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GP2X-Int v1.0.1 (IntelliVision emu for GP2x)

Jzintv is an emulator of the Intellivision videogame system written by Joe Zbiciak running on many systems such as Linux, Unix, Windows and MacOS.

Here is a port on GP2X of the version 20051204 that ZX81 had previously ported to PSP.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/167-GP2X-Int-Intellivision-Emulator-for-GP2X-v1.0.1.html

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GP2X-MSX v1.0.1 (MSX emu for GP2x)

fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.

It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.

Here is a port on GP2X of the version 2.7.0.40 of fMSX-SDL from Vincent van Dam that ZX-81 had previously ported to PSP.

It’s distributed under Marat Fayzullin’s license for the original MSX part, and under GNU license for all the GP2X part.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/168-GP2X-MSX-MSX-Emulator-for-GP2X-v1.0.1.html

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PSP Sokoban v0.7 (PSP Game)

PSP Sokoban is a sokoban game for the PSP.

Changes in v0.7:

_8 new characters ichigo bankai , Grimmjow (bleach) , Toad , Trunk (dbz), Cloud (ff7),baby mario ,tails( sonic) , ness (nintendo).
_Add 3 new level
_There is a music in the option
_fix a bug who doesn’t play correctly sounds on the main menu.
_Floor is replaced by sprites
_A best system of savedata ( only 1 file )
_A lot of target has changed
_A best system of high score , can now save the 5 first best score.
_Can now take screenshots on game with square
_Can now change CPU frequency , to change opend pspsokoban/data/cpufrequency.txt end write the frequency.
ex : if you want the game run at 266mhz write “266” on the file.
_fix a forget on the level 23 ( missed one target)
_Change the SDN0.at3 (music of the eboot)

http://forums.qj.net/f-psp-development-forum-11/t-release-pspsokoban-07-103810.html

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PSPokemon (Alpha) (PSP misc)

This is an attempt to create a clone of Pokemon for the PSP. In this Alpha Release you only can go around in the first world and go into the houses. But there is nothing to see in the houses.

http://forums.qj.net/f-psp-development-forum-11/t-pspokemon-alpha-release-103846.html

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Sleep’n’Wake v1.1 (PSP Application)

This is a little app for the PSP which gives you the possibility to doze off with your favourite music playing silently and wake up with some thrash metal or hardcore bassdrums with volume maxed at a predefined time.

Changes:

– 50MHz underclock in SleepMode while no mp3 is played
– Big Digits Time Display in Sleep- and Wake Mode (see screenshot)
– Left and Right Shoulderbuttons now exit Wake Mode too
– An overflow with adding items to the playlist fixed
– Playlist enlargement to 99 max. entries
– Filebrowser now remembers last visited Directory

http://forums.qj.net/f-psp-development-forum-11/t-release-sleepnwake-psp-11-103696.html#post1496485

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The Core (A2600 Demo)

“The Core” is an Atari 2600 Demo released at Breakpoint 2007. It’s recommended to watch this demo on a real Atari 2600 or using Z26. The demo is said to have the first native ‘speech synth’ for the Atari 2600.

http://pouet.net/prod.php?which=30236

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Black Onyx v0.04 (Coleco Vision Game)

Black Onyx for Coleco Vision is a conversation of an old MSX game, of the same name. The game is still in early stages.

http://www.atariage.com/forums/index.php?showtopic=104734

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Paladin (08-04-2007) (A2600 Game)

Paladin is a “Telengard” style game by s0c7 for the Atari 2600.

Changes:

– Bugs (probably). I haven’t had much time to playtest this. Please report any you may find.
– Hitting fire in a non-combat situation will bring up the magic menu (assuming you have enough spell points). Note: The only place this won’t work is in the up/down stairways. Only the healing spells will be available.
– The stop time spell works now. Time will stop for up to 3 of your turns (you will get 3 turns before the monster fights back). If you select evade, you will automatically evade him. If you attack him, you will always land a hit. The monster is frozen for that time period. If you evade or kill the monster before the 3 turns is up time will return to normal.
– Changed the sprite color slightly when you are on the magic menu. Trying to make it just different enough to notice without being distracting.
– Added a attack posture for the monsters. Basically they move their arms or whatever. Just putting it in place for later. I’ll be switching over to espire8’s graphics once the core game is complete.

http://www.atariage.com/forums/index.php?showtopic=103253&st=25

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Maids and Elevators (09-04-2007) (A2600 Game)

vdub_bobby has continued work on “Maids and Elevators”.

Changes:

-turn background music on/off with B&W/COLOR switch (PAUSE on 7800)
-changed level bonus. Get 100xLevel plus extra depending on difficulty level
-added maid animation! Didn’t use espire8’s – sorry not to use your work – but made my own 🙂 I think it turned out ok.
-stabilized scanline count (at 264).

http://www.atariage.com/forums/index.php?showtopic=96750&st=100

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Suicide Barbie (PSP Demo)

Suicide Barbie is a demo from Black Lotos, who are pretty well known for their great Amiga demos. It ranked 1st in the Wild Demo Competition at Breakpoint 2007.

http://www.pouet.net/prod.php?which=30284

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