PAlib is a NDS development enviroment by Mollusk and contributors.
PAlib 070316 : Community Build
New Stuff
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[3DSprites] Added PA_Init3D2Banks(void) and PA_Reset3DSprites2Banks(void) to use 2 banks instead of 1, but it removes the backgrounds from screen 0…
[3DSprites] Added functions to load from gif files. Check the example to see how it works. This is much slower than the normal texture functions
[3DSprites] Added PA_3DSetSpriteAlpha(sprite, alpha) and PA_3DSetSpritePolyID(sprite, polyID (0-64)) and the example… Sprites must have different polyIDs to alphablend. You might want to set the sprites to different priorities too 😉
[FATlib] Added Sumiguchi’s FAT example (http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=2556&post_id=16028#forumpost16028)
[Sound] PSG support added, check example for more info
[BgWrap] PA_SetBgWrap(u8 screen, u8 bg, u8 wrap) added, for RotBg, 8bit, and 16bit backgrounds. Usefull if you need to scroll around 8bit/16bit backgrounds. Thanks to mastertop for the tip
[BgTrans] Added PA_BgTransCenter(u8 screen, u16 type, u8 invert, s16 state); and the example…
[Transitions] Added BrightnessFade2 and the example
[ModPlayer] Added PA_SetModVolume(0-127) and PA_GetModVolume(), plus a nice example
[ModPlayer] Added PA_SetModChanPan(u8 channel, u8 pan) and PA_SetModPan(u8 pan), with the example, as always
[Hardware] Now auto-turns off the DS on lid close by default. You can change that by using PA_SetAutoCheckLid (if you want to have it always on, or have your custom CheckLid).
Updated Oldies
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[PAGfx] Now returns an error message if you give it wrong filenames (typo or name starting with a number)
[ModPlayer] Abrexxes updated the modplayer, should with more mods now (http://palib.info/forum/modules/newbb/viewtopic.php?post_id=16043#forumpost16043)
[Sound] Repeat is back. Also added PA_PlaySoundRepeat(PA_Channel, sound) and an example using it.
Things Fixed
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[Sprite] PA_SpriteTouched now works in all corners, sorry
[DSMotion] Fixed
[GifToTile] Cedric fixed a memory leak, thanks
[3DSprites] Textures were overlapping when using very large sizes, fixed
[3DSprites] Textures were overlapping when using very large sizes, fixed
[3DSprites] Fixed width/height, now supports non-square textures/sprites. Added rectangle example with 256×32 sprite
[3DSprites] Fixed Priorities on DS
[16bit] PA_Draw16bitRect should be fixed