News
Roll ‘Em Out will be a game in the same type as Super Monkey Ball- you roll a ball towards the goal, trying to avoid falling out of the course.
A preview/demo can be downloaded. Leave feedback here: http://forums.qj.net/f-psp-development-forum-11/t-demo-roll-em-out-128570.html
http://www.sendspace.com/file/4ov9a0
JLF65 updated LightMP3 with FLAC support! This is an unofficial update and probably not approved by the original author.
Leave feedback here: http://forums.qj.net/f-psp-development-forum-11/t-unofficial-update-to-lightmp3-128595.html
http://www.mediafire.com/?8lr9xd4o3co
Added Nov 26, 2007, Under:
iOS
You can use this application for your own research, for example to figure out a movement when programming a game. Log how smooth your car drives, etc, etc.
The functionality of the free version is limited to viewing the graphs and changing the sample speed. The full version can be ordered for 199 euro.
http://www.robota.nl/products/iPhone%20AcceleroLog.html
Added Nov 26, 2007, Under:
iOS
iCosta is a “System Level Chinese Input Method” for the iPhone.
Changes:
1. Resolved the problem of iCosta 1.0.0 for firmware 1.1.1 slowing down application launching.
2. As limit of system design, we cannot add a Chinese keyboard in the list in system settings without slowing down the launching.
http://iphone.freecoder.org/
Added Nov 26, 2007, Under:
iOS
MACalc is a native RPN calculator for iPhone.
Changes:
0.0.5 – LastX was not being saved in some cases
http://web.newsguy.com/marcio/iphone/macalc/
Added Nov 26, 2007, Under:
iOS
gpSPhone, the Gameboy Advance emulator for the iPhone and iTouch, is available to registered users of zodttd.com. Registering is free and allows access to the forums and download section.
Changes:
– Added scaled screen support (default)
– Stability of gpSPhone has been greatly increased
– Fixed a large memory leak
– Fixed video rendering issue that caused wrong colors to be displayed
– Improved performance of dynarec (CPU emulation)
– Improved support for Suspend mode
– Improved stability of using save states
– Compatibility should be higher now
– Added option to enable/disable scaling of the screen
http://zodttd.com/
cid2mizard has recoded his former DS Lua game Jetfighter, it’s now using PALib.
http://cid2mizard.dev-fr.org/p3758/2007-11-26-jetfighter-0-4b.html
Wizlon has updated his guitar chord finder application for Nintendo DS.
Here are his release notes:
Another week, another version. There are actually a few more bits and bobs I wanted to fit into this version, nameley background and font loading off SD, but I got a flash of brilliance yesterday and decided to add and entirely new feature. I figured it would take me a week or so to get it working how I wanted it to, so I better release a new version now.
So what have we got then? I’ve fixed a bug or two, making sure right handed now default. I’ve vastly improved the file navigation with the inclusion of a handy dandy selected file bar, this also works in the options menu so you can see what your current settigns are. I’ve also improved the edit screen a bit so you can now scroll up and down the document, it’s still not prefect, but until saving is working it doesn’t really need to be. The big new improvment is the MOD player I’ve thrown in, this is kind of a precursor to the MP3 player which will turn up one day, I added it so people can jam along to MOD drum loops, of which there doesn’t seem to be many :_( if you find any then give me a shout. Anyway, look out for big things next version. Laters.
ps. Sorry for the typos.
http://www.suspectsoftware.co.uk/2007/11/26/v016/
Return to Genesis, and another update. Thanks to Foxy again for this one.
This version has “enemy” adjustments.
http://www.playeradvance.org/forum/showthread.php?t=16074
Quirky is still heavily working on a NDS port of Elite.
Here are his recent notes about the port:
Sunday, November 25, 2007
WIP update – Elite DS
I got side tracked with grit, adding the ability to share a palette between various images. Now that this problem is solved (Cearn sent me an interesting program to merge image palettes after I sent him a patch against grit to do something similar) Elite AGB compiles for the DS. All that’s left is to get it working! 🙂
At the minute the NDS file just shows 2 white screens; a familiar situation for anyone who has coded anything on the DS. So now to start debugging…
Posted by Quirky at 5:34 PM
http://quirkygba.blogspot.com/
Page 2,344 of 3,085« First«...102030...2,3422,3432,3442,3452,346...2,3502,3602,370...»Last »