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Mazer Mayhem v0.13 (XBOX 360 Game)

Mazer Mayhem is a typical japanese abstract shooter.

http://www.asahi-net.or.jp/~cs8k-cyu/xna/mm/index.html

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Lua Shell v1 (PSP Lua Application)

It seems to be the day of Lua shells… here is another one called “Lua Shell” and has been coded by DarK_SharK.

Features:

-MP3 Loader
-UMD Loader – USB UMD
-IMG Loader (JPG and PNG)
-ISO Loader (ISO and CSO)
-PSX Loader
-ELF Loader
-USB Mode -USB MS
-USB Flash0
-USB Flash1
-USB Flash2
-USB Flash3
-Patch (To load one .lua file)
-Info System
-EXIT Mode
-Sleep Mode
-Exit to XMB Mode
-OFF PSP
-Credits and Help

http://forums.qj.net/showthread.php?t=141014

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AutoStart PRX v2 (PSP Application)

roe-ur-boat had updates his AutoStart plugin to version 2.

Changes:

Added more buttons
Improved the configurator
Fixed a bug that showed the SCE logo when you exited from a homebrew
Descreased the prx size from 30kb to 9kb

http://forums.qj.net/showthread.php?t=141003

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Kurok v0.3 (Demo) (PSP Game)

Kurok is a game using a heavily modified quake engine designed especially for the PSP, and later on if there is enough demand, a PC version.

It has one single player episode’s worth of content, as well as a fully functional multiplayer mode. It features some gameplay features in the style of “Turok” and “Goldeneye” on the N64, as well as its own features.

Changes:

– Added: Single player map ‘Underground Base’ (e1m5) has been remade, and ‘Experiment Rex’ (e1m6) map has been expanded upon.
– Added: New grenade models for grenade launcher and soldier enemies.
– Added: Bloodsplat effect when attacking players/enemies with the Tekbow.
– Added: Cvar ‘scr_loadscreen’ to show or hide the loading screen image.
– Added: New ‘Autocenter Button Look’ option in controls sub menu, toggle if the view auto centers when moving or not.
– Added: Client side auto aim, if turned on will use the Server side auto aim value (located in the create game menu).
– Added: Impact sounds and weapon change sounds for some weapons.
– Change: Removed the need to write or read .ms2 mesh lists, significantly improving initial loading time.
– Change: Dynamic Lighting on by default due to optimising models. Only slight performance drop now.
– Change: New zoom code, with different levels of zoom for different weapons.
– Change: Improved Soldiers AI, including throwing grenades only if the player is at a distance from them.
– Change: Client side auto-Aim is turned off when Zooming in, and turned back on when zoomed out, allowing for headshots.
– Change: Rocket Launcher Secondary mode now switches to a third person missile camera view, pressing jump detonates the missile.
– Change: The Tekbow is no longer spammable, there is a refined animation time charging and reloading the next arrow.
– Change: Base Arena (kdm2) map has improved balanced weapon loadout & spawn points.
– Change: Increased the semi-automatic firing rate of the Desert Eagle.
– Change: Increased delay of Tek Arrows exploding if stuck in walls, floors etc to 2 seconds.
– Change: Increased fuse delay of Grenade Launcher grenades to 3 seconds.
– Change: Decreased the time it takes to switch weapons, and made it less dependent on frame rate speed time.
– Change: Grenades/Rockets/Remote Mines can blow up nearby grenades, rockets and mines.
– Change: Reduced Knife, Normal Arrows & Shotgun damage, Tek Arrows damage increased.
– Change: Soldiers pistol shots do less damage on difficulties below Insane.
– Change: Soldiers now use the same model as the player model, saving wasted memory.
– Change: Texture resolutions have been halfed for some weapons, the player, soldier and raptor models.
– Change: Extra skin texture for the tekbow, easier to tell the difference.
– Change: Rebalanced the health of Raptors and Soldiers to reflect the set difficulty level.
– Change: Raptors jump higher and further, and melee speed increased.
– Change: Overhead knife slash does not gib enemies and players anymore if they have low health, death animation played instead.
– Change: Increased Remote mines throw distance slightly.
– Change: Removed Quake style particle impact effect for bullets and arrows.
– Change: Normal arrows bounce off walls, floors and ceilings if their velocity is too low to stick into them.
– Change: Renamed ‘Analog Look’ in the controls menu to ‘Analog Mode’, with the 2 options renamed to ‘Look’ or ‘Move’.
– Change: Renamed ‘Customize controls’ to a more suitable name ‘Customize buttons’ in the options menu.
– Change: Reduced the number of scrollable help pages to 2 in the help menu until I make more pages.
– Change: Removed ‘Dithering’ in the Misc. options, not needed when the engine runs in 32bit Color mode.
– Change: Moved ‘Brighter Models’ from the ‘Misc. options’ to the ‘Video options’.
– Fixed: Pretty much all of the Remote Mine bugs squashed.
– Fixed: Tekbow crash finally fixed, there was still something in the code glitching it up.
– Fixed: Bot bugs fixed and AI is significantly improved, will now switch weapons, switch secondary modes and strafe/fire depending on skill setting.
– Fixed: Zooming in and out no longer resets the sensitivty to the default value.
– Fixed: Soldiers don’t accidently kill each other now if they are in the way of each other.
– Fixed: Removed bullet case ejection in multiplayer, was easily causing overflow errors when too much action was going on.
– Fixed: While switching weapons or seconadry modes while dying, the view model weapon dosn’t display after spawning in multiplayer/co-op.
– Fixed: Death animations would sometimes use incorrect frames.
– Fixed: Remote Mines and Arrows no longer stick to sides of doors/glass/platforms and float in mid air when the doors open/close.
– Fixed: Co-Op Player Camera change actually works now in the multiplayer menu.
– Fixed: Remote mines icon now show mine icon instead of the old energy cells ammo icon.
– Fixed: Corrected code for loading vanilla quake mods. You must now have the full version of quake to use quake mods other then Kurok!

http://forums.qj.net/showthread.php?t=141033

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CoverFlow v3.0 (PSP Application)

Alienware, creator of CoverFlow, didn’t like his previous release (2.5) and decided to go on with development.

Quote:

Hi

I’ve updated Coverflow,cus I didnt like the 2.5 version.
I created a intro ,loading screen, rearreanged the covers layeout to match more like the real coverflow of iphone (7 covers on screen instead of 3),added new play, puse, stop buttons, also added volume and screen buttons for novelty.Added new icon and background pic in the EBOOT
It looks more realistic,it feels FLOW,CoverFlow.
As before,it saves the cover art images loaded from ID3 Tags to the covers folder for faster loading. So it needs a very long time (2s for one mp3) to load at the first time, but then it is very fast (1/2 s for one mp3) . I have also removed known bugs.Only tested on PSP SLIM.

Here is the download link: http://www.megaupload.com/?d=YE695OAD

TIP:instead of having entire mp3 albums,just put your favorite tracks per album,it works better (why put entire album when you will be listening to only 1 to 4 song per artist/album). Use CoverFlow 3.0 for your favorite songs only,and put the mp3’s in the MUSIC folder.

Have fun…

http://forums.qj.net/showthread.php?t=141054

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Wordingo v0.6 (PSP Lua Game)

Wordingo is a scrabble clone for PSP, coded using Lua. This release should be compatible with LuaPlayer v2.0.

http://forums.qj.net/showthread.php?t=141055

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Boxus 2008 (PSP Lua Application)

Wallabix comes up with a new shell application coded in Lua.

Features:

– MP3 Player;
– Photographs Viewer
– USB Mode (Computer, UMD, Flash 0/1/2/3)
– more

http://forums.qj.net/showthread.php?t=141005

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iPray v1.17 (iPhone Application)

iPray native Prayer Times, Athan/Azan and Qibla direction software for iPhones and iPod touch (previously known as iAthan). Get daily prayer (salat/salah/namaz) timings for your local city along with Qibla direction, distance and athan (azaan/azan) now on iPhone and iPod Touch!

http://www.guidedways.com/mobile/ipray/download_ipray.php

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iQuran v1.101 (iPhone misc)

iQuran – the Mobile Quran (Koran/Coran) Recitation software for iPhones and iPod Touch.

iQuran offers its users the Complete Quran in Arabic along with its various translations. Specially designed to allow easy reading with easy scrolling, iPhone style. With excellent built-in audio capabilities, iQuran utilizes these to provide a very satisfying recitation playback experience, with verse for verse recitation along with auto-scrolling and verse highlighting.

http://www.guidedways.com/mobile/iquran/download_iquran.php

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DS Life v3 (NDS misc)

This is version 3 of Jeremysr’s Conway’s Game of Life implementation for DS, which is recoded completely and has way more features.

Features:

256×192 array of life (same dimensions as the resolution of the DS screen.)
Zoom in 1x, 2x, 4x, 8x, 16x, and 32x.
At zoom levels >=4, a grid is displayed.
Draw life while the simulation is running.
Change the rules to whatever you want.

http://forum.gbadev.org/viewtopic.php?t=15642

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