but for
now, the binary provided works fine.Thanks to:
Forgotten for VBA ( http://vba.ngemu.com/ )
shagkur/Wintermute for libOGC
bushing,segher,tmbinc for making wii homebrew possible
softdev for his GC port of VBA172
http://www.tehskeen.com/forums/showpost.php?p=29321&postcount=84
This is a program that enables you to load emulators on your Nintendo Gamecube/Wii, using a nice graphical interface:
Current supported emulators are:
– Genesis Plus (Sega Megadrive)
– SMS Plus (Sega Master System & Game Gear)
– FCEuGC (Nintendo Entertainment System)
– GnuboyGX (Gameboy & Gameboy Color)
– Snes9xGX (Super Nintendo)
– HugoGC (NEC Pc-Engine)
– NeoPop (SNK NeoGeo Pocket)
– Neo-CD Redux (SNK NeoGeo CD)
The emulators are NOT provided with the loader.
This project is now splitted in two separated applications:
1) emuloader.dol is running in GC mode, it needs to be packed with a 7zip archive containing the emulators you want to use, see the [GAMECUBE Version] section below and follow the installation steps.
2) emuloader_wii.elf, emuloader_wii_pal60.elf are running in Wii mode. You can directly boot the appropriate version with your favorite elf loader. DOLS version are also provided. See the [WII] section below to know how to use the application.
Gamecube Version
This is mostly designed for modchip users to be used as bootloader DOL on a Selbooting DVD but
you can also simply load&run emupack.dol with the method of your choice.
See “Usage” section on how to generate emupack.dol and eventually a selbooting DVD.
Features
——–
* Nice GUI which let you choose the console system to play
* “All-in-1” DOL which directly includes all the supported emulators executables
* LZMA (7Zip) support for emulator package in order to reduce the final dol’s size
* automatic bootable DVD iso generation (batch file and all needed tools included)
Requirements
————
* a chip-modded Gamecube/Wii or a way to boot homebrew
* the main program, emuloader.dol (precompiled and included)
* a 7zip archive containing the emulators dols (not included)
* Modchip and/or SoftMod
* 7zip (http://www.7-zip.org/) to create the emulators package
Usage
—–
You can not directly use the provided emuloader.dol: it need first to be packed with a 7zip archive
containing all the supported emulators (gamecube .dol files only) you want to use.
As a result, you will eventually get a new file, called emupack.dol which contain everything and can
now be used as any other dols !
To do this, after extracting the content of the archive somewhere on your hard disc, simply follow the steps below:
1) Using 7zip, create a “emupack.7z” archive with all the needed emulators dols (be careful not to use compressed/dollzed)
and place this file in the same directory as “emuloader.dol”
You have to use LZMA method for compressing, as well as the best compression level (ULTRA)
Important: Don’t modify the original emulator filename, the loader is looking for specific strings
inside filenames in order to detect which emulator is present or not:
– Genesis Plus —> genplus
– SMS Plus —> smsplus
– FCEuGC —> fceugc
– GnuboyGX —> gnuboy
– Snes9xGX —> snes9x
– HugoGC —> hugo
– NeoPop —> neopop
– Neo-CD Redux —> redux
2) Double-click on emupack.bat: this will create the file “emupack.dol”
You can now directly load/run emupack.dol with the method of your choice (SDLoad,…) if you want but the best way
is to create a GC-Linux bootable DVD with all your roms and use emupack.dol as the bootdol.
For more infos about how to create a GC-Linux bootable DVD, you may want to read this:
http://www.gc-linux.org/wiki/Building_a_Bootable_Disc
Actually, the /pcutils folder contains everything you need to create the bootable DVD image, including automatic
batch files to generate your bootable DVD ISO file in a simple&quick way
3) First, put all the roms you want for each systems in their respective /bootdisc subfolders
You may want to create more subdirectories as the limit is 1000 files max. per directory
Be aware that the total size for the /bootdisc directory should not exceeded ~1.35GB if you are using Gamecube
and 4.7GB if you planned to use it on the Wii (still in GC mode).
Be aware that the minimal size should be at least ~500MB or the DVD won’t boot !
Please refer to the related emulator’s documentation for other specific requirements.
4) Double-click on BuildISO.bat (or BuildISO_PAL.bat in you have a PAL Wii, BuildISO_JAP.bat for japanese Wii)
and wait for the .iso file to be generated.
5) Burn the emudisc.iso image file with any DVD software & launch the DVD in your console (a modchip is required)
In the menu, use D-Pad to navigate & Button-A or START to choose a console system
Once you’ve started running one emulator, there is no way to come back to the menu, you have to reboot your console
Source Contents
—————
The sourcecode is full part of the release so that you can easily recompile emuloader.dol yourself.
If you have no idea on how to compile DOLs , please refer to this thread:
http://www.tehskeen.com/forums/showthread.php?t=2968.
*emuloader.c : main program (Video Init, Menu Display & Dol’s extracting)
*emuloader.h : compressed (using zlib 2.3) BMP pictures for Menu Display
*/ngc/memfile.*, lzmasupp.*: Softdev’s sourcecode for LZMA support.
*/ngc/sidestep.*, ssaram.* : Softdev’s sourcecode for DOL’s loading
*/ngc/lzma/ : Standard LZMA SDK 4.43 for ansi C, linked as library
PCUtils Contents
—————-
*lzmaadd & lzmaex: Softdev’s utilities to add/extract 7zip file to/from a dol (sourcecode included)
*mkisofs & cygwin.dll: needed to generate a ISO file
*gbi.hdr: Generic Boot Image from Cubeboot-Tools 0.3
Credits
——–
LZMA support & DOL loading code – softdev
LZMA PC utilities – softdev
DevkitPPC / LibOGC – Wntrmute & Shagkur
gbi.hdr by GCLinux Team
This is a program that enables you to load emulators on your Nintendo Gamecube/Wii, using a nice graphical interface:
Current supported emulators are:
– Genesis Plus (Sega Megadrive)
– SMS Plus (Sega Master System & Game Gear)
– FCEuGC (Nintendo Entertainment System)
– GnuboyGX (Gameboy & Gameboy Color)
– Snes9xGX (Super Nintendo)
– HugoGC (NEC Pc-Engine)
– NeoPop (SNK NeoGeo Pocket)
– Neo-CD Redux (SNK NeoGeo CD)
The emulators are NOT provided with the loader.
This project is now splitted in two separated applications:
1) emuloader.dol is running in GC mode, it needs to be packed with a 7zip archive containing the emulators you want to use, see the [GAMECUBE Version] section below and follow the installation steps.
2) emuloader_wii.elf, emuloader_wii_pal60.elf are running in Wii mode. You can directly boot the appropriate version with your favorite elf loader. DOLS version are also provided. See the [WII] section below to know how to use the application.
Wii Version
This is just another basic Front SD elf/dol loader that looks for known emulators.
To use it, simply follow the steps below:
1/ create a directory at the root the SDCARD (FAT16 format only) and named it “emuloader” (without the quotes)
2/ place any supported .dol or .elf emulators you want in this directory:
– Do NOT modify the original emulator filename, the loader is looking for specific strings inside filenames in order to detect which emulator is present or not:
– Genesis Plus —> genplus
– SMS Plus —> smsplus
– FCEuGC —> fceugc
– GnuboyGX —> gnuboy
– Snes9xGX —> snes9x
– HugoGC —> hugo
– Obviously, only use “wii mode” versions of these emulators, GC versions won’t work properly in Wii mode !
3/ launch emuloader_wii*.elf or.dol with the method of your choice (for example, using TP Hack). In the menu, the following keys are used (Note that you still need a Gamecube controller):
. Button A: lauch the selected emulator
. Analog Stick, Left/right button: select another emulator
. Z Trigger: Reboot TP loader
NOTE: if you have a PAL Wii, always use the PAL60 version.
Credits:
——–
. SD Front access code by _svpe, marcan, bushing
. libOGC by shagkur& wntrmute
. DOL loading code by shagkur
. ELF loading code by William L. Pitts
. VFAT library by softdev
Kontakatilu brings us WiiPaint, the probably first drawing application for Nintendo’s Wii. It has been coded using GRRLIB v2.0.
Thanks to http://www.nintendomax.com & http://www.tehskeen.com for the news.
http://www.elotrolado.net/hilo_WiiPaint-1-0--fuentes-proximamente-_1006315
According to ZodTTD, creator of plenty of emulators for the iPhone, someone from Apple was downloading some of his emulators, in particular gpSPhone and PSX4iPhone.
Quote:
a17-106-34-**SNIP**.apple.com – – [15/Apr/2008:10:31:39 -0400] “GET /repo/zips/gpSPhone_1_5_0.zip HTTP/1.1” 200 788815 “-” “AppTapp Installer/3.0 (iPhone)”
a17-106-34-**SNIP**.apple.com – – [15/Apr/2008:10:35:36 -0400] “GET /repo/zips/psx4iphone_0_2_0.zip HTTP/1.1” 200 904604 “-” “AppTapp Installer/3.0 (iPhone)”
a17-64-215-**SNIP**.apple.com – – [16/Apr/2008:03:12:27 -0400] “GET /repo/ HTTP/1.1” 200 5869 “-” “AppTapp Installer/3.01 (iPhone)”
a17-64-214-**SNIP**.apple.com – – [16/Apr/2008:04:49:39 -0400] “GET /repo/ HTTP/1.1” 200 5869 “-” “CFNetwork/152.4”
a17-106-35-**SNIP**.apple.com – – [16/Apr/2008:10:25:20 -0400] “GET /repo/ HTTP/1.1” 200 5869 “-” “AppTapp Installer/3.0 (iPhone)”
Pretty interesting huh? 😉
Check more at ZodTTD’s initial post…
http://zodttd.com/blog/zodttd/apple_employees_with_jailbroken_iphones_tsk_tsk_b-19.html
Converts Internet Protocol version 4 addresses and subnets to binary form and back to IPv4 form.