News
After a few weeks without update Tyrell updated his Spectrum emulator for the GP32 again. The changes:
– Rewrote the virtual keyboard. It’s now like the ‘real’ speccy keyboard, and is displayed in a graphical way. Press LEFT and RIGHT for caps shift / symbol shift (only two keys are supported as of now : Symbol shift + P =”, Caps Shift + 0 = backspace).- Bug fixed : the 48k savestates are now working. – Bug fixed : previously, when a 48k game was started before a 128k game, it was greatly slowed down (about 20-30%! the reason was a problem with AY sound code emulation).- Fixed flickering in the options screen- Changed the way keys are handled, because pressing LEFT + RIGHT for saving a game was not very easy. LEFT is now only used as a ‘shift’ key. Here are the new keys : RIGHT = file browser, SELECT = keyboard, LEFT + RIGHT = options, LEFT + SELECT = savestate. Everyone should be happy with the new keys.
http://www.speccyal.be/
A french guy has a remake of”Dragonball Z”in the works. The page does not contain many information, but you can get a download of the current gamestate from there.http://www.ifrance.com/GPower32/
Alexander released a jump and run demoengine for the Gameboy Advance. It features Parallax Scrolling and Sprite<>BG collision detection.http://stud.fh-heilbronn.de/~adimitri
Recently Lik-Sang lost a court against Nintendo because of selling devices capable of copying GBA/GBC games. Read more on those pages:Reuters.com (English News)Nintendo Wins Piracy Case Against Hong Kong FirmUPDATE 1-Nintendo wins piracy case against Hong Kong firmJudge rules against HK firm in Nintendo piracy caseHeise.de (German News)Lik Sang muss an Nintendo zahlen [Update]Feel free to discuss this recent happening on the PDRoms board.
The homepage of the NES emulator LJGP has been updated with some WIP new:
WIP Still have some bugs to fix, but now speed is near 100% (90-100%) in most games and frameksip 0 if sound is off. With sound on and frameskip 1 it’s nearly perfect (100% speed most of the time).
Sounds like the next release will be another great release. Visit the homepage athttp://www.ljgp32.fr.st/
A new version of snes9xgp is out. This version has improved speed and some new menu options. Thanks to meonlyevi on EFNET #gp32dev for the news!http://www.snes9xgp.com02.com/
Memoritron32 is a new GP32 game based on the Simon game where you must remember the sequence of flashing lights and repeat them. Also on the homepage is some WIP screenshots of a platfrom game named Stoneage2K. Check out the screenshots and download Memoritron32 from the homepage athttp://www.hvaal.net/gp32/.
Been busy working on the next version of Darts the past week and making some good progress. I have been switching between different parts of the game code and mostly been working on the speech engine and the menu system.
The speech engine is coming along nicely. English commentry is mostly finished and German is added but not 100% correct as yet because I havent spoke German since I left school 10 years ago 🙂 French and Spanish language text is in the game and the speech will be added when I can get some help with making the actual word samples (its loads numbers and sentances in WAV format joined together to make the commentry). A few people have asked what the speech sounds like so heres a sample of the English speech, clickhereto download (WAV format). As mentioned above I have also been working on the menu system. If you have seen any of my previous efforts the menus are rubbish so I am aiming to make Darts a bit more professional looking. At the end of this update are two screenshots showing the Language Select and Main Menu screens, the little Dartboard icon in the top left rotates and the menu option information text scrolls across the screen (in your chosen language of course). The background photo also changes every few seconds and the menus also have some nice music playing now :)Finally onto the actual game itself 🙂 Three new game types have been added in addition to the ‘Standard’ darts game, they are:Round The Clock,WimbledonandBaseball. These will beavailable to play as Practice or two player (possibly more than two player in future). CPU opponents are planned but this is a lot of work so it may be written last. Also the feedback on the first release on how easy it is to aim and throw the dart has been taken note of, the next release will be different with a new ‘Drunken Dart’ routine and also a Power Guage which controls the horizontal aiming.
I think thats everything thats been worked on since the last WIP update, so check out the images I posted atGP32Emu.
Some WIP news on the NES emulator by Rlyeh:
NEW: sound core updated. Now its even faster, more accurate and it fixes some tune games (like ‘A boy and his blob’)NEW: fixed background clipping and sprite right clipping.NEW: Mappers updated:Nintendo MMC1, MMC2, MMC3, MMC4, MMC5,iNES 0,1,2,3,4,5,6,7,8,9,10,11,13,15,16,17,18,19,21,22,23,24,25,26,32,33,34,iNES 40,41,42,43,44,45,46,47,48,49,50,51,57,58,60,62,64,65,66,67,68,69,70,71,iNES 2,73,74,75,76,77,78,79,80,82,83,85,86,87,88,89,90,91,92,93,94,95,96,97,iNES 100,101,105,107,108,109,110,112,113,114,115,116,117,118,119,120,122,133,iNES 134,135,140,151,160,180,181,182,183,185,187,188,189,191,193,194,222,225,iNES 226,227,228,229,230,231,232,233,234,235,236,240,241,242,243,244,245,246,iNES 248,249,251,252,255NEW: an auto-detect rom name by CRC ( but its not working yet). It features a DB for 9000 roms
Loads of mappers added so the compatibility should be very good.
fjsantos released a Space Invaders clone fully coded in DragonBasic. The features:* More than 20 Levels* Old Fashion Gfx Style* Pause key in Game (START KEY)* Easy to add owns Levels* Less than 600 lines of code* Less than 32 kb* Tested on Real Hardware* Saves Score in SRAM* Sounds in Game* Animated Sprites* Full Commented CodeGBAdev.org
Page 3,027 of 3,085« First«...102030...3,0253,0263,0273,0283,029...3,0403,0503,060...»Last »