News
Added Sep 17, 2008, Under:
Wii
Eke-Eke has released a new version of his Gameboy Mono/Color emulator for the Nintendo Wii and GameCube.
Changes:
– fixed “Press Button A” issue with Wiimote controllers
– added fast scroll using wiimote D-PAD
Thanks to www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=4443
Added Sep 17, 2008, Under:
Wii
Tantric has taken on Emu_Kidid’s port of VisualBoy Advance a Nintendo Gameboy Mono, Color and Advance emulator for the Nintendo Wii and released a completely new and rewritten version.
Changes:
– Compiles with devkitpro r15
– One makefile to make all versions
– Complete rewrite based on code from SNES9x GX
– Now has a menu! ROM selector, preferences, controller mapping, etc
– Wiimote, Nunchuk, and Classic controller support
– Button mapping for all controller types
– Full support for SD and USB
– Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
– ‘Auto’ settings for save/load – attempts to automatically determine your load/save device(s) – SD, USB
– Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program
Thanks to www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?p=39980
Aerthel updated his Nintendo DS homebrew game “Project Sheratan”.
This Project aims to create a Card Battle engine for RPG games on Nintendo DS, mimicking the Baten Kaitos series’s card system.
Changes:
New Features:
– Cards are now playable! Play them in succesion (0,1,2,3..) to make a combo, but be warned, you have a limited amount of time to do this
– As I just mentioned, the combo timer is done.
– The card selection helping system activates when you play a card. If it’s a numbered card, it will search your card for the most appropiate cards for you to play next. Obviously, it’s just a help, you still need to select the cards to play them.
– The card tray now recieves your played cards and counts them, like the BK Origins battle system did
– The music is now loaded form the EFS, so music files are no longer a problem (build includes 8 tunes to demonstrate this)
New Controls:
– Touch a card with the stylus while holding Left or Y to play the card.
http://forum.palib.info/index.php?topic=5590.0
Pixelman is an sprite editor which will work directly on your Nintendo DS!
Changes:
*Went from b to c because of a 2 small bugs. One where you could select a blank space when loading a file when there were less than 10 files in a directory. The other had to do with sprites being loaded incorrectly when both /r and /n were at the end of each line.
http://forum.palib.info/index.php?topic=5230.0
Bunjalloo is a web browser for the Nintendo DS. It under active development, and can already display simple pages, follow links and view images.
Changes:
User visible changes:
– Added inline images
– Add “images” option to config to turn on/off inline images
– Show images as they download
– Image: Fix some JPEG and GIF crashes
– Recognise image/jpg alternate MIME type
– Fix flickering when scrolling to top or bottom (issue 70)
– Some small performance improvements (issue 55)
– Show GPL Licence on splash screen correctly
– Fix HTTPS pages
Development stuff:
– Doxygen cleanups
– Add debugging options (google-perftools and gcov)
– Changed the installation from source
– Update build system to waf-1.5 (use waf trunk)
Known issues:
– GIFs are not fully supported – no anims, not all types
– No way to save images unless they are linked to
– Show/hide bookmarks still flickers
– Progress bar doesn’t refresh correctly on unzip and save-as
http://forum.gbadev.org/viewtopic.php?t=13048
Jayenkai has updated his puzzle platform game JNKPlat.
Release notes:
Updates
Extra stuff, menu tweak, editor fixes, yada yada.
And, I think (!) I finally got rid of that random “<-- start" that kept popping up on the menu!!
Levels
6 packs included, 67 levels total!
I've placed Another World's levels in as Another World.. Seemed to fit!
Sir Voe's are in as Sir Voe's Simple Set, even though they aren't that simple!!
Midway
If you get halfway through a level pack (and the middle's at least 5 levels in!) you'll be able to restart from the Midway by hitting B on the menu, instead of A.
DLDI vs Non-DLDI
Folk who don't have DLDI will be able to play.. Woot! But they won't be able to save. Awww..
Those with DLDI should stick the JNKPLAT/ directory into their root so they can save.
Blocks are listed in the Level Editor Readme file that's now included.
(I think I remembered to add them all!!)
As always, submit bugs, comments, ideas, levels, etc..
http://forum.gbadev.org/viewtopic.php?t=15999&postdays=0&postorder=asc&start=30
Souko No Bannin by Buunyan got an update.
Changes:
– all maps should be solveable
– now you see when a map is solved
– the time you needed to solve a map is saved
Thanks to Snesy for the Japanese translation.
http://bu-nyan.m.to/BD-J/bdj.htm
Buunyan has updated his game Wareware Wa Uchuujin Da (“We are aliens”).
Changes:
– Bugfix: automatic high score save
Thanks to Snesy for the Japanese translation.
http://bu-nyan.m.to/BD-J/bdj.htm
Added Sep 16, 2008, Under:
GP2x
Hooka conducted an interview with Senor Quack. Senor Quack ported Ur-quan Masters and Koules to the GP2x. He also improved ZodTTD’s Open Transport Tycoon port.
http://www.gp32x.com/board/index.php?showtopic=44159
EvilDragon uploaded a video of the Amiga emulator UAE4ALL running fullspeed on a pandora devboard.
Quote:
Yep, here is some video I took running UAE4ALL on the Pandora Devboard!
It’s running fullspeed (and is limited so it doesn’t run the games faster than fullspeed!)
The selection of games is quite limited – as my devboard doesn’t have keys and inputs yet, I needed to find videos which don’t have cracktros and start demonstration playing… no easy task.
http://www.gp32x.com/board/index.php?showtopic=44100
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