This is a port of Tom Kerrigan’s Simple Chess Program (TSCP) to the Wii.
This is just a simple Snake game for the Nintendo Wii coded by Uschghost.
Thanks to http://www.dcemu.co.uk for the news.
This is just a small Front SD ELF loader with a menu, written by svpe, #wiidev@efnet, svpe(a)gmx.net. There are probably still some bugs.
Changes:
Wiimote shutdown code from this wiki added
Thanks to http://www.dcemu.co.uk for the news.
http://wiibrew.org/index.php?title=Homebrew_apps/Front_SD_ELF_Loader
Chess Clock aka Game Clock PSP 1.0 is an Analogue Chess/Game Clock Simulation for the Playstation Portable. It is written in C++ using the JGE++ Engine by Dr. Watson and Chipmunk Game Physics library by Slembcke.
Features:
– Two connected clocks
– Each clock containing:
– a big clock pointer
– a small clock pointer
– a flag
– a star-shaped wheel for activity indication
– 2D physics simulation on the flags
– The pointers are rotating by an estimated angle velocity, so this app does NOT feature the most accurate clocks on the planet (it may vary by some seconds per hour)
For full details, please consult the readme.txt in the archive, which is available in english and german language.
Thanks to MK2k himself for the release (firstly released at PDRoms)!
Moose At Play released an update to their Laser Hockey game.
Changes:
First DS-DS WiFi communication
Moved paddle visibility flag into sprite for WiFi transfer
Paddles can send their position
Host must press Start to begin multiplayer game
Ball position is now sent over from host
Host will do all the game play processing
Fixed paddle and ball positioning across wireless
Pressing start will exit Practice…correctly
Any player pressing start will exit multiplayer
Cleaning up after each screen
Sending score over
Added “Press Start” message for Host, “Waiting” message for Player 2
http://moose-at-play.blogspot.com/2008/03/laser-hockey-ds-march-2008.html
thedopefish is heavily working on an update to his recently released port of (Open)Tyrian for the Nintendo DS.
Read on by following the link below.
One of the seminars at Breakpoint 2008 held the title “Where hacking meets demoscene – abusing mass market hardware for the greater good”, which has been presented by tmbinc – who is in particular known for beeing a part of Team Wiizers who released the Twillight Hack. It’s pretty interesting and shouldn’t be missed.
Quote from http://breakpoint.untergrund.net/seminars.php#s3
tmbinc is probably more known for his work on gaming console platforms and other interesting hardware than for his demoscene coding. So far he coded on the Gamecube, the Xbox 360 and the Wii, always with the intention to make the available hardware useful for own projects, without being an official developer.
Gaming console hardware offers a great value for a great price, but are unfortunately usually locked down to only execute authentic code. This seminar will focus on homebrew code on the Nintendo Wii and the Microsoft Xbox 360. After giving a short overview over the two quite different architectures, methods to load own, unsigned code to retail machines will be explained and demonstrated. Finally, a “hello world” for both machines will be discussed, to give potentially interested demo coders a start.
http://breakpoint.untergrund.net/download.php?dir=2008/seminars/
The autor of Cave Dig PSP released a bunch of new screenshots and some work in progress information.
Quote:
Though i’d drop by, and post a few more screenshots with this game, still not ready to be released, but is almost there, Screen Shots Below.
Ive been workin on this alot latley, after re-writing it twice over the past week (after running into memory and speed issues in lua (note: coded in lua as a prototype, later to be coded in C))
Ive finally got everything running smoothly again, but still have a few more things to add in, see below.
* Need to re-work current enemy, and add another 2 (for now)
* Need to add bubbles (similar to balloons, but if they touch you while floating up, or are touched by a monster, they pop, but the player can push these bubbles from side to side, like a balloon)
* Need to add some Animations in (player dieing, player entering level, player exiting level)
* Need to re-work the map file, to allow for later adding objects/enemys too.
* Need to make teleports able to shoot you out of one side of the screen and into the oppisite side.
* Need to add a function that allows you to switch places with an object, so if you push a rock upside an edge, you can switch places with it, and push it back.
* Need to fix up the Edging around the blocked tiles (half coded)Thats all i can think of off the top of my head, bound to have missed some.
Cheers,
Soulless
You are Aap, a monkey who must stop klaas from destroying the moon from the inside out!
OMG, You race to the launch pad, unknown of whats to come, what are his defences? An informant sais that klaas has rebuilt the moon from the inside to detonate with the force of 600 Megatons of TnT, if it goes off, Earth will be catching moon remains! You must destroy the core before it is set off or we are all doomed, Good luck.
Pysl is a SMS, call filter and cleaner application for iPhone.
Changes:
– Fix add to blacklist crash (manual number)