TetWiis is a Nintendo Wii Tetris clone, shamelessly based on the Nintendo DS version of Tetris. TetWiis is freeware, can be distributed freely and should never be charged for.
Your task in “Catch The Diamond DS” is pretty obvious, so there will be no closer description 🙂
Thanks to http://www.nintendomax.com/index.php?topic_id=10862 for the news.
Notepad DS is as helpful as notepad.exe for Windows. Write and save any kind of text and keep it save on your NDS.
Thanks to http://www.nintendomax.com/index.php?topic_id=10864 for the news.
S2U2 (Slide2Unlock2) is a simple lock/unlock application which has the iPhone style slide unlocking. It can be used as a screensaver while you don’t use your device. It has a CallerID function (but some devices may not work, so please try it first); S2P control plugin; and volume control.
Changes:
– changed the Volume Control layout so that Volume Up/Down keys can toggle between normal, silent and vibrate.
– added support to “Simple Mode” volume control on some new HTC devices.
– added support to “My Location” weather with TouchFLO 3D v2.5.
– added an option to lock the device after any phone call when Bluetooth is on. (S2U2 Settings -> General)
– improved compatibility with WM6.5 devices, especially the CallerID. but it’s not recommended to use the CallerID together with the WM built-in lock.
– fixed an occasional power leak when the device is sleeping.
– added Bulgarian language support.
– a few minor bugs fixed.
Tilt the device to move and press trackball to Jump between the platforms and collect diamonds, while avoiding the evil Charlinhos and Charlinhos Jr .
Don’t fall down and don’t reach the starving man eaters on the top of screen!
DrShopper is a very simple and easy to use shopping list.
Features:
– make a new list quick and easy with auto-completion
– send a list to the other android phone or iPhone
– create and send to the phone a new shopping list on the web site http://zetriva.com
– an iPhone version on the Apple app store
Alekmaul is about to port XFlib to native Dingoo. More about XFlib can be found here: http://www.xflib.net/
Quote:
To help devs on OS native, i’m going to implement a multimedia lib for Dingoo OS Native.
This lib is a port of xflib and will help you to make game for OS native.What will you have in it :
– Multiple Backgrounds handling (tiles / bitmap in 16 bits mode), with gif /jpeg and perhaps png support if i solve pb with std functions
– Text handling
– Sprites (with rotation)
– wav sound support (4 channels with 16 bits unsigned, 22050 khz)I think the lib will be available at the end of this week (so you will have enough time to use it for dingoo digital contest ^^)
If you need some nice feature in it, just tell me, i will try to implement it.
Thanks to alekmaul himself for the news.
http://boards.dingoonity.org/dingoo-development/xf320-lib-on-the-way/
Michael Weston did post image which shows the lightpipes working! Of course we at PDRoms can’t hold this back, here we go:
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.
Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 “Shiny Logo!” The long awaited, the most anticipated, the best… whatever.
We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
With a small delay here are the binaries for Wii and GameCube!
Changes:
New Ports:
– Added MotoEZX and MotoMAGX ports.General:
– Fixed several bugs in GUI.
– Updated the project logo and icons.
– Clarified licenses for several PS2 port files.AGI:
– Fixed crash on game exit.
– Fixed crash at detection of some games.AGOS:
– Fixed load/save code for PC version of Waxworks.
– Fixed undo in Puzzle Pack games.Broken Sword 1:
– Fixed missing background sound effects in some rooms.CinE:
– Fixed crashes with Future Wars and Operation Stealth demos.Cruise:
– Fix freeze on game pause.Gob:
– Fixed gfx glitch in Lost in Time.
– Fixed hotspot-related regressions in Gob2.
– Fixed several regressions in Gob3.
– Fixed crash in Bargon Attack intro.
– Fixed animations in Win3.1 version of Gob3.Groovie:
– Fixed video performance on PSP.
– Fixed menu blanking in some instances.Kyra:
– Fix possible corruption of restart game save in Kyrandia 1.
– Fix GFX glitch at the broken bridge.
– Fix for brandon tunring invisible in some situations in Kyrandia 1.MADE:
– Fixed performance on NDS.
– Fixed several crashes in Return to Zork demo.Parallaction:
– Fixed several regressions in Nippon Safes.
– Fixed music in sushi bar in Nippon Safes.SCUMM:
– Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear’s Birthday Surprise.
– Fixed game save in Macintosh versions of HE games.
– Fixed default save game path in later HE games.
– Fixed palette in NES version of Maniac Mansion.
– Fixed palette in Amiga version of Secret of Monkey Island.
– Fixed cutscenes not stopping music after pressing ESC in DIG.
– Fixed lip-sync in Fatty Bear.
– Fixed crash in FT when entering inventory.Tinsel:
– Fixed crash in palace.
– Fixed crash when talking to the old lady.
– Fixed partially off-screen text in DW1.NDS port:
– Added mouse pad undeneath onscreen keyboard
– Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
– Made cd audio read from track01.wav as well as track1.wav
– Fixed bug with switching modes with keyboard activePSP port:
– Fixed video flickering and stretching is some situations.
– Improved suspend/resume support.WinCE port:
– Improved compatibility with VGA devices.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.
Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 “Shiny Logo!” The long awaited, the most anticipated, the best… whatever.
We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
With a small delay here are the binaries for Wii and GameCube!
Changes:
New Ports:
– Added MotoEZX and MotoMAGX ports.General:
– Fixed several bugs in GUI.
– Updated the project logo and icons.
– Clarified licenses for several PS2 port files.AGI:
– Fixed crash on game exit.
– Fixed crash at detection of some games.AGOS:
– Fixed load/save code for PC version of Waxworks.
– Fixed undo in Puzzle Pack games.Broken Sword 1:
– Fixed missing background sound effects in some rooms.CinE:
– Fixed crashes with Future Wars and Operation Stealth demos.Cruise:
– Fix freeze on game pause.Gob:
– Fixed gfx glitch in Lost in Time.
– Fixed hotspot-related regressions in Gob2.
– Fixed several regressions in Gob3.
– Fixed crash in Bargon Attack intro.
– Fixed animations in Win3.1 version of Gob3.Groovie:
– Fixed video performance on PSP.
– Fixed menu blanking in some instances.Kyra:
– Fix possible corruption of restart game save in Kyrandia 1.
– Fix GFX glitch at the broken bridge.
– Fix for brandon tunring invisible in some situations in Kyrandia 1.MADE:
– Fixed performance on NDS.
– Fixed several crashes in Return to Zork demo.Parallaction:
– Fixed several regressions in Nippon Safes.
– Fixed music in sushi bar in Nippon Safes.SCUMM:
– Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear’s Birthday Surprise.
– Fixed game save in Macintosh versions of HE games.
– Fixed default save game path in later HE games.
– Fixed palette in NES version of Maniac Mansion.
– Fixed palette in Amiga version of Secret of Monkey Island.
– Fixed cutscenes not stopping music after pressing ESC in DIG.
– Fixed lip-sync in Fatty Bear.
– Fixed crash in FT when entering inventory.Tinsel:
– Fixed crash in palace.
– Fixed crash when talking to the old lady.
– Fixed partially off-screen text in DW1.NDS port:
– Added mouse pad undeneath onscreen keyboard
– Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
– Made cd audio read from track01.wav as well as track1.wav
– Fixed bug with switching modes with keyboard activePSP port:
– Fixed video flickering and stretching is some situations.
– Improved suspend/resume support.WinCE port:
– Improved compatibility with VGA devices.