News
Added Nov 25, 2007, Under:
iOS
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Changes:
* A mouse-moved event is now always sent before a click-event is sent, which should fix the problems with clicking on things in Broken Sword
* Added a workaround which should take care of the issue where the cursor would get “stuck” as if you were always holding one finger down.
http://forums.scummvm.org/viewtopic.php?t=4744
GoSub2, the successor of GoSub has been updated…
Changes:
I did a whole bunch of optimizing code and have changed the way GoSub 2 works. I took out the minigame (see post above for why). The only changes in the regular game is:
+ Sub is now white
+ no sfx except for crashing into walls and level clearing music.
I did this so the # of lines would remain at 262. It’s been working so far. I am also going to not have a mini-game (but there is an Easter egg.), so the # of mazes will be somewhere around 100.
http://www.atariage.com/forums/index.php?showtopic=111854&st=75
Bee Ball is a volleyball type game, but the difference matters. You and your CPU player are bees and of course you don’t push around any ordinary volleyball, no it’s a honeyball!
Notes from LS_Dracon:
I’m work a lot in AI, but the stupid opponent still losing balls. I’m tired to coding this AI, it’s frustrating…
This version still with AI holes, but there new codes to avoid this. Don’t forget the multiplayer game, play against one friend, this game will be more fun.
http://www.atariage.com/forums/index.php?showtopic=109531&st=100
This tutorial shows you the basic elements of skyboxes. It shows you how to create a very simple and basic skybox and specifies information on how to improve this. Future tutorials on this will include 3D skyboxes.
Source: http://forums.qj.net/f-psp-development-forum-11/t-2-new-tutorials-3d-c-skyboxes-and-animated-loading-screens-128419.html
http://www.ghoti.nl/PSPtutorials.php
With this tutorial you can create animated loading screens which show graphics while loading up all your data. Since it uses a different thread it will not slow down or halt when some large file is loaded. With this you can create commercial looking loading screens!
Source: http://forums.qj.net/f-psp-development-forum-11/t-2-new-tutorials-3d-c-skyboxes-and-animated-loading-screens-128419.html
http://www.ghoti.nl/PSPtutorials.php
Ball Revamped Clone is PSP remake of popular flash game Ball Revamped. Your task is simple. Get ball from starting point to goal while not touching any of the surrounding walls. Sometimes you will have to press (green) button, to open gate.
You can make your own levels. If you want to know how to do that, read short guide at: http://www.mmteam.tk
http://forums.qj.net/f-psp-development-forum-11/t-release-ball-revamped-clone-v01-128432.html
Another update to Morgan’s Rubiks Cube game for Nintendo DS. It now adds a “pseudo” 3D cube in the bottom screen.
Release notes:
I’ve created a pseudo-3D cube on the bottom screen. I also fixed a bug in the down and down inverse turning functions. Use the touchscreen icons to turn different sides of the cube, the left and right arrows to rotate the whole cube, and Start to reset the cube. In the final version, I will hopefully have a real 3D cube, as well as more rotation functions and other nice features. I will probably not release another version for download until the final version.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3860&forum=9
Wee Basic, is a BASIC variant for the Nintendo DS and has been udpated.
Release notes:
fixed:
– editor: return key swallowing a character
– editor: hopefully fixed remaining save bugs
added/changed:
– basic programs now have access to both DS screens and stylus input
– hide or show keyboard with commands ‘keyhide’ and ‘keyshow’
– you must hide the keyboard before printing to, or using graphics on, the bottom screen
– cls, print, plot and line can now be used on both DS screens. You must specify a screen number. Syntax is now (s= screen number 0 or 1):
print s [at x,y]
plot s x,y,colour
line s x1,y1,x2,y2,colour
cls s
(s = screen number 0 or 1)
– stylus coordinates can be obtained using stx() and sty()
eg, let sx=stx() let sxy=sty()
– check whether bottom screen has been touched with stt()
eg, let touched=stt()
stt() returns 1 for touched and 0 for not touched
– new example showing the above features
download at: http://freescifistories.wordpress.com/
Also, see forum: http://z3.invisionfree.com/Wee_Basic/index.php?act=SC&c=4
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3724&forum=28
Woctochat allows you to chat with someone using the NDS WiFi function, if you got the other’s IP adress.
http://playeradvance.org/forum/showthread.php?t=16134
A collection of retro styled games…
Centipede : Shoot the centipede. Don’t let it escape.
Snake : Guide the Snake. Grab the numbered blocks.
Invaders : Shoot the aliens. Don’t let them get to the bottom.
Light Cycles : Try to get your opponents to crash.
Asteroids : Destroy the asteroids before they destroy you.
Racer : Don’t crash! (This is a bit naff, right now!)
Illustration picture shameless stolen from http://www.dev-fr.org , thanks!
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3888&forum=9
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