atari2600land picks up a new topic for a new Atari VCS game. Just in case you’ve ever had a dream to play Super Mario 64, this might get reality now with Super Mario 64 2600. Certainly in a slight modified version to match the capabilities of the target platform. Kindly note that this game is heavily in development.
Jared Gray West is working on a new title for the Atari VCS named “Spies In The Night“. The development is done with bBasic and the result is already playable. Take control over a spy in a trench coat and try to survive! If the beam of the lighthouse catches you, a sniper might end your life.
Changes:
UPDATED 6/15/2015: I added a new challenge. At random intervals, a gun will appear on either the left or right side of the screen and take shots at you. You will need to duck under these bullets in addition to hiding from the lighthouse beam. The gun doesn’t appear until you complete level one. The bullets also speed up at level four.
Another fancy game by Jared Gray West for the Atari VCS is Lost Cat. The game is almost complete and the mission is simple: Get a cat out of a creepy dungeon!
ORB is an Atari VCS game by winkdot. The planet Orb can be a dangerous place full of mystery. The Alliance has lost many ships while trying to explore the planet. Too many to count. It will be your mission to rescue downed pilots and return them to the mothership.
Jared Gray West is working on a new title for the Atari VCS named “Spies In The Night“. The development is done with bBasic and the result is already playable. Take control over a spy in a trench coat and try to survive! If the beam of the lighthouse catches you, a sniper might end your life.
Damian Yerrick aka tepples provides us with an “Overclock Demo“. How far can you push your NES system? Be aware that it might cause a damage, especially if you use it far too long or in an unappropriated way.
The Gizzle Wap and The Strange Red Tree is a game for Atari VCS by Mountain King.
Deep in the JThainian forest, in the clearing where the Zazzle Flies play a Strange Red Tree took root over night. It made an unsettling hum and gave off a noxious odor poisoning many of the flies. Camy, the strongest of his brood sought help from the defender of the woods, a small bouncing creature known as the Gizzle Wap. He would know what to do.
The Gizzle Waps solution was simple: Remove the Strange Red Tree. But there was another problem. Coinciding with the appearance of the red tree came the Myrmica a race of mindless insects that feed upon the inhabitants of the forest. Even worse the Myrmica never come alone. They serve the Invicta. Unlike the Myrmica, the Invicta are cunning and tenacious. They will not be satisfied until they control the entire forest or see its destruction. The tree is most certainly their machination.
The plan to remove the tree and defeat the Invicta was not as simple. The only creatures strong enough to pull the tree out of the ground are the Pegsi. The Gizzle Wap would attract the Pegsi to the clearing with cloud fruit and convince them to remove the Red Tree. Once the tree has been removed, the Invctas magic will be weakened and their lair should be revealed. The final step will be to confront the Invicta.
Changes:
1. Fixed a minor bug where the Gizzle Wap did not animate after beating the Invicta. He’s happier now too.
2. Game Play update. Dropping off fruit at the tree is now optional. Accumulative fruit count no longer goes down. This is to accommodate people who don’t read the instruction manual. You know who you are. If you do drop off fruit at the tree your accumulative fruit count will increase by the number of fruit you have in your possession. (Caution) The Pegsi will still take your fruit so it is possible that you may be left with no fruit for the Invicta fight.
3. Accumulative fruit count is now level based. 10+(current) Level
4. With the left Difficulty switch set to A, you may only carry 2 Cloud fruit at a time.
5. The tree “laughs” at you when you are defeated.
6. Crickets can be heard in the Zazzle Clearing if you beat the game.
The Gizzle Wap and The Strange Red Tree is a game for Atari VCS by Mountain King.
Deep in the JThainian forest, in the clearing where the Zazzle Flies play a Strange Red Tree took root over night. It made an unsettling hum and gave off a noxious odor poisoning many of the flies. Camy, the strongest of his brood sought help from the defender of the woods, a small bouncing creature known as the Gizzle Wap. He would know what to do.
The Gizzle Waps solution was simple: Remove the Strange Red Tree. But there was another problem. Coinciding with the appearance of the red tree came the Myrmica a race of mindless insects that feed upon the inhabitants of the forest. Even worse the Myrmica never come alone. They serve the Invicta. Unlike the Myrmica, the Invicta are cunning and tenacious. They will not be satisfied until they control the entire forest or see its destruction. The tree is most certainly their machination.
The plan to remove the tree and defeat the Invicta was not as simple. The only creatures strong enough to pull the tree out of the ground are the Pegsi. The Gizzle Wap would attract the Pegsi to the clearing with cloud fruit and convince them to remove the Red Tree. Once the tree has been removed, the Invctas magic will be weakened and their lair should be revealed. The final step will be to confront the Invicta.
Changes:
1. Really fixed the green score this time, it turns green when it is supposed to.
2. Fixed the eating bug. Now your health goes up when you eat the fruit. No delay no matter when you have your meal.
3. You no longer can eat a fruit unless you show visible damage about 32 points
4. Your health bar and fruit count flash red when you take damage.
5. When the left difficulty is set to “B” you can carry 4 cloud fruit. When it is set to “A” you can only carry 3.
6. When the right difficulty is set to “B” the tree’s poison does not affect you. When it is set to “A” you will take damage slowly over time.
7. The Gizzle Wap’s bouncing sound is timed better to how he moves. The tap sound is on the down animation.
8. Added an opening animation after the titlescreen and the music plays.
Xump by Retroguru is a simple one screen puzzle game initially released in 2005 by Psilocybin Development. This overhaul is a rewrite featuring new graphics, new levels, new music… simply new everything. Ported to GameCube by Oibaf.
Help Xump and his human master Holger to disarm mines on fields located somewhere above our atmosphere. Collect coins by destroying fields or mines but do not fall of the playing field. There are 48 levels plus hidden 32 original levels if you can unlock them.
Xump - The Final Run | by Retroguru (Official Trailer)
Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor. Now ported to Nintendo’s GameCube by Oibaf!
Storyline:
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibility, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?