blitter released his “Dithering Library” for Virtual Boy. It’s actually only interesting for coders, but considering Virtual Boy news are pretty seldom… here we go…
Release notes:
Hi all,
Just finished up documenting my latest developments in drawing directly to the framebuffer… looks like it’s ready for a first release.
I built this using GCC 4.4.2 and tested both on hardware and with a patched version of Mednafen 0.9.17-WIP. I’m releasing this under the GPL, hoping to encourage code sharing among our small (but growing) dev community
Basically the idea is that you set your desired level of brightness, row, column, and VB color, then call PutPixels with the amount of pixels to blit down the screen. Lather, rinse, and repeat as necessary. Haven’t run any benchmarks on this yet but it chugs along pretty zippily to me.
Take a look at columnBlitter.h for docs on what the various APIs do, and main.c for an example of how it is designed to be typically used.
XU4 is a remake of the computer game Ultima IV. The goal is to make it easy and convenient to play this classic on modern operating systems. XU4 is primarily inspired by the much more ambitious project Exult. XU4 is a cross-platform application thanks to SDL; it’s available for Windows, MacOS X, Linux and more. Original Ultima 4 data files are required and do not come with the download!
RGB is a platformer where you can change color between red, green and blue. Platforms are only solid if the color of your man is contained in their color. For example: when you are blue only blue, cyan and magenta platforms are solid. There are also spikes that you must avoid. These are colored too, and are only solid when your color collides with theirs. The color that the left and right arrow key correspond to can be seen in the bottom left corner of the screen.
The Hockey Championship Game has finally made it to the iPhone. Now you have the opportunity to manage the score by your self and be the champion.
Play as a goalie and clean up your goal crease by swiping away incoming pucks. Watch out for power play and swipe as many pucks as possible (at once) for combo points and other features.
Visual Boy Advance is a Game Boy / Game Boy Advance Emulator for Wii / GameCube, based on VBA-M. The code is a continuation of Softdev and emu_kidid’s efforts, and uses libogc and devkitppc. The GUI is powered by libwiigui.
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Compatibility based on VBA-M r927
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
Based on Snes9x 1.53
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
Changes:
* Ported a few upstream game fixes for: Mutant Chronicles – Doom Troopers,
Porky Pig’s Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle
Tech 3050
* Added Turkish translation
FCE Ultra GX is an NES emulator based on FCEUX. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.
Features:
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* NES Zapper support
* Custom controller configurations
* SD, SDHC, USB, DVD, SMB, Zip, and 7z support
* Cheat support (.CHT files)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.4
UAE4ALL_NUBS for the Pandora is a modified version of the regular UAE4ALL port. It has the mouse mapped on the Pandora Nubs. While there is this advantage, there is also an disadvantage: Unfortunately the VSYNC is not stable.
Changes:
* Added Chip Mem 512kB/1MB/2MB and Bogo Mem 0/512kB/1MB selectable now
* Added Pandora CPU speed can be set in the GUI now
* Added Memory & CPU speed settings can be saved/restored “per game” and “general”
* Added last used directory for diskload-menu(s) gets saved & restored
* 20 blank ADFs for saving games (where supported) in cyclone core
* R-trigger + (Y) is now autofire on/off also in Custom controls mode
* L-trigger is now only in mouse/pinball control mode mapped to left ALT
* Refresh rate 50Hz/60Hz is selected in the GUI now (not prior to starting the emulator)
* Bugfix: screen-positioning gets saved/restored correctly again
* Bugfix: Dpad isn’t mapped to joystick anymore in custom controls “custom dpad” mode
Linux MultiMedia Studio (LMMS) is a free cross-platform alternative to commercial programs like FL Studio®, which allow you to produce music with your computer. This includes the creation of melodies and beats, the synthesis and mixing of sounds, and arranging of samples. You can have fun with your MIDI-keyboard and much more; all in a user-friendly and modern interface.
Warning! Does not go easy on resources! Do not load extra complicated projects!