News
Added Sep 18, 2010, Under:
Wii
Riivolution is an on-the-fly game patcher for use with retail discs. It allows users to place content on their SD or USB devices, which will be read by the game during regular play.
It can be used for custom textures, music, levels, memory patches, game translations, and more!
Changes:
– This update provides behind-the-scenes fixes that will not affect features but will improve the overall system performance.
– System Menu 4.3v2 compatibility (September 8th, 2010 update)
– New savefile redirection feature
http://wiibrew.org/wiki/Riivolution
Zelda Time to Triumph (Zelda 3T) is a fandmade Zelda game.
After the events that occured in Termina and the victory of the hero on his evil alter-ego, Zelda and Link knew that, from the bottom of hell, Ganon the immortal drawed his power from his wish to the Triforce, and rounded up his army with a view to invade Hyrule. Until the day when, after months spent watching out for an attack, an event came up and put an end to this endless waiting…
Release notes:
What has been fixed:
1) Correct Button displays while doing text conversations.
Button re-mapping:
Display Map – L Shoulder
See defeated monsters – X
See fishes – X
See barter items – X
Oni Link transformation – X
2) Why changing Map button from X to L?
Ans. Since, throughout the game you have to use maps all the times therefore; I have
assinged a dedicated button for it.
3) Why X button has been used for so many actions?
Ans. It’s because different items are collected in different parts of the game.
New Game Control:
Move Player — D-Pad
Run — Hold A (if you own boots)
Use the sword — B (if you own a sword)
Great technique — B to load, release when fully
charged (after the tone) to use a spin attack.
Look around — R + D-Pad (outside dungeons)
Selected Object — Y (only when the selected object is useable)
Lift an item — A (and A again to throw it)
Display Map — L (outside or in a dungeon)
See defeated monsters — X (after finding it)
See fishes — X
See barter items — X
Oni Link transformation — X
Open a chest/Read/Speak — B
Select/Confirm/Pass — Start
Access/Quit the selection item menu — Start
Quit/Save — Select
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,408
GamePark Holdings released a new Firmware version for the Wiz.
Release notes:
1. Performance Improvement
A. Clock Settings
B. SD Card in/out adjustment
2. Function Addition
A. WiFi connection
? How to upgrade Firmware ?
1. Copy Paste the firmware file into your SD Card
A. Warning : Make sure your SD Card is above 1GB.
2. Insert SD Card and press R Button and turn on your device for upgrade.
3. Release the R Button when Firmware upgrade screen appears.
4. It takes 15 min for upgrade.
5. If firmware has been properly updated then reboot it. Set value of touch panel is initialized by the update therefore revise the setting value of touch panel in environment setting.
6. If you see following message, try it again by switching off and on. If you still have the same problem then try it again by replacing SD card..
7. If all completed, delete those files copied to SD memory.
? If battery discharges during upgrading firmware, it may cause damage to product. Therefore battery must be fully charged or secure stable electric power using USB cable before start to upgrade firmware.
? Some pictures on the screen may be broken during patching firmware. It will output normally after completion of patching.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,42,488
maRk2512 updated his Sokoban game “Sokoban Touch & GO!”.
Release notes:
The final version of “Sokoban – Touch & Go!” is out!!
Thanks to http://www.nintendomax.com/viewtopic.php?t=12441&f=19 for the news.
http://www.palib-dev.com/forum/index.php?topic=648.0
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[+] Using a dither to make 16bit mode look like 32bit mode (just like the old 3DFX voodoo days)
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
Added Sep 17, 2010, Under:
Caanoo
The Legend of Sword and Fairy is a port of SDLPal (The Legend of Sword and Fairy) for Caanoo! Attention: The original data files are required and do not come with the executable!
Changes:
– Language Select
– Fixed when Quit game
http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,26,499
Geany is a text editor using the GTK2 toolkit with basic features of an integrated development environment. It was developed to provide a small and fast IDE, which has only a few dependencies from other packages. It supports many filetypes and has some nice features.
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,14,205
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
Release notes:
Woopsi 0.99.5 is now out. It is available from the Woopsi website:
http://woopsi.org
The big change this time around is the rendering system. Instead of each gadget needing to redraw itself when its appearance changes, gadgets now push their damaged rectangles to a queue that is redrawn every VBL.
In short – redrawing the screen is faster and the code is simpler.
The FreeType library and associated classes are no longer being distributed as part of Woopsi. Instead, Lakedaemon has put together a distribution of Woopsi that includes ported libraries and extra classes. These provide Woopsi with a wealth of extra functionality. His distribution can be found here:
http://bitbucket.org/Lakedaemon/ndstoolkit/overview
On top of the FreeType library, Woopsi font classes and an “XmlBox” gadget, it includes DS ports of:
– libjpeg
– libmxml
– libpng
– libsqlite3
– libz
The full changelog is below.
Fixes:
– Removed freetype classes, library and example (Lakedaemon’s distro will provide this functionality).
– Examples build script uses for loop instead of explicitly named folders.
– Gadget::checkCollision(Gadget) works correctly.
– Tests build script uses for loop instead of explicitly named folders.
– Fixed memory leaks in Text::getLineTrimmedLength().
– Rewrote RectCache::splitRectangles() for speed and clarity.
– Increased delays for SDL double click and key repeat times.
– Fixed memory leak in demo.
– Fixed memory leak in PackedFontBase::getStringWidth().
– Fixed memory leak in MultiLineTextBox::moveCursorToPosition().
– ScrollingPanel::scroll() redraws correctly on top screen.
– Renamed Text class to Document.
– Document class contains a WoopsiString instead of inheriting from it.
– Removed DimmedScreen class (not compatible with new rendering system).
– Removed erased flag from Gadget.
– Removed Gadget::erase().
– Removed Gadget::eraseGadget().
– Removed Gadget::redraw().
– Removed Gadget::redrawDirty().
– Removed Gadget::drawChildren().
– Removed Gadget::redrawDirtyChildren().
– ListData destructor does not fire list changed events.
– Removed AmigaWindow::redrawBorder().
– Removed Woopsi::eraseRect().
– Gadget::getChild() no longer returns a const gadget.
– Removed visibleRegionCacheInvalid flag from gadget.
– Removed Gadget::enableDrawing().
– Removed Gadget::disableDrawing().
– Removed drawingEnabled flag from Gadget.
– Gadget::remove() and removeChild() will trigger a redraw of the gadget’s visible regions (ie. erase it) automatically.
– Pong uses a SuperBitmap as its display.
– WoopsiArray doubles in size each time it needs to grow instead of increasing by 100.
– ScrollingPanel::scroll() uses the new rendering system.
– Fixed FileRequester border.
– FileListBox re-raises ListBox value changed events.
– ListBox no longer raises events when deselecting options when double-clicked (correctly raised when selecting the correct option).
– Fixed horizontal position of text in left-aligned text box.
– ScrollingTextBox scrolls line-by-line when scrollbar is dragged instead of smooth-scrolling (easier to read).
– Added virtual destructor to ListBoxBase.
– Moved border size defines from window.h to amigawindow.h and made them consts.
– Changed DYNAMIC_ARRAY_SIZE define in woopsiarray.h to a const.
– Changed GLYPH_MAP_SIZE define in fontbase.h to a const.
– Changed defines in glyphs.h to consts.
– Moved SCREEN_WIDTH and SCREEN_HEIGHT defines into sdl/nds.h.
– Changed defines in defines.h to consts.
– Woopsi::handleKey() expects an s32 instead of a u32 as the heldTime argument.
– PadHeldTime struct stores values as s32 instead of u32.
– Gadget::getCloseType() is const.
– ScrollingTextBox and ScrollingListBox scrollbars move in steps instead of smoothly as their lists are scrolled.
– Rewritten slider logic again.
– ScrollingListBox scrollbar updates correctly as list changes or gadget is resized.
– ScrollingTextBox scrollbar updates correctly if gadget is resized.
New Features:
– Added makefile for demo – can now be built from command line.
– Added Rect::splitIntersection().
– Gadget rendering re-written to use damaged rects.
– Added equality and inequality operator overloads to Rect class.
– WoopsiArray accepts an initial reserved size parameter in its constructor.
– FileRequester includes filename textbox.
– Added FileRequester::getTextBoxFileName().
– Added Range class.
http://forum.gbadev.org/viewtopic.php?t=14332&start=90
Added Sep 16, 2010, Under:
Wii
DiiLC is a simple application to download and insert the DLC (downloadable content) or HDLC (hacked downloadable content) into Animal Crossing City Folk savegame file (use Waninkoko’s savegame extractor for extracting savegame file). This application searches the DLC and HDLC files from the distributing servers. It could download and insert four DLCs (for US, EU, JP, and KR regions) and one HDLC that are available at the time when the application is running.
Changes:
Fix a bug for non built-in item trigger
Allow non-Nintendo sender name in DLC letter
http://wiibrew.org/wiki/DiiLC