Buunyan has updated his PS3 BD-J game NumberSet.
A port of id Software’s Quake to the Nintendo Wii, based upon the Gamecube port.
Changes:
– Support for Mods and Mission Packs. Some of them may cause out of memory errors for now.
– Transparent status bar (adjustable)
– Variable 2D resolution
– Weapon rotation with the Wiimote (now you can change the yaw, pitch and roll of your weapon)
– A new menu for adjusting new features
– Various bugfixes
Thanks to www.tehskeen.com for the news!
Eskema released a shooter for PlayStation Portable.
Quote:
Greetings, here its my new game, its basically a shooter for those bored moments, so your mission is quite simple, kill all the enemies and wait for your reinforcements
Xsystem is a filebrowser by hacker013.
Release notes:
I’m busy with a semi os / filebrowser. It is like DS-DOS, this is in early alpha stage.
Know bugs: Keyboard is not drawn properbly.
It includes a Brainfuck interpreter (it supports all 8 commands + exit sign X.)
Enter help to see all commands. Please give good feeadback.
iLife by C.Ronoldo_13 is a file browser, launcher and media player application for PlayStation Portable.
Quote:
3 languages: Spanish, English and French.
Visually attractive browser.
Plays Mp3, OGG and ATRAC3, gives information on the song, like Artist, Title …
Supports images as PNG and JPG.
Run-ISO, CSO, and probably DAX. (PSX games yet to go)
Run-PBP, PRX and ELF.
Extract-ZIP files.
Thanks to www.tehskeen.com for the news!
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Changes:
– Fixes:
– All gadgets have protected copy constructors.
– Added destructor to DimmedScreen class.
– Replaced SuperBitmap::drawLine() with a function that works correctly.
– Fixed crash in SuperBitmap::floodFill() when pixel stack overflowed the DS’ stack.
– Fixed bug in SuperBitmap::floodFill() that prevented rows above the initial click point being filled and occasionally froze the DS.
– Fixed path null pointer crash in FileRequester constructor.
– SuperBitmap::drawHorizLine() no longer tries to DMA_Force() if the width of the line is 1.
– Fixed size of data stored in SuperBitmap floodFill’s stack.
– Removed bitshifts from Screen::Drag() that would prevent resizing the screen on alternative platforms.
– Windows can no longer be dragged vertically out of non-permeable screens that are themselves dragged down.
– Fixed crash when dragging screen in SDL build.
– Added John’s fix to limit SDL screen dragging to bottom screen.
– Gadget::lowerGadgetToBottom() does not try to move decorations.
– Gadget::raiseGadgetToTop() only invalidates the rect cache of any gadgets it collides with.
– AmigaWindow controls how it moves to the top of the parent gadget stack rather than the Screen gadget.– New Features:
– FileRequester tidied up and flags parameter added to constructor.
– Added FileRequester demo to examples directory.
– Added DimmedScreen demo to examples directory.
– Fixes to example makefiles.
– Added DimmedScreen readme file.
– Added WPaint to examples directory.
– Gadgets get drawn automatically when added to their parents.
– Added EVENT_MOVE_FORWARD and EVENT_MOVE_BACKWARD events.
Thanks to www.tehskeen.com for the news!
Senki has updated his game Crok DS.
Changes:
adding music and credits detection pad to the intro / game over
Thanks to www.nintendomax.com for the news!
Okachobi ported SDL Paradroid to the Nintendo Wii.
Changes:
– Explosion graphics now work (libFAT issue with long filenames)
– Memory usage significantly reduced
– Performance improved considerably
– Frame rendering code changes
– Level properly dims after cleared (also libFAT-related)
– More logging added (logfile may grow faster as a result)
– Distribution zip size reduced
ZarkGhost is working on a RTS game.
http://www.elotrolado.net/hilo_motor-rts-sigo-en-ello-actualizado-25-09-08_1072783
ZodTTD has updated his Playstation 1 emulator PSX4iPhone.
Changes:
– Updated GUI. Much improved!
– Buttons highlight when pressed.
– Runs on all 2.x.x firmwares to date.
– Large performance gains from all previous versions.
– Much more stable gameplay.
– Volume control can be changed and save states/bookmarks can be made during gameplay!