News
RiverCrossingDS v0.25 (NDS Game)

RiverCrossingDS is a puzzle game for the Nintendo DS by MangledLftThumb. The title is very fitting and already tells you what the game is about.

The screenshot shown above is from version 0.1 but should give a proper impression.

[Feb 16, 2007]
Including latest version w/ a few more puzzles, some flash screen animation + hiker/log checking logic.
Removed older versions ….

http://palib.info/forum/modules/newbb/viewtopic.php?post_id=15619#forumpost15619

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BeetleRun v0.9 (GP2x Game)

HEP has released version 0.9 of BeetleRun, which is a conversation of an old MS DOS game called Antrun. Your job is to guide an ant trough pipes. The pipes are already on the field and just need to be rotated correctly.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2087

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Ball Buster! (16-03-2007) (NDS Game)

Basically the point of the game is to clear the board of similar colored balls and get the best score you can. The more similar colored balls you clump together, the higher the score.

Hello all,

This is my first submission to the Nintendo DS homebrew scene. Hopefully the first of many… It has some striking similarities to a game on PocketPC’s … I won’t name any names 😉

The usual blah blah blah stuff applies — I hold no responsibility if it blows up your DS (it shouldn’t).

Big thanks to the guys that created PALib.. I would not have been able to crank this out as quickly as I did without their stellar library and docs.

Also a big thanks to Grymmjack for providing a music track and digging out all of his old Mod tracking tools!

Known Bugs:
The sounds get a little screwy with the music on. Not sure if this is PALib or me.

Controls:
Use the stylus for highlighting the balls.
Use the Left Trigger to reset your game board.
Use the Right Trigger to toggle the music on and off.

Ball Buster was created using devkitpro and PALIB.

http://elusion.atekphoto.com/nds/index.htm

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Arcomage v0.99 (NDS Game)

Acromage has been recompiled recently. It now works with the “M3 DS Simply” backup card.

Thanks to http://www.playeradvance.org for the news.

http://playeradvance.org/forum/showthread.php?t=3746

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Space Runner v1.07 (GBA Game)

Space Runner is a mix of Pacman and Lode Runner. Your mission is to eat all pills.

http://playeradvance.org/forum/showthread.php?t=4986

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Wall Breaker v1.03 (GBA Game)

Another updated game by magicwp is Wall Breaker. It’s a classic breakout / Arkanoid style game with very polished graphics.

http://playeradvance.org/forum/showthread.php?t=4982

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Frosty Paint v1.04 (GBA Game)

Frosty Paint by magicwp is a game where you control a snowman and must repaint the floor by stepping on it. Avoid contact with appearing enemies, which might also dirt the floor so you need to repaint ’em.

http://playeradvance.org/forum/showthread.php?t=4987

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Deluxe Miner v1.02 (GBA Game)

Deluxe Miner by magicwp is a Minesweeper style game for the Gameboy Advance.

http://playeradvance.org/forum/showthread.php?t=6037

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PAlib 070316 (NDS misc)

PAlib is a NDS development enviroment by Mollusk and contributors.

PAlib 070316 : Community Build

New Stuff
———

[3DSprites] Added PA_Init3D2Banks(void) and PA_Reset3DSprites2Banks(void) to use 2 banks instead of 1, but it removes the backgrounds from screen 0…

[3DSprites] Added functions to load from gif files. Check the example to see how it works. This is much slower than the normal texture functions

[3DSprites] Added PA_3DSetSpriteAlpha(sprite, alpha) and PA_3DSetSpritePolyID(sprite, polyID (0-64)) and the example… Sprites must have different polyIDs to alphablend. You might want to set the sprites to different priorities too 😉

[FATlib] Added Sumiguchi’s FAT example (http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=2556&post_id=16028#forumpost16028)

[Sound] PSG support added, check example for more info

[BgWrap] PA_SetBgWrap(u8 screen, u8 bg, u8 wrap) added, for RotBg, 8bit, and 16bit backgrounds. Usefull if you need to scroll around 8bit/16bit backgrounds. Thanks to mastertop for the tip

[BgTrans] Added PA_BgTransCenter(u8 screen, u16 type, u8 invert, s16 state); and the example…

[Transitions] Added BrightnessFade2 and the example

[ModPlayer] Added PA_SetModVolume(0-127) and PA_GetModVolume(), plus a nice example

[ModPlayer] Added PA_SetModChanPan(u8 channel, u8 pan) and PA_SetModPan(u8 pan), with the example, as always

[Hardware] Now auto-turns off the DS on lid close by default. You can change that by using PA_SetAutoCheckLid (if you want to have it always on, or have your custom CheckLid).

Updated Oldies
————–

[PAGfx] Now returns an error message if you give it wrong filenames (typo or name starting with a number)

[ModPlayer] Abrexxes updated the modplayer, should with more mods now (http://palib.info/forum/modules/newbb/viewtopic.php?post_id=16043#forumpost16043)

[Sound] Repeat is back. Also added PA_PlaySoundRepeat(PA_Channel, sound) and an example using it.

Things Fixed
————

[Sprite] PA_SpriteTouched now works in all corners, sorry

[DSMotion] Fixed

[GifToTile] Cedric fixed a memory leak, thanks

[3DSprites] Textures were overlapping when using very large sizes, fixed

[3DSprites] Textures were overlapping when using very large sizes, fixed

[3DSprites] Fixed width/height, now supports non-square textures/sprites. Added rectangle example with 256×32 sprite

[3DSprites] Fixed Priorities on DS

[16bit] PA_Draw16bitRect should be fixed

http://www.palib.info/

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Goldrunner v1.0 (GBA Game)

Foxy has released version 1.0 of Goldrunner, which is an unofficial conversation of the identical called Atari ST/Amiga shooter.

Thanks to Foxy himself for the news.

http://www.playeradvance.org/forum/showthread.php?t=6086

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