Beltar has written an application which will mount the NAND device as external device on your Windows platform.
NES.app is a fully functional, feature-rich Nintendo emulator for Apple’s iPhone.
NES.app uses a heavily modified version of the InfoNES emulation core to mimic the 6502 processor in a Nintendo Entertainment System, allowing you to play ROM dumps of games designed for the NES console. ROM dumps are files containing the dumped instruction code from a physical cartridge. In many cases, you are legally entitled to posess a ROM dump of any game that you presently own. ROM images for NES are widely available online, or with the appropriate hardware, you can dump them yourself directly from the cartridge.
NES.app started as a fork of iPhoneNES v0.01, but has been completely rewritten to run very fast, and with many additional features including sound, multitouch support, full-screen, landscape mode, game genie codes, saved games and much more.
Changes:
– Many bugfixes, added build support for firmware 1.2/2.0 – See README for full instructions
– Added XCode project for iPhoneOS (Beta 2 SDK) build
– Added bi-directional hot corners (up-left, up-right, etc) Press as if on the real controller – between both directions
– Added advanced option for number of sound buffers (default 5)
– Changed default palette from A to C (most accurate)
– Renamed plist files to use com.zdziarski instead of natetrue
Perpetual by Mollusk is a simple image zooming demo. You can zoom on any of the 200 images, and the pixels will turn into other images to zoom, perpetually.
Changes:
– New prp format (old ones should still work though) with additionnal data : author, icon, etc…
– New menu using the new prp format data, looks much better !
– Now saves viewed purcentage !
– Now works with Smartphones !
– Fixed menu bug if you had too many packs
– Much higher image quality while zooming
There are now also few more artpacks, check Mollusk’s page for details.
PocketCM is a finger friendly contact application for PDA phone, it will allow you to scroll to you list of contacts, call them and edit them. Actually it’s the rewrite in native of ContactManager, a .NET version of a finger friendly contact.
Changes:
– Autocomplete feature (will propose to complete a word if no other suggestion can be made)
– 2 gesture support: space and backspace (slide left to right, or right to left)
– Internal change in the data structure, should be a lot faster and consume a less memory
– Bug fixes: option dialog, layout association dropped after selecting a skin, …
– Updated some layout and dictionary
iFonz is a clone of iPhone interface, with a lots of customization and a fully graphical design and animations
for Windows Mobile 5/6 completely writed in .NET.
Changes:
– Now VGA graphics should be correct in a lot of screens, all font dimension is the same of QVGA
– Now you can select with D-Pad the icons in screen, with Enter button start the associated program. For go to next/prev page use left and right softkeys
– Added Alarm notification in the TopBar
– Now the settings bar have the same icons of normal top bar
– Now the Day on calendar is 3 letters, in Upper case and i increase the dimension of the font
– Add new setting to set the Top Bar of main iFonz form same as top bar of Settings
– Add more controls for Debug
Trevor Bradley updated his “Factor – A Game of Primes”.
Release notes:
I’ve finally polished Factor to where I want it. All new graphics, crash bugs gone (I hope!) saved high scores and an upgrade to Ultimate Fenix. If you enjoyed previous versions of Factor, hopefully this version is a bit more shiny. :
Space Varments is now available! The game is basically a score attack spanning 15 rounds plus a boss round and although it is possible to lose most people shouldn’t find it too difficult – getting the best score however might not be so easy as you are awarded bonuses for various things including accuracy, speed and multi-kills. The game works perfectly with both the F100 and F200 and the touchscreen is fully supported. Oh – and it has lots of blood.
You play as a 9 year old boy in a game about his absolute dream: a world made of candies! Your role is to guide Nikwi through all the 30 levels, eat all the candies in each level and avoid the monsters and the hazards that each level has. Nikwi has a talent on jumping high – although his falls are not as good as he would like – and this is his only armor against the monsters which try to turn his dream into a nightmare.
Changes:
– Added password selection screen (press [triangle] on password entry screen); New passwords are saved as the player progresses through the game.
– Added music tracks
– converted FX to use SDL_mixer (faster startup)
– misc PSP-specific optimizations
Imagine your Android “cookbook” application tells you to buy eggs, ginger, and cardamom, your “birthday reminder” application suggests you to buy a blue tulip (for a friend who loves the color blue), and your computer at home notifies your mobile phone that the color cartridge of your printer is almost empty. Would you like to receive three notifications by three different programs next time you are close to a supermarket? Or rather have them all store that information in your central shopping list? (by the way, your internet auction application that watches the central shopping list has already found an interesting offer for that blue tulip…)
Imagine you have to specify for a handful of programs (the favorite “ring-tone selector” application, your “answering machine”, your “smart to-do list”, your “calendar”, your “work time log”, …) where your “home”, your “office”, “gym”, “music school”, etc. is located by specifying the latitude and longitude or the corresponding street address for each of these applications. Would you not rather have a central place for your favorite locations that all applications can easily share?
(Many more ideas can be found on our list of ideas)
Keep your one great idea a secret that could make you win the Android Developer Challenge, but share those obvious and common ideas that you encounter while implementing and that you think could be used in many other applications as well. We will develop the most-required components together (e.g. a central shopping list), so you can concentrate on implementing your core idea (e.g. the weight-watching cookbook) while having interoperability with many other great OpenIntents applications built in right from the start.
Join this project if you have great ideas to share or if you are a good developer and look for a low-risk project.
Android instrumentations are powerful tools for automating android applications and make a nice fit for automated acceptance testing.
Positron provides an instrumentation and some support classes to help writing acceptance tests. It is provided as a jar that gets bundled with your application. Acceptance tests are written in junit, extending a custom base class.