HexGlass is a Tetris-like puzzle game where 10 different types of blocks continuously fall from above and you must arrange them to make horizontal rows of hexagonal bricks. Completing any row causes those hexagonal blocks to disappear and the rest above move downwards. The blocks above gradually fall faster and the game is over when the screen fills up and blocks can no longer fall from the top.
“Cards Of Incantation” (previously known as WagicDS) has been updated. It’s a strategy card game for Nintendo DS by Virman.
Thanks to http://nintendomax.com/viewtopic.php?t=13640&f=19 for the news.
JJJ’s “Adventure Game Studio Runtime for PSP” allows you to run AGS games. This port can run games made with AGS 3.2x only at the moment.
News-Source: http://wololo.net/talk/viewtopic.php?f=2&t=7655
Wagic is an Heroic Fantasy battle game reproducing the rules of a famous Collectible trading card game. In Wagic, you fight against an AI with your deck of cards. Each time you win, you earn credits to buy more cards in the shop, and improve your deck. Wagic runs also on Windows and Linux.
Changes:
* More than 500 new cards, including cards from New Phyrexia, Commander, and Magic 2012. Wagic now supports more than 8150 unique cards (14700 total), and a total of 100 sets.
* People who want to manage their MTG collection can now go to their options and set the “grade†level to “unsupportedâ€. This will basically unlock all the cards that Wagic doesn’t fully support, bringing the total unique cards to roughly 12’000. Coupled with the cheat mode, this will allow you to use the trophy room and the Deck Editor as a database of all Magic cards.
* Improvements to thread support for images, and overall cache/performance improvements. The experience on the PSP should overall be smoother than in Wagic 0.15.
* Files in the rules folder are now loaded dynamically, allowing people to create their own mods without hijacking existing files such as mtg.txt. As an example, added two new game modes : Hermit Druid and Stone Hewer. Also added a file modrules.xml, which in the long run will contain most of the needed information to define a Wagic mod.
* Decks and rules can be “unlocked†(useful for mod creators).
* Added a “hint†system for AI decks, giving some “guidance†on how to use a deck (experimental)
* Many improvements in the mouse handling on non PSP Platforms
* Some new abilities/keywords in the engine, including a “tutorial†message system, allowing mod creators to introduce the rules of their mods to players.
* Switched the windows version to SDL, merged the “keyboard†and “mouse†versions together, there is now only one Windows version.
* Countless bug fixes in cards and the engine
WoopsiGfx is a C++ 2D graphics library for the Nintendo DS, derived from the Woopsi GUI framework. It allows the developer to create and manipulate bitmaps using a comprehensive set of drawing tools. It includes an extensible font system for drawing text to bitmaps, and features support for packed monochrome and 16-bit fonts out of the box.
Changes:
– Animation::play() stops if there are no frames to play.
– Animation::getCurrentFrame() returns NULL if there are no frames.
– Animation::getCurrentBitmap() returns NULL if there are no bitmaps.
– StringIterator::moveTo() ignores attempts to move to negative indices.
– Improved use of DMA hardware.
– WoopsiString::subString() passes the correct arguments to the WoopsiString constructor.
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
You can find a complete changelog in ant512’s Blog here or directly here:
Fixes:
– Label and TextBox are more efficient when rendering text changes.
– Removed unused GLYPH_MAP_SIZE constant from fontbase.h.
– Header file in template moved into include directory.
– Animation::play() stops if there are no frames to play.
– Animation::getCurrentFrame() returns NULL if there are no frames.
– Animation::getCurrentBitmap() returns NULL if there are no bitmaps.
– Fixed memory leak when deleting SDL framebuffer.
– Removed extraneous globals from woopsifuncs.cpp.
– WoopsiString::subString() passes the correct arguments to the WoopsiString constructor.
– StringIterator::moveTo() ignores attempts to move to negative indices.
– Improved use of DMA hardware.
– Updated C# tools.
– Removed Visual Studio files.New Features:
– Added WoopsiTimer::isRunning().
– Added SuperBitmap::setX().
– Added SuperBitmap::setY().
– Added SuperBitmap::getX().
– Added SuperBitmap::getY().
– Added FontConverter, a winforms UI for font2font.
http://forum.gbadev.org/viewtopic.php?t=14332&postdays=0&postorder=asc&start=90
ant512 updated his remake of “Earth Shaker“, a “Boulder Dash” like game, originally released for ZX Spectrum in 1990.
Release notes:
This version includes a few bugfixes. It will probably be the last EarthShakerDS release.
QCheckers is a Checkers game written using Qt.
easyPaint is a easy graphic editing program.
XHTML Wysiwyg Qeditor is a light html Wysiwyg editor to work self or to integrate on a QT 4 CMS projekt, or in place of Word and exports as .pdf file.