News
Nanodesktop v0.3 (PSP Application)

Nanodesktop v0.3 with Eyeserver support has been released.

Changes:

1. Introduced Phoenix Graphical Subsystem: now nd supports multithreading applications;
2. Added support for TextBoxes, ListBoxes, TextAreas, Control Boxes;
3. Introduced new API for VirtualKeyboard;
4. Introduced new type of VirtualKeyboard;
5. Introduced new API for USB support;
6. Introduced support for USB attach/detach;
7. Introduced ndUSBDrv.Prx for USB transfer mode support;
8. Introduced webcam API and fast video interface;
9. Scanf and derived functions have been totally rewritten;
10. Fixed a trouble that caused the missed inhibition of VirtualKeyboard when NanoC brokes data flux from stdin stream;
11. Added functions difftime, localtime, asctime, mktime, ctime, gmtime, strftime in NanoC;
12. Added function freopen in stdio.h
13. Introduce EMI and EMIEMU libraries for VFPU support and VFPU emulation (integrated in NanoM)
14. Fixed a trouble that caused a system hang when the user tried to open an image with DevIL routines, in KSU mode;
15. ndHighGUI has a new version of cvShowImage, fully optimized
16. ndHighGUI now supports OpenCV functions for webcam (cvGrabImage, cvReleaseCapture, and the other functions…..)
17. cvSumPixel.cpp in OpenCV now can use EMI interface for very faster and hardware assisted computations;
18. Introduced Eyeserver/Eyeclient;
19. Introduced BootScreen and ExitManager when the system works in KSU mode;
20. Introduced new API for manages mouse events
21. Introduced ndDelay and new functions ndHAL_HardDelay, ndHAL_SoftDelay, ndHAL_ClockDelay;
22. Introduced ndLP_CreateWindow (ndLP_AllocateWindow and others are deprecated now)

Source: http://forums.qj.net/f-psp-development-forum-11/t-release-nanodesktop-03-114170.html

http://visilab.unime.it/~filippo/

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Console Grab v1.1 (PSP Lua Game)

“Grab Consoles” and earn points.

Changes:

Things done:
* New menu system, meaning less images and less errors due to overloading the memory.
* New game modes (see below)
* Speed changing made unlockable in normal mode
* Ending game menu now acpets d pad down to restart instead of x so you will see the prompt properly.
* Spereate score documents.
* Redone instructions menu.
* No more random crashes.

New modes:
* Sony – grab only Sony consoles, anything else looses points.
* Microsoft – grab only Microsoft consoles, anything else looses points.
* Nintendo – grab only Nintendo consoles, anything else looses points.
* Normal – as before but hand speed changing is unlocked at 2000 points and console speed changing at 5000.
* Avoidance – try not to touch any consoles for the longest time possible, more time = more points.
* Time attack – each console grabbed gets points and extra time.

http://www.mediafire.com/?czznm01nwwn

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Lilou FTP v0.8 (NDS Application)

FTP server will allow you to share your NDS files with the FTP client. The FTP client shall be a NDS or a computer. All you need is the computer’s name and a user name and password for allowed user. After entering this information into the server, client will be able to transfer files to and from your NDS from other computers. This is useful to save time when you periodically copy files on your card or if you have material problems with your card (extracting, inserting card reduces the live of your nds and your card too). It’s interesting when you developed on your DS, and you have to upload your last file to test it! As for the FTP Server, this is useful to save time, extend nds card life.

Changes:

version 8 : http version

http://blog.dev-scene.com/lilou/

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PuzzleManiak v1.8 (NDS Game)

Shortly after the v1.7 release, here comes version 1.8 of PuzzleManiak. PuzzleManiak is a collection of few minigames in one ROM. This version brings proper WiFi functionality back.

You’ve to remove all old files starting by “PuzzleManiak” from your linker before launching version 1.8.

http://www.puzzlemaniak.com/blog/index.php

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Just Another PSP Tetris (PSP Game)

Tetris… no more to say 🙂

Thanks to http://www.dcemu.co.uk for the news.

http://rapidshare.com/files/41558766/tetris.zip.html

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Abillities v1.0 (PSP Game)

Abillities v1.0 by Gunner54 is a “Fast Reaction Game”.

Thanks to http://www.dcemu.co.uk for the news.

http://www.psp-hacks.com/forums/about98550.html

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MarcaDS v4.0 (Arcade emu for NDS)

Alekmaul has updated MarcDS, an arcade machine emulator for the Nintendo DS. More details available in french language, by following the link.

http://www.portabledev.com/pages/posts/marcads-4.0457.php

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Interview with Notaz (GP2x misc)

Hooka has conducted an interview with Notaz, known for emulation related GP2x topics.

http://hooka.gp2x.de/2796/

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Xandus Media Player 2 v1.2b (PSP Application)

Xandus Media Playe is a media player application for the PSP.

Changes:

-Font finally polished, XMP looks better now.
-The “weird” noises before playing reduced.
-The back bug that happened when you go back to the library.
-Play/Pause icons now look better.
-Scroll bar doesn’t overlap the battery.
-Folder bug now fixed, all folders work.
-Analog in other menus now works.
-Music Quiz updated (now views score)
-Shuffle feature added BETA.

http://www.badongo.com/de/file/3732312

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PSX4GP2X (Beta 5) (PSX emu for GP2x)

ZodTTD has continued his work on PSX4GP2x and presents us Beta 5.

From the readme:

psx4all’s psx4gp2x
A PSX EMULATOR FOR THE GP2X!
Version: PUBLIC BETA 5 – BUILD 071307

For more information visit http://www.zodttd.com
For discussion of psx4all visit the forums at http://www.gp32x.com

Installation:
– You should have an unzipped psx4gp2x directory where this readme.txt is located.
1. Copy the REQUIRED (not included) psx BIOS file scph1001.bin to the same directory that psx4gp2x’s gpe file is located (./psxgp2x)
2. Copy your ISO/BIN files and/or PocketISO 2.0+ compressed Z/TABLE files over to a directory such as the roms directory in ./psxgp2x
3. Copy the ./psx4gp2x directory to your GP2X storage media
4. Run psx4gp2x_[build_date].gpe

Controls:
GP2X – PSX
STICK – THUMB PAD
A/B/X/Y – CORRESPONDING CIRCLE/SQUARE/TRIANGLE/X BUTTONS
L TRIGGER – L1
R TRIGGER – R1
L TRIGGER+PUSH – L2
R TRIGGER+PUSH – R2
START – START
SELECT – SELECT
GP2X SPECIFIC – PSX4GP2X
VOLUME MIDDLE – IN-GAME MENU
L TRIGGER+VOL-DOWN – PSX CYCLE DOWN
L TRIGGER+VOL-UP – PSX CYCLE UP
R TRIGGER+VOL-DOWN – PSX CLOCK DOWN
R TRIGGER+VOL-UP – PSX CLOCK UP

Tips for getting maximum performance:
– Using interlace 1+ setting gives more performance at the cost of blockier looking graphics from upscaling
– Turning sound off may give a slight performance increase
– Use your best overclock and use ram timings on if possible
– Be sure to find the best (working) PSX CLOCK setting. Usually a lower PSX CLOCK setting that keeps VSync less than 130 while keeping the highest framerate (FPS) is recommended.
– If you feel like tweaking timings more, change PSX CYCLE from 2 to a different value first. BUT IN ORDER FOR THIS OPTION TO BE RECOGINZED, YOU MUST RELOAD THE GAME FROM THE INGAME LOADGAME OPTION EACH TIME YOU WANT IT SET TO THE NEW VALUE!
– Once the PSX CYCLE has been successfully changed, edit the PSX CLOCK timings. Usually PSX CYCLE 1 to 4, maybe 5, is best.

Tips for compatibility with games that freeze or won’t load:
– Change the PSX CYCLE to 1 and change PSX CLOCK to a number between 80 and 104. Do this as soon as the game inits/loads up and then RELOAD THE GAME FROM THE INGAME MENU with these new settings in place.

http://www.zodttd.com/

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