News
gpSPhone v1.2.0 (Private Beta) (GBA emu for iPhone)

ZODTTD has released a private beta of gpSPhone to his beta testers.

Here is whats to come in v1.2.0:

– Added initial support for .zip archived .gba files. The .zip must ONLY contain a single .gba file.
– Added support for volume changing via iPhone and iTouch volume controls.
– Improved save state support. No more crashes and save states are timestamped.
– Improved suspending/resuming of the emulator.
– Improved button input routine. Now combo buttons work better.
– Improved the default skin/overlay to support better left and right button input.
– Fixed a bug causing the emulator to crash when headphone jacks were inserted or removed during gameplay.
– Fixed a delete ROMs bug.
– Moved the unscaled GBA screen to the top of the actual screen.

We will keep you updated, once a public download is out.

http://zodttd.com/wp/

By with 0 comments
Genesis Plus (28-12-2007) (Genesis emu for GC)

Eke-Eke has released a major update to Genesis Plus an Sega Genesis emulator for the Nintendo Wii/GameCube. New features include GX code speedup, video mode and CPU options.

Changes:

[Genesis]
many sourcecode cleanup and optimization
completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters) used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
NBA Jam (alternate Acclaim mapper)
College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
NHLPA Hockey 93, Rings of Power (EA mapper)
Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,…)
modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
improved “Sprite Limit” and “Sprite Collision” detection accuracy
modified RGB565 Color Palette to use the full available color range (0-31;0-63)
implemented “cycle accurate” HV Interrupt timings: fix Sesame’s Street Counting Cafe, Legend of Galahad (intro)
improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
fixed HCounter again: Road Rash serie (I,II,III) don’t need timing hacks anymore
fixed VCounter in Interlaced 2 mode: fix Combat Cars “VS-Mode”
improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars (”VS-Modes”) look far better
added TMSS BIOS support (optional)
rewrote part of the YM2162 MAME’s core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
implemented “cycle accurate” FM timers & sound samples rendering
improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
updated Z80 & 68000 cores to last MAME versions
improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware
added full overscan emulation (vertical & horizontal borders) for “pixel perfect” aspect ratio (tested against a real genesis)
[NGC]
fixed rom checksum calculation (only used for rom information)
some modifications in GX rendering code
added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
added “Aspect” option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
added “Overscan” option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
added “TV Mode” option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
added “Xshift” & “Yshift” settings to let you adjust display area position while keeping the original aspect ratio
added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
removed “CPU Type” option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.

Thanks to http://www.tehskeen.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=3919

By with 0 comments
The Wii, officially “hacked”? (Wii misc)

This article has been taken from Wiinintendo.NET and is not property of PDRoms!

Nintendo-Scene.com is reporting of an interesting presentation that took place at the 24th Annual Chaos Communication Congress (24C3) right now; it would appear that a fully hacked Wii capable of running native homebrew with full hardware access has been presented.

The guys over at 24C3 just demoed a Wii hack that is set to provide native Wii homebrew in the near future (not running in GC mode, and with full access to all the Wii hardware!)

They were able to find encryption and decryption keys by doing full memory dumps at runtime over a custom serial interface. Using these keys, they were able to create a Wii ‘game’ that ran their own code (their demo happened to show live sensor/Wiimote information, amongst a few other things).

Someone was able to start Homebrew in Wii-Mode. The video [in English] is from a hackers event in Germany. It’s mainly about the xbox 360, but at the end they speak about wii and show own Code injected in Lego Star Wars. More information: wii homebrew.

ԉ۪ll keep this post updated as more news/images/video come in.

Update – View the video on YouTube

Update 2 – (From GBATemp forums) There is a “Lightning Talk” with the topic “Console Hacking: State of the Wii” by Ben Byer+others on, Sun, 17:15–19:30, this is central European time (I think) and there is a live stream:
mms://streaming-internet.fem.tu-ilmenau.de/saal3

Thanks to http://www.tehskeen.com for the hint.

http://wiinintendo.net/2007/12/28/the-wii-officially-hacked/

By with 0 comments
Waterskier v0.5 (A2600 Game)

Fort Apocalypse has posted an update to his homebrew game “Waterskier”.

Release notes:

bug in after 3 dies fixed (wasn’t calling return enough). life counter used when hit enemy (which makes it a little too hard to fall for now).

Shark minigame added (try to fall to see it- if you survive you ski again).

http://www.atariage.com/forums/index.php?showtopic=117201

By with 0 comments
Wii hacked? (Wii misc)

It seems some group of coders were able to hack the Wii and run native code on it, thanks to MK2k for the video. Unfortunatly he did not mention any source along with this.

http://youtube.com/watch?v=H5YB1Mmx7E4

By with 0 comments
PSP Tube (29-12-2007 c) (PSP Application)

A new preview build of Sofiya’s PSP Tube is out. This application allows you to watch Youtube-Videos on your Playstation Portable.

http://nekomimi.cafe.coocan.jp/wiki/?%CA%AA%C3%D6#a24210f3

By with 0 comments
wxWidgets v2.8.7 (Stable) (GP2x misc)

wxWidgets is a cross-platform GUI toolkit under LGPL, which is used by more and more applications. This build is based upon Orkie’s X server and X11 libraries by ParkyDr. Both are required if you want your GUI to appear.

Still to be tested, please don’t shout if it doesn’t do what you expected

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2434

By with 0 comments
Drunken Coders XMAS Competition Deadline Approaches (NDS misc)

Here news directly from the Drunken Coders page:

Only 5 days (give or take) remain to get your game polished and entered. Even if you don’t think your demo has a shot don’t be shy, at worst you will receive some honest feedback and have a better idea on how to approach future competitions.

Thanks to Scott’s recent $100 donation the stakes for the Christmas Compo have risen to nearly $600 in cash prizes.

http://www.drunkencoders.com/compo

By with 0 comments
Nethack DS v1.13a (NDS Game Port)

The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience.

Release notes from Abcd1234:

Bah, left some debugging code in the previous release by accident, which prevented NHDS from powering off after a save. This is fixed.

http://frodo.dyn.gno.org/~brettk/NetHackDS

By with 0 comments
Ghost Busters DS v0.2 (NDS Game)

Sephiroth_FF7 has released an updated game of his GhostBusters remake for Nintendo DS.

Changes:

– Bugfixes
– Path to the entry of “ZUUL”

Thanks to http://www.dev-fr.org for the news.

http://www.dev-fr.org/projets/(ndsjeu)-ghostbustersds/

By with 0 comments