FreeSCI is like ScummVM an adventure game interpretor, but just for Sierra games.http://www.retrovg.com/gp32/
Mr. Mirikachi has released v1.31 of his GB/C emulator for the PSP.
Romshark has updated”Scored Earth”. This not not a final now, more like an Alpha. Here are the release notes:
Here’s a small update. It’s not really an”official”release, so I’m calling it 1.4a (or alpha). I’m trying out talking tanks here, plus I’m using a method of landscaping that is more”Scorch-Like”(which I modified from a Qbasic program called Bomb by David Duvenaud. Find it under Action Games at QBasic.com ). A few other things were tweaked and changed, but they probably won’t te obvious.
Since this isn’t a real release, there’s no source code. Just an eboot file. The source code is a mess right now anyway from the coding changes. Next I’m going to work on a menu system and hopefully more weapons. We’ll see how that goes.
Also, I’d rather have the talking loaded from an external file, so others can add their own dialogue. Can anyone point me in the direction of a demo that loads external files into a text reader or something? I also need to know if it can understand End-Of-Line and End-Of-File, so that I can load one random line of text. Maybe even use it to save settings and some form of game save?
http://www.dcemu.co.uk/vbulletin/showthread.php?t=7851&page=3
Sasq had a rather interesting suggestion/idea and made it public at pouet.net, a hughe demoscene portal. Read on:
Who is interested in participating in a Relay demo (for GBA)?
The basic idea goes like this:
Someone (me I guess 🙂 codes the first part. The first part should provide a modplayer at some known adress in RAM that is played with interrupts.
When the first part ends it should jump to just after the last byte, with the music still playing, and leaving the system state in a known (and documented) state (for instance, you could leave sprites on the screen spelling out a logo and the font in some tiles).
Anyone can now add a new part to the demo. The new part should use at least some of the previous part(s) data, for instance scroll out the sprites and reuse the font for a later effect – so the new part naturally”blends”with the previous.
The new part is simply attached to the end of the binary.
You could even provide pointers to code for effects that can be reused with different data in later demos.
Now we have a never-ending demo that just grows over time 🙂
(This could of course be done on other platforms, but its easiest on cartbased systems with tile/sprite graphics hardware, so GBA is the obvious choice).
Feel free to be part of this or just tell your opinion.
Release notes:
Hello All. I’ve decided to take a shot at deving games on the PSP. Ive been coding for god knows how many years now. Most of my C/C++ knowledge is in data structures/data abstraction sadly. My game work is in java. So bear with me while i struggle with some of the graphical/animation stuff. Anyways, i decided at first ill create something really simple to help familiarize myself with the psp environment. So i decided as an exercise in button recognition, I’d create the game Simon. You know, a random pattern of buttons appears and lengthens by one each time and you gotta follow up by inputting the stuff in the correct order. A memory game.
Revisions to v.07
Simple scoring system graphics centered
GuessPSP is an open source Number guessing game program meant mostly to allow newbies to the psp dev scene a chance at having some understanding of what it does, the source code is heavily commented to allow this.http://www.pspupdates.com/forum/showthread.php?t=10653
Lowser is a file browser for PSP. It needs Shine’s LuaPlayer runtime environment and a Sony PSP with a firmware without the web browser (Firmware version 1.5 or lower). Changes:
Added a background picture Rehaul of much internals Lists don’t behave like an ugly hack Changed controls to only use arrows.
qlfecv has updated his puzzle game Sudoku.http://www.dcemu.co.uk/vbulletin/showthread.php?t=8577
pspepe has released a new version of Dual Tetris. Changes:
Added Shuffle and Loop modes to the mp3 player (Analog stick Up) Some changes in the game play now you can move the piece faster.
http://www.dcemu.co.uk/vbulletin/showthread.php?t=8042&page=2
The homebrew PSP web browser has been updated today with a new release. Changes in this version include Japanese EUC encoding support and the ability to view the source and header by pressing Triangle. Thanks to Guyfawkes for the news.http://emuholic.emuboards.com/…