News
UAE4ALL for Pandorahas been updated. UAE4ALL is a famous branch of UAE, an well known Amiga emulator. Needs to be optimized but runs tons of games fullspeed!
Changes:
* Removed gp2x config options
* Added selectable UAE core. While this is a bit slower, it adds compatibility
* Ask for nub mouse mode on first startup (added by EvilDragon)
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,74
Pickle has update his port of UAE4ALL for Pandora. UAE4ALL is a famous branch of UAE, an well known Amiga emulator. Needs to be optimized but runs tons of games fullspeed!
Changes:
* Move screen with L + DPad
* Addes softstrech scaling (software-only at the moment, so it’s slow)
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,72,74
Quadromania is a board game. A board of coloured tiles is mixed up by the computer and the player’s task is to restore the original board.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,432
Added Jul 5, 2010, Under:
Wii
They Do Not Die is a 2D Zombie shooter with abstract visuals and a focus on customization with a soon to be added level editor.
Changes:
An added level selection screen and all four of the maps from the PC version have been included. There is a level viewer (which will in the future become an editor).
Improved character sprite rotation.
Progress bars have been added to represent how much health and energy you have.
Real time shadow test feature (hold down the 2 button to make the walls cast shadows).
http://wiibrew.org/wiki/They_Do_Not_Die
DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console.
Changes:
New IRQ handling using self-modifying code, which makes the whole emulator about 8% faster than before. More info in my previous blog post.
Keyboard handling changed to support extended key codes. This will allow the mapping of some new keys like the right control key to an NDS button. Again more info in my previous blog post.
Screen update mode “Direct” was removed. It was only used in the MCGA mode, and it only speeded up certain games (Wing Commander series, mostly) by a small amount. Having that mode around meant I had to write double code for all MCGA/VGA graphics memory and BIOS operations, so now I finally got fed up with doing that.
AdLib emulation changed from effective 13-bit waveforms to 15-bit waveforms (and full 16-bit with rhythm instruments), which means that AdLib audio now has quadruple volume.
AdLib rhythm instruments (Bass Drum, Snare, HiHat, TomTom, Cymbal) implemented.
Covox/Disney Sound Source/Parallel port DAC audio device emulation added. Thanks sverx for the idea!
Sound Blaster Direct DAC audio output mode supported (SB DSP command 10).
Sound Blaster auto-init 8bit DMA audio output mode supported (SB DSP commands 1C, 48 and DA).
Fixed the BLASTER environment variable to state the SB type as T3 (SB 2.0) instead of T4 (SB Pro 2.0), as only mono audio is supported. Some games (Hocus Pocus, for example) attempted to use stereo FM sound when the type was T4, resulting in no AdLib audio.
Graphics problems in Gods are fixed.
Some new EGA opcodes added.
http://dsx86.patrickaalto.com/
One More Music Player Client is a music player by Coder_TimT.
Release notes:
I’m hoping Ommpc is ready for public consumption and so here it is. For those unfamiliar with it’s gp2x roots, ommpc is an MPD client packaged with a standalone version of MPD. It will also just work as a client if you already have MPD installed and running. Here’s a quick rundown of features…
1. Front end to mpd
Plays most major formats
Can be detached from player daemon to play in background.
Gapless playback
2. Music Library
Browse by Artist, Album, Genre, Filesystem
Filter(search) each view
3. Playlist oriented
Everything plays in a playlist
Create recursive playlist from Artist/Album/Genre/subdirectory
Random playlist-picks 50 songs at random from the library
Save and load playlists
Simple playlist editing…add/remove/move
Just a m3u playlist, so can be created elsewhere also
Create “queue” inside of current playlist of songs to play next either from library or song currently in playlist.
4. Bookmark location in long audio file
5. Instant seeking
T
ime/speed sensitive FF/RW. As you FF/RW for a longer period of time the speed at which it FF/RW increases up to 32x.
Instant jump via click/touch of progress bar.
This is kind of a given compared to the desktop clients we have, but was a big deal in the gp2x version…
6. Random and Repeat modes
Picks random song from current playlist
Repeats current playlist
7. Touchscreen/game control/keyboard friendly
Fully configurable controls for keyboard and game controls
Multiple key bindings for each action…so play can be bound to ‘p’, Enter, and the ‘B’ button.
Onscreen player controls in now playing screen
Touch/Mouse control of volume/rpt/random/seek bar
Simple Touch/Mouse gestures for scrolling and back/forward while browsing library
8. Now playing screen with controls
Displays album art and song information
Controls available by touch/mouse
9. UTF-8 Internationalization.
Have French, Spanish, German, Russian, Korean, and Japanese(the later two as separate downloads since they are sizeable)
Other translations welcome.
In the archive, ready to be downloaded… Let me know things go for you here…
http://www.gp32x.com/board/index.php?showtopic=55039
PCEP is a PC Engine / TG-16 emulator for PSP.
http://emu-russia.net/en/#7102
With New Customizer you can…
Features:
*install gameboot(placed at root “gameboot.pmf”)
*install wave(placed at root “system_plugin_bg.rco “)
*install coldboot or bootsound(placed at root”opening_plugin.rco)
*install 01-12 , 13-24.bmp (placed at root)
*install font(placed at root “Itn0.pgf”)
*install credits picture(placed at root “name_plate.png” must be 480×272)
http://forums.qj.net/psp-development-forum/168426-new-customizer-v1-released.html
Exter updated his Rubik’s Cube game for Playstation Portable.
Changes:
– Changed:
– Some tweaks in the menu.
– Added:
– Simple Overlapping cube and 4x4x4 + 2x2x2 cube.
– PNG and JPEG format support for backgrounds.
– Fixed:
– Some values were not initialized properly when loading save data from previous versions.
http://forums.qj.net/psp-development-forum/168497-release-psp-rubiks-cube-3-4-a.html