News
A Touch Of War v0.11b (Nintendo DS)

“A Touch of War” is a realtime strategy game for Nintendo DS.

Release notes:

Turns out there was a fairly obvious bug that prevented workers from being trained in the latest version. There’s a new version that fixes this on the download page now. Thanks to albertwhite, Irokmar and slippy12 reporting it in the forums.

Thanks to http://www.nintendomax.com for the news.

http://www.atouchofwar.com/index.php

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Putzpie Etch A Sketch (NDS Application)

Putzpie Etch A Sketch is a “Etch A Sketch” application for Nintendo DS.

Discussion: http://forum.gbadev.org/viewtopic.php?t=15393

Thanks to http://www.nintendomax.com for the news.

http://putzpie.awardspace.com/

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SudokuDS v0.5 (NDS Game)

This is a Sudoku game for the Nintendo DS.

Thanks to http://www.nintendomax.com for the news.

http://vespenegas.com/sudoku.html

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graphDS v0.6 (NDS Application)

graphDS is a graphing calculator application designed for the Nintendo DS. Currently, the program is capable of evaluating mathematical expressions and Riemann sums as well as simultaneiously graphing up to four Cartesian, parametric, or polar functions.

Changes:

-Evaluates mathematical expressions… including those with exponents, trig, and logarithmic functions
-Graphs Cartesian, parametric, and polar equations
-Catalog with many different functions
-Evaluates numerical derivatives and integrals, as well as Riemann sums

http://robertson.heliohost.org/graphDS.html

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JoyDS v0.2 (NDS Application)

With JoyDS you can use your DS as a wireless Joypad for PC. It’s a Client-Server App, where DS is the Client and PC is the Server. The Client gets input from the DS and sends to server in UDP packets. The server receives the input and uses PPJoy to emulate the Joystick. JoyDS emulates a real Joystick, no keyboard or mouse. You don’t have to configure nothing inside PPJoy, the Server does all the hard work for you. It also has some cool features like Button Sequences and Multiple Consoles. You need .NET Framework 3.5 to run the Server.

Release notes:

I’d like to thank everyone that sent me e-mails and posted comments here, for all the help, the feedback and for using JoyDS! Users from all over the world, speaking various languages, the posts in so many forums, I loved this experience. So, it’s time for a new version, right? ;D JoyDS Version 0.2 is a great improvement based on the feedback of every user that made contact with me. The main improvements are: a better error handling, the way the user connects in the client, support for M3 Real, multi-language system and profiles. I made a better and updated readme in this version, if you have time, read it ^^ You can view the Changelog and download the new version below.

Changes:

— Server
* Removed unused references and images (smaller app)
* Removed PPJoyWrapper, the server has now its own wrapper (based on PPJoyWrapper)
* .NET Framework 3.5 can be necessary now
* Improved error handling
* Added Multi-Language System
* Added Portuguese BR support
* Better Joystick Buttons and Analog Layout
* Reduced flickering when painting the Layout
* Combo Window is now inside Main Window as a Panel
* Improved Multiple Consoles
* Minor bugfix when setting a Combo
* Added a button to cancel editing a Combo
* Better way to insert an Interval
* Some errors now act like a warning
* Added Profile System, now you can save your combos and settings
* Minor bugfix when activating server from tray

— Client
* Removed Sound (No more problems with M3 Real)
* Now user can choose the AP to connect in a list (WEP not supported)
* Option to use WFC Configuration (Supports WEP)
* Instead of freezing, JoyDS shows when the connection could not be made
* Added ability to try to connect again

http://luccax.sg-php.com/?p=12

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Tetra Master DS v0.4 (NDS misc)

If you’re not familiar with Tetra Master, it’s the card based mini game from Final Fantasy IX. -> http://en.wikipedia.org/wiki/Minigames_of_Final_Fantasy

Changes:

-Added Credits Menu
-Added notification of combos to top screen (no fancy sprite animations yet)
-Added Enable/Disable music option
-Added main,victory,defeat music
-Fixed card draw priority bug
-Player name retrieved from DS user settings
-Fixed random seeding

http://forum.gbadev.org/viewtopic.php?t=15151

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Miniville DS Manager v0.2 (NDS Game)

In Miniville DS Manager you manage your own virtual city. The game is mainly a combination of Miniville and Myminicity, which are addictive online games by Motion Twin.

Changes:

* Multilingual version: English, French, Spanish. Version 0.1 was in French only.
* Management of Minivilles (original french version) and Myminicities (International version).
* You can read the latest news about a city.
* Favourite cities are now displayed in alphabetical order.
* Some minor graphical modifications.
* nds file size is reduced by 30% 😉

http://forum.gbadev.org/viewtopic.php?t=15413

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Genesis4iPhone v1.5.0 WIP (Genesis emu for iPhone)

ZodTTD is pretty active and also posted work in progress news about his Genesis/Megadrive emulator for iPhone. The emulator is not available for the public, but for his beta testers.

Quote:

genesis4iphone is a Sega Genesis and Sega CD emulator for the Apple iPhone and iPod Touch. It is a port of PicoDrive by fDave and notaz.

Those who are beta testers can now download and use genesis4iphone v1.5.0 which adds more performance, better quality sound, and some UI tweaks (such as having the navbar at the top)!
Games such as Sonic The Hedgehog 1 now run at fullspeed (60 FPS) with sound in landscape mode. 🙂

For those who would like to become a beta tester at ZodTTD.com, just click Donate in the top menu.
Beta testers, a thread is being made in the Beta Testers Club’s genesis4iphone board for discussion on this build.

Thanks for playing,
ZodTTD

http://zodttd.com/

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Gameboy4iPhone v1.1.0 (Beta) WIP (GBC emu for iPhone)

ZodTTD is currently working on a Gameboy/Gameboy Color emulator for Apple’s iPhone. Amazingly enough is he made a lot of progress the past two days.

Quote:

Be sure to refresh your ZodTTD.com beta repo sources, as gameboy4iphone has been updated to v1.1.0.
Much better sound quality highlights this release!
Here’s the changelog:

Changes 1.1.0:
– Fixed performance decreases when scaled on is set. Turning scaling off decreases performance due to hardware scaling usage. Gameplay should be faster than before.

Changes 1.0.0:

– Fixed sound, quality is now nearly perfect.
– [OBSOLETE in v1.1.1] Fixed landscape aspect ratio for scaling.
– Fixed save state files not saving to file correctly.
– Fixed RTC (real time clock), Pokemon should work better now.
– Fixed SRAM (saves on cart) so games now save correctly.
– Fixed some issues with the GUI such as save states not deleting.
– Updated portrait controller skins.
– Hopefully improved performance and compatibility slightly in the process.

This will most likely be the last release before a public version of v1.1.0. Depending on how complete this release is, more betas should follow such as getting framelimiting implemented so things dont run too fast. See ya in the ZodTTD beta testers club!

Thanks,
ZodTTD

http://zodttd.com/

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Lameboy DS v0.11 (GBC emu for NDS)

Lameboy DS is a Gameboy and Gameboy Color emulator for the Nintendo DS.

Release notes:

This release has very short change log and does not address many of the problems pointed out in last post comments. I have managed to fix annoying SGB multi player games input problem though. Apart from this the only difference to 0.10 is emulation speed. Both video render and CPU interpreter were heavily optimized. Sadly some games still won’t do its 60fps.

Since majority of the code base was touched in process of optimization there can be some regression in compatibility. Please report games that stopped working (or degraded in some way) with this version in comments.

Changes:

– changed: optimized software renderer
– changed: optimized cpu core
– fixed: multiplayer pad reading in SGB games (Battle Arena Toshinden and others)

http://lameboy.nutki.com/?p=22

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