Thomas Jentzsch, allready famous for homebrewn Atari 2600 games like Thrust and Jammed, released anther game. This time it’s a simple platform jumping game. You can get more details plus download at AtariAge.http://www.atariage.com/forums/viewtopic.php?t=36751
The guys at Shaken-Bytes updated their game LapiGP. The changes:
random game mode highscores sound bug fixed (damn GpRectFill…) new intro screen showing tileset info modifiable tileset
I just wrote down some fresh news regarding”Giana’s Return”yesterday. You can read those news at:http://www.gianas-return.de
Finally I fixed up the prizetable. Sorry for the delay but I was in talk with a company and the deal didn’t work out. On this place a big thank you toRocco/Liksangwho contributed another 30$ coupon to the allready avaliable prizes.http://www.pdroms.de/pdrc1-rules.php
Manuel ported an old classic arcade game from 1976 called”Ace”to the Atari 2600. More information can be obtained from the AtariAge-Webboards.http://www.atariage.com/forums/viewtopic.php?t=36450/
PCE Advance is now up to version 4.9, the changes:
Fixed lockup when no game was found.Optimized writes to yscroll reg.Added a little fade when entering the menu.Added Exit to normal PCEAdvance.Now saves config also when exiting.B-button is not recognised when leaving menu.
Scherzo stopped the work on NesterGP which was a NES emulator for the GP32. Thanks toGP32xfor the sad news. You can get Scherzo’s full comment on his page.http://www.sch3rz0.com/nestergp/index.php
Are you keen on a 2D Counter-Strike like game? RR4 is on the way to bring you such a game. Thanks toGP32xfor the news.
Notes concerning version 0.6: – the posting of the shootings is provisional, I do not have yet a pallet of definitive color… – in the same way for the players (you me etonnes), I must still do all the sprites of the 2 equipes. – idem for the chart, I use CS rips for this version, version ADIC will be made with not copyright?graphics (even if it means to arise 1 version ‘ classique’ of the play except ADIC, with original CS graphics) – the equilibrage of the weapons and the equipes is still to make, it may be that you die in less than 3 seconds on this version – I am conscious of the fall of the framerate at certain times of the part, and I already reper?ome parts of the code to be optimized – in this version, you are in the equipe anti terrorists, accompanied by 3 club-footed – you deal with the equipe terrorists made up of 4 club-footed – the weapons are selected aleatoirement at the beginning of the part (use Select to change weapon, the club-footed ones are on the other hand constrained to keep the same weapon all the part) – there is no yet objective other than to kill all the enemies (not hostages, or of bomb with desarmer) – the part acheve when you die or all the members of oneof the 2 equipes died (not of messages of congratulations or other) – you do not have for the moment that 3 weapons at disposal: gun, shotgun or machine-gun (in the final version, they more and better will be parametr? (a number of balls per salvo, time between each salvo, time of recharging, Nb of ammunition, ray of impact, etc…), and will include/understand grenades also) – the chart used is a chart of test (without any interest other than to allow me to test ‘ the invisibilit?well hidden blocks) – the enemy shootings are visible even if they are hidden by 1 wall, it will be corrected later – there is for the moment no graphic interface, approximately, I have even all graphics to make, but that will come 🙂
as promised the other day I said I would release the new version of Darts and here it is. Unfortunately there are several features missing in the game due to lack of time, you can read more about them in the notes.txt file. Here are the main changes for this release:
- – Everything is now in 16bit display- Redesigned Menu system with music.- New dartboard graphics and animations.- Choice of practice game (1P) and two human players (2P). Sorry, no CPU opponent.- Music and sound effects.- Announcer speech.- New ‘Drunken Dart’ routine (not happy with it though).- Dart throw power gauge.
Also included with the download is a PDF manual on how to play the game, doubling out chart and the controls. Please give feedback on this game, officially this is the final release but if I get good feedback theres a small chance I will fix up any bugs etc. I especially want to know the aiming difficulty, too easy or hard? You can do this by posting on my forum posthere.You can download the new release fromGP32Emu.
Here is the latest project from FluBBa. Goomba is a Gameboy Classic emulator for the Gameboy Advance. In case you do not have a GB-Bridge and own a flashcard this might save you a little money. Here are the release notes for this version:
Initial release. GB-Z80 done, probably some bug left. Memory done, only 8kbytes of external ram. LCD done, windows not fully working. Sound done, waveram not allways updated correctly. MBC’s, most done, no clock or ram paging yet. Controller done. Serial done, should act like real. Savestates done, not found any problems. Link Transfer done, as usual works when it wants to.