News
xRick v1.0 (GCWZ Game Port)

Way before Lara Croft, back in the 1980’s and early 1990’s, Rick Dangerous was the Indiana Jones of computer games, running away from rolling rocks, avoiding traps, from South America to a futuristic missile base via Egypt and the Schwarzendumpf castle. xRick is a clone of Rick Dangerous, known to run on Linux, Windows, BeOs, Amiga, QNX and plenty of other platforms! Ported to GCW Zero by alekmaul.

20090913_2xrick_(13-09-2009)_(wiz_game_port)

http://boards.dingoonity.org/gcw-releases/xrick-v1-0/

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Stella v1.0 (A2600 emu for GCWZ)

Stella is a port of Stella for the GCW Zero by alekmaul. Stella emulates an Atari VCS system.

http://boards.dingoonity.org/gcw-releases/stella-v1-0/

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RACE! v1.1 (NGPC emu for GCWZ)

RACE! (Rather A Cardfighter Emulator) is an open source Neo Geo Pocket (Color) emulator. Ported to GCW Zero by alekmaul.

http://boards.dingoonity.org/gcw-releases/race-for-gcw-v1-1/

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DaedalusX64 (Revision 790) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Release notes:

Rev 866 – Salvy
[+] Added QuickRead16Bits/QuickWrite16Bits (will start optimizing oshle functions more aggressively soon)
[!] Optimized osViSwapBuffer
Rev 867 – Salvy
[!] Fixed bug in memcpy_vfpu_swizzle when size is less than what we are aligning to
[!] Some optimizations to osStartThread
Rev 868 – Salvy
[!] Make sure FlashRead/Write regions are valid
Rev 869 – Corn
[!] Freed usage of T0/T1 registers in Dynarec. temp regs are now A0/A1 & V0/V1 (A2/A3 are still not freed but are unused)
[!] Use of two scratch registers in the CPU register struct for easy storage of temp variables (mainly used in Dynarecstubs.S)
Rev 870- Salvy
[!] Some clean ups
[!] Made guRotateF and volatile memory platform independent
[!] Check for invalid reads/writes to PIF
Rev 871 – Corn
[+] Added storing and displaying previews to Save States (Uses a 128kByte buffer)
Rev 872- Salvy
[!] Used a temporal buffer for storing screenshots for savestates
[!] Take savestate screenshot after the next frame rather than storing it in a buffer
[!] Optimized Patch_osCreateThread
Rev 873- Salvy
[!] Fixed bug with savestate screenshot when having more than 64 more folders (Corn)
[+] Added Azimer’s DK64 hack(DK64 boots now, make sure to have Double Display List off)
[!] Set EEPROM4k for DK64 (fixes hang when entering main menu in DK64)
Rev 874- Salvy
[~] Forgot this…
Rev 875- Salvy
[!] Use PSP’s wsbw opcode for swapping four bytes in a 32bit value
Rev 876- Salvy
[!] Just call builtin_bswap32

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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Noiz2sa v1.0 (GCWZ Game Port)

Noiz2sa by Kenta Cho is an abstract shoot’em up game. Control your ship and avoid the barrage. A ship becomes slow while holding the slowdown key. A green star is the bonus item. A score of the item(displayed at the left-up corner) increases if you get items continuously. Ported to GCW Zero by alekmaul.

http://boards.dingoonity.org/gcw-releases/noiz2sa-v1-0/

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ProSystem v1.1 (A7800 emu for GCWZ)

ProSystem is an Atari 7800 emulator ported to GCW Zero by alekmaul.

http://boards.dingoonity.org/gcw-releases/prosystem-v1-1/

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colecOD v1.0 (ColecoVision emu for GCWZ)

colecOD is a ColecoVision emulator by alekmaul for the GCW Zero.

http://boards.dingoonity.org/gcw-releases/colecod-v1-0/

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OpenDingux (06-07-2013) (GCWZ OS)

If you own a GCW Zero device you might be happy to know that there was an improvement/update for the OpenDingux OS.

Changes:

* improved video performance (enabled framebuffer caching)
* made vsync more robust (eliminated glitches on page flipping)
* made the FTP server list hidden files (names starting with a dot)
* improved Unicode support in both gmenu2x and command line tools
* fixed bug that powered off the system if the power slider was raised, released, then raised again soon after
* list IP addresses in System Info application
* added unrar command line tool
* added shared memory support (allows more applications to be ported)

http://www.gcw-zero.com/updates

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FHeroes 2 (18-03-2013) (Dingoo Linux misc)

The Free Heroes II project (FHeroes 2) aim to create a free implementation of Heroes of Might and Magic II engine using SDL.

Changes:

– 3/18/13: recompiled with AI support, sorry for missing this out on first build

http://boards.dingoonity.org/dingux-releases/new-fheroes2-r3036-for-opendingux-2012-06-16-%28first-end-user-release%29/

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OhBoy v1.0.5 (Final) (GBC emu for Dingoo)

OhBoy is a Gameboy and Gameboy Color emulator for native Dingoo, initially made by UBYTE.

http://code.google.com/p/ohboy/

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