News
Archon DS WIP (NDS Game)

For those who wonder what happened with the recently announced Archon remake for the NDS:

* The author made few toughts about how to design the ArchonDS logo, drafts can be found on his page.
* Yesterday a specific fire rate has been added for the characteres.

The blog is in german language.

http://www.wiesnewski.de/

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SlideshowDS (NDS misc)

Slideshow for the Nintendo DS. Features a 16-bit cross fade effect. Requirements: Requirements: A DS emulator or DS and a flash cart for the binary. VC++ 2005 Express, devkitPro, libnds and PALib to compile.

http://ant.simianzombie.com/item/view.php?name=slideshowds

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GX-MOD.com Coding Competition (misc)

The guys at GX-MOD have started a NintendoDS and Playstation Portable coding competition. LUA, C and C++ are allowed. Detailes rules are given in french.

http://mobiles.gx-mod.com/modules/news/article.php?storyid=5526

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BramBram (DS-GPS) v1.3 (NDS Application)

Turn your NintendoDS into a GPS device…

Note: The actual download page at http://nds.zoelen.net/ seems to be broken at the moment.

http://blog.dev-scene.com/ashairey/category/ds-gps/

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SetDS (NDS Game)

A french description can be found at the download page.

http://gedeon34.dev-fr.org/p3437/2007-04-03-setds.html

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PSX4GP2x (04-04-2007) b (PSX emu for GP2x)

zodttd has picked up the work on PSX4GP2x again, which is a PSX emulator for the GP2x.

This build is a work in progress build and might not be stable and/or useable.

http://www.spookysoftsite.com/psx4gp2x/

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Waternet v1.0 (GP2x Game)

Waternet is a puzzle game where you to connect pipes to each other so that water flows through it. You can do this depending on the game mode in 3 ways : by sliding rows and columns, rotating invidual pipes or by doing both at the same time. Waternet has 3 difficulties each difficulty has 2 grid sizes and 20 static levels which makes a total of 180 static levels. Besides static levels there’s also a random mode for each difficulty where levels will be generated on the fly for u to play.

http://www.willemssoft.be/index.php?main=5&sub=6&action=productdetails&id=218

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gp2xmess v0.13 (Multiple emulators for GP2x)

gp2xmess is a port of MESS v.102 to the GP2x. Supported systems are:

* Atari 7800
* Colecovision
* Coleco Adam Home Computer
* Texas Instruments 99/4A Home Computer
* Tandy Color Computer
* Apple ][, ][e, //c
* Odyssey 2
* Emerson Arcadia 2001

The changelog can be found here: http://users.adelphia.net/~bsturk/gp2x/CHANGELOG

http://users.adelphia.net/~bsturk/gp2x.html

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SDL Basic 4 GP2x (04-04-2007) (GP2x misc)

sdlBasic is a small, efficient and multiplatform basic interpreter aimed to game creation using the power of SDL library, it was inspired by the old and glorious AMOS.

Notes:

a) Alpha only. Should from within a shell console –not through gp2
x menu as most the runtime engine displays erros at end of run and e
xpects keyboard intervention.

(IMG:style_emoticons/default/cool.gif) copy myfont.ttf over to /mnt/sd/.
some samples will require it.

c) to run sample:

1. cd into directory containing sample
2. ./sdlBrt sample.sldbas
3. Kill with Control-C or poweroff gp2x if hang (IMG:style_emoticons/default/smile.gif)
Using HW accel SDL Lib 1.2.9

Known bugs:
– runtime gets unexpected char at EOF. requiring manual intervention
– Double Buffer disabled – causes segmentation fault
– getLocalIP displays ip string backwards, endian issue.
– Many more need beta testers to help find.
– Need joystick button handling routine written in sdlbasic to make usable apps

http://www.gp32x.com/board/index.php?act=ST&f=22&t=36225

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Picodrive v1.32 (Genesis emu for GP2x)

Picodrive is a Megadrive/Genesis emulator for the GP2x by notaz.

Changes:

* Fixed DMA timing emulation (caused lock-ups for some genesis games).
* Idle loop detection was picking up wrong code and causing glitches, fixed.
* The ym2612 code on 940 now can handle multiple updates per frame (fixes Thunger Force III “seiren” level drums for example).
* Memory handlers were ignoring some writes to PSG chip, fixed (missing sounds in Popful Mail, Silpheed).
* Improved z80 timing, should fix some sound problems.
* Fixed a bug with sram register (fixes Phantasy Star 4).
* ROM loader was incorrectly identifying some ROMs as invalid. Fixed.
* Added code for PRG ram write protection register (Dungeon Explorer).
* The memory mode register change in 1.31 was unsafe and caused some glitches in AH-3 Thunderstrike. Fixed.
* Fixed a file descriptor leak.
* Updated documentation, added Gmenu2x manual.

http://notaz.gp2x.de/releases/PicoDrive/PicoDrive_132.zip

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