News
Doris 1k (01-02-2009) (A2600 Game)

Help Doris collect hearts, but watch out for the moving platforms! Also, don’t wait too much, or the heart will lose its energy and it will be game over!

http://www.atariage.com/forums/index.php?showtopic=138445

By with 0 comments
Jack and the Beanstalk (Build 70) (A2600 Game)

atari2600land has posted an update of his Atari 2600 homebrew game “Jack and the Beanstalk” which is based upon a fairy tale with the same name.

Release notes from atari2600land:

Another solution is to make the item bigger than a pfblock, which is what i’ve done here. If it’s out of reach now, remember that I’m redoing the playfields at the end, and I’ll make sure to not have 2 pfblocks be next to each other horizontally and vertically.

http://www.atariage.com/forums/index.php?showtopic=118991&st=275

By with 0 comments
Nanodesktop v0.3.6 (PSP misc)

Nanodesktop is a library for the development of simple applications under embedded platforms, as the Sony Playstation Portable (TM).

The Nanodesktop library is totally written in C for maximum performance. If you have a platform where you cannot run traditional windows environments, as X-Window (TM), you can try Nanodesktop library.

Changes:

1. ndOpenCV has been updated to version 1.0
2. Improved compatibility of ndHighGUI with original OpenCV Intel Code
3. New ndOpenCV applications included
4. Introduced function ndHAL_SetupMouseCallback ()
5. Added support for Linux
6. PSPSDK has been updated: psp-gcc updated to 4.1.0 version
7. Fixed a trouble in the strategy of USB managing (this solves problems with CFW and PSP FAT)
8. Fixed a trouble in MakeFile_PSP.mak that created a memory loss under PSP SLIM when you used the simple PSP strategy
9. Reduced stack space required for the ACT threads
10. Added new Microphone API
11. Added support for extended printf/scanf routines (via Trio library)
12. Added support for ndPocketSphinx voice recognition software.
13. Added support for ndPiKey drivers (via ndPiKeyDriver.Prx and ndPiKeyDriver_IRInput.Prx) (thanks for Gianfranco Crimi and to Joseph Felton)
14. Added support for Code::Blocks IDE under Linux (thanks to Daniele Colanardi)
15. Corona Installer is the official installer of the system now
16. Added support for emails through POP3 servers (via ndLibsPopC library)
17. New user guide
18. Fixed a trouble in fflush function (NanoC)
19. Removed support for extended printf/scanf routines (via Trio library)
20. Deep code review executed to Nanodesktop core (some small potential bugs have been fixed)
21. ndTBAR routines check that the bar is contained in WindowSpace before drawing now
22. Correct a bug with perror, strerror functions
23. Fixed a trouble in routines that provide to firmware recognition
24. Network routines now work also in KSU mode with custom firmware and 1.50 emulation (bug-fix)
25. Fixed a bug that, in KSU mode, prevented the disabling of the USB drivers loader at startup
26. Fixed a timing problem that caused the hang in ndGCurl library.
27. Fixed a bug that generated carriage return in ndWS_Print.

http://forums.qj.net/showthread.php?t=147144

By with 0 comments
PSPChrome v0.5 (PSP Application)

PSPChrome is a webbrowser application for the PSP by Damiaan Reijnaers.

It’s a application that looks like the browser Google Chrome, from Google. You’ve just only to download it, and put the files into your root directory. You need a internet connection to save and load the files.

http://forums.qj.net/showthread.php?t=147141

By with 0 comments
Ultimate VSH Menu v1.03 (PSP Application)

Total_Noob updated Ultimate VSH Menu for PlayStation Portable.

Features:

– Press SELECT for open/close Ultimate VSH Menu
– Don’t activated VSH Menu in camera
– Don’t activated VSH Menu in internet browser
– Possibility to change XMB CPU
– Possibility to change Game CPU
– Possibility to change USB device
– Possibility to change UMD iso mode
– Possibility to change game kernel
– Possibility to activated skip sony logo
– Make autoboot battery
– Make pandora battery
– Make normal battery
– Shutdown function
– Suspend function
– Reset function
– Load EBOOT(ms0:/PSP/GAME/VSHMENU/EBOOT.PBP)

Changes:

– All found bugs fixed
– It removed “flash1:/dic” for more space
– Don’t activated VSH Menu in PSP Store
– Code completely rewritted
– Ultimate VSH Menu can only load after 3 seconds
– Fixed a bug, that sometimes CPU 222 is
– It’s locked only the buttons
– Scrolling is now even faster
– Battery options are added to “MAKE BATTERY”
– Enter is now available with LEFT or RIGHT
– Screenshot now with NOTE, R + NOTE, L + NOTE or R + L possible
– Possibility to change Speed up MS
– “USE SLIM COLORS” appears only on PSP phat
– Added Orange and Purple to “VSH MENU COLOR”
– Added “USB CHARGE” on PSP slim

http://forums.qj.net/showthread.php?t=147147

By with 0 comments
iR Shell v4.91 (PSP Application)

iR Shell byAhMan is a shell replacement for PSP.

Release notes:

This is only a minor update for Slim PSP with Interlaced TV support. Phat users don’t need to install this release.

http://forums.qj.net/showthread.php?t=147146

By with 0 comments
G-Profile v0.1 (PPC Application)

G-Profile is an appointment-based profile switcher in early stages.

Features:

Define unlimited profiles
Different profile types: manual, time based or appointment based (more will come soon)
Define volume profiles
Set wifi, bluetooth and phone status
Execute a program

http://forum.xda-developers.com/showthread.php?t=477919

By with 0 comments
O2em v1.0 (Odyssey2 emu for Wii)

Consolius contacted DCEmu to release his port of O2em, an Odyssey2 emulator.

Release notes:

Instructions:
* Copy the application folder (o2em) in the “apps” directory of the SD card (HomeBrew channel directory structure).
* Create a directory “/roms/romsodd” on the SD card
* Put all your roms (.bin or .zip) in that directory including the system rom (named “o2rom.bin”)
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the “2” button.”
* Press:
“HOME” to exit the emulator at anytime.
“cursor keys” to navigate up/down/left/right.
“button 2” to shoot (or whatever…)
“plus” to invoke the emulated console’s Keyboard/keyPad (press “plus” again to swap the joystick/keyPad number)
and “2” button again to come back to the game and/or confirm the pad key press.
“minus” to go back to the ROMs menu.

Known issues:
* SDHC support (build with latest libogc and libfat)
* some problems in double buffering causing some corruptions in GFX.
* Sound to be improved in a next release…

http://www.dcemu.co.uk/vbulletin/showthread.php?t=182308

By with 0 comments
Colem v1.0 (Coleco Vision emu for Wii)

Consolius contacted DCEmu to release his port of Colem Wii, a Coleco Vision emulator.

Release notes:

Instructions:
* Copy the application folder in the “apps” directory of the SD card (HomeBrew channel structure).
* Create a directory “/roms/romscol” on the SD card
* Put all your roms (.rom or .zip) in that directory including the system rom (named “coleco.rom”)
* Boot the emulator from the HomeBrew Channel.
* Select ROM and press the “2” button.”
* Press:
“HOME” to exit the emulator at anytime.
“cursor keys” to navigate up/down/left/right.
“button 2” to shoot (or whatever…)
“plus” to invoke the emulated console’s Keyboard/keyPad (press “plus” again to swap the joystick/keyPad number)
and “2” button again to come back to the game and/or confirm the pad key press.
“minus” to go back to the ROMs menu.

Known issues:
* SDHC support (build with latest libogc and libfat)
* Some incompatibility issues
* some problems in double buffering causing some corruptions in GFX.
* Sound to be improved in a next release…

http://www.dcemu.co.uk/vbulletin/showthread.php?t=182309

By with 0 comments
FiSSION v0.01 (Wii misc)

FiSSION is a homebrew 3D game engine being developed for the Nintendo Wii. Its goal is to allow homebrew developers the opportunity to develop studio-quality games without the massive upfront investment of writing a game engine to support their content.

http://wiibrew.org/wiki/FiSSION

By with 0 comments