Miner49er updated LemmingsSDL, a Lemmings clone written in SDL.
Guitars On Fire is a Guitar Hero clone, like Guitarfun and FretsOnFire. The game allows using Frets On Fire compatible songs!
http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,37,795
Abuse is a dark 2D side-scrolling platform game developed by Crack dot Com in 1995. It features beautiful lighting, realistic animation and nasty alien-like creatures to destroy. It is now maintained by Sam Hocevar in an attempt to prevent it from vanishing from the Internet.
Wii port by HunterZ based on Sam Hocevar’s source at http://abuse.zoy.org/ with Wii-specific modifications.
InsanerzShooter is a 2D SDL SHMUP Game for Linux, Windows and PSP; now ported to Pandora by Farox.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,27,439
SaveGame Manager GX by dj_skual allows you to extract/install SaveGames and Miis from/to your Wii; data.bin files not supported. It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu. It is a modification of the Savegame Manager from Waninkoko. Unlike Savegame Manager, Savegame Manager GX has a wii-like user interface.
Changes:
* Added Download Save Fonctions to download saves from www.wiisave.com
* Added DownloadSave button in Files/Saves/Miis management windows
* Added DownloadSave entry to Parental Control Restrictions
* Added www.wiisave.com to credits and meta.xml
* Changed zip files management in WiiTDB update fonctions
* Fixed some memory leak in data.bin fonctions (thx giantpune)
Wonderful news from French developer Alekmaul. His remake of Cannon Fodder is progressing. Still there is no release date yet, but a video!
VMUDingoo is a Dreamcast Visual Memory Unit (VMU) emulator for Dingux. It’s based on SoftVMS by Marcus Comsted.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,298
12 Swap is a cute little match the smiley face puzzle game. It has two distinct modes of play. The first you just select, sit back, and match little smiley faces until the board runs out of selections. If you want to you can get genius with it and plan out how matched smiley faces will better your odds of getting points. Each round in this mode is dependent on how many points you get before you enter the next. As the rounds increase so do the amount of smiley choices. If you can manage to get more then three smiley’s in a row or have multiple matches as the board changes then you will be rewarded considerably more points.
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,530
Mr. Sitwell was your everyday middle-aged office-working guy, he had an uneventful and kinda boring life, until the day he discovered his toilet was enchanted… Move by pointing to the screen, shot with A button and use bombs (once adquired) with B button. There is also an unlockable aiming function performed twisting the wiimote.
Changes:
– The difficulty of the final enemies just before the boss of stage 4 has been toned down, replaced now with a new* enemy with less hit points.
– The splash page is replaced now with a “Sponsored by ModSupplier.com” since the other sponsors, after 2 months since the compo results still did not send me the prize yet (I prefer to not give publicity for free)
– Minor bug fixing.
Thanks to http://www.nintendomax.com/viewtopic.php?t=13840&f=54 for the news.
“Battle Ships” is a rather classic board game and should not require any further information. BattleShips DS by vampire0123.
Thanks to http://www.nintendomax.com/viewtopic.php?t=13844&f=19 for the news.
http://www.siteduzero.com/forum-83-690430-p1-jeu-nds-battleships-ds.html