So far this is only a technical demo, but supposed to become a Qix style game for Atari 2600 coded by atari2600land.
Fort Apocalypse is having his hands on a new game! – Titan Diamonds.
Release notes:
In development… So far only have
* a lander
* crumbling playfieldPlans (I think these are realistic) are:
* landing pad where you refuel (ball)
* shoot rock in attempt to find diamond that is same color as playfield (also ball) except it flickers (the diamond)
* ufo runs across top and shoots down at you
* lose fuel by hitting playfield
* run out of fuel and you crash
* 2 players
* can shoot opposing player
* get points by collecting diamonds (“win” game at 10 diamonds?)
* can select different levels (may need help with playfields if people have ideas, but remember gravity)
* playfield only crumbles when ufo’s shots hit ground?/blockquote>
After six beta’s here is the final v3 of PuzzleManiak. A full changelog is available on it’s release page.
PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection on Nintendo DS. All 27 games are ported on NDS: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).
Here is a new version of PSPSim the SamCoupe Emulator for PSP. For those who haven’t seen previous versions, SimCoupe emulates a SAM Coupe – an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology.
Changes:
– IR keyboard support !
– Speed improvement
– New speed limiter function
– Add option to display fps rate
– Now compatible with custom firmwares 3.x and PSP-slim
– Add a simple intro splash screen
– Option to prevent the blue led to be displayed when
L or R are pressed
– New help menu
– Support iso8859-1 fonts in print text functions
(might be useful to translate menus in german, french …)
– Bug fix and code cleaning
SquaresDS is a clone of the popular flash game Squares. Object is to catch black squares, while avoiding red ones, which hold good but mostly bad features.
Mario Coin Speed has been updated, the Mario sprite looks much cleaner now.
http://xtreamlua.com/modules.php?name=Forums&file=viewtopic&t=2473
DSgf is an SGF file editor on the Nintendo DS platform for GO board game players. This release is a bit older, but probably someone has use for this.
Release notes:
For those of you that might play go board game, we’ve released a basic SGF editor for DS that allows recording and reviewing go games with your favorite portable console.
Thanks to http://www.drunkencoders.com for the news.
ZodTTD is writing history today. First he released the only existing and public Gameboy Advance emulator for iPhone and to put a little bit of topping at it, it’s the second emulator for foreign systems on iPhone – The first emulated system was the good old NES.
gpSPhone is a GBA emulator based ZodTTD’s port of gpSP to the GP2X. gpSP is a great GBA emulator written by the talented Exophase. ZodTTD ported it to the GP2X, and added an (iPhone/iTouch compatible) dynarec. By using this coding technique, fullspeed performance of GBA is obtained on the iPhone/iTouch.
Things that still need work:
– Compatibility is lower than usual but many games are playable. This is being worked on as a high priority.
– Sound output is disabled, but it IS being emulated. So performance will only get better as this feature gets worked on.
– Auto frameskip might be off. Switch to manual frameskip if needed.
– GUI and instructions need a lot of work.
Plenty of quality (and some non quality) homebrews can be downloaded here from PDRoms http://www.pdroms.de/files/gameboyadvance/
Invaders is a game by Netaro, in which your only objective is to shoot enemy ships.
Here you have a new version of Puck2099’s Master System and Game Gear emulator for GP2x.
Changes:
Fixed problem with FM sound. It should work now with european ROMs that didn’t work before (Out Run, R-Type, California Games…). Thanks to Steve Cain (shiffy) and Bob Forgan for reporting it.
Added support to Tweak RAM Timmings. By default it’s disabled, if you want to enable it just delete file “notweak” (and do the opposite to disable it again).
Added support to alternate control to CLICK button so you can use buttons combinations in new F200 and modded F100. Thanks to Ryo for his prior hack.
Modified main volume to a 50% if it detects that it’s running in a F200.
Deleted battery level and LED if it detects that it’s running in a F200.
Other minor changes.