Emulator for the SNES/Super Famicom based on Snes9x 1.43. Snes9x EX is properly licensed and the author will also answer questions related to this app on the official Snes9x message boards.
Snes9x EX for iOS preview using the iControlPad and Wiimotes
* Accurate emulation and similar compatibility to Snes9x 1.43 on the PC
* Full quality 44KHz stereo sound
* Supports games in .smc, .sfc, .fig, and .1 formats, optionally in .zip files
* Super Scope support, touch screen to fire, touch off-screen to push Cursor button
* Mouse Support, see Snes9x EX section on website for instructions
* Configurable on-screen multi-touch controls & keyboard support (needs Android 2.1+ for multi-touch, up to 3 touches supported at once)
* Multiplayer-capable Wiimote + Classic Controller and iControlPad support (no need to purchase a separate app)
* Backup memory and save state support, auto-save and ten manual slots for save states. State files from Snes9x 1.43 should work on Snes9x EX and vice-versa.
* Portrait/Landscape auto-orientation support
HexGlass is a Tetris-like puzzle game where 10 different types of blocks continuously fall from above and you must arrange them to make horizontal rows of hexagonal bricks. Completing any row causes those hexagonal blocks to disappear and the rest above move downwards. The blocks above gradually fall faster and the game is over when the screen fills up and blocks can no longer fall from the top.
Wagic is an Heroic Fantasy battle game reproducing the rules of a famous Collectible trading card game. In Wagic, you fight against an AI with your deck of cards. Each time you win, you earn credits to buy more cards in the shop, and improve your deck. Wagic runs also on Windows and Linux.
Changes:
* More than 500 new cards, including cards from New Phyrexia, Commander, and Magic 2012. Wagic now supports more than 8150 unique cards (14700 total), and a total of 100 sets.
* People who want to manage their MTG collection can now go to their options and set the “grade†level to “unsupportedâ€. This will basically unlock all the cards that Wagic doesn’t fully support, bringing the total unique cards to roughly 12’000. Coupled with the cheat mode, this will allow you to use the trophy room and the Deck Editor as a database of all Magic cards.
* Improvements to thread support for images, and overall cache/performance improvements. The experience on the PSP should overall be smoother than in Wagic 0.15.
* Files in the rules folder are now loaded dynamically, allowing people to create their own mods without hijacking existing files such as mtg.txt. As an example, added two new game modes : Hermit Druid and Stone Hewer. Also added a file modrules.xml, which in the long run will contain most of the needed information to define a Wagic mod.
* Decks and rules can be “unlocked†(useful for mod creators).
* Added a “hint†system for AI decks, giving some “guidance†on how to use a deck (experimental)
* Many improvements in the mouse handling on non PSP Platforms
* Some new abilities/keywords in the engine, including a “tutorial†message system, allowing mod creators to introduce the rules of their mods to players.
* Switched the windows version to SDL, merged the “keyboard†and “mouse†versions together, there is now only one Windows version.
* Countless bug fixes in cards and the engine
WoopsiGfx is a C++ 2D graphics library for the Nintendo DS, derived from the Woopsi GUI framework. It allows the developer to create and manipulate bitmaps using a comprehensive set of drawing tools. It includes an extensible font system for drawing text to bitmaps, and features support for packed monochrome and 16-bit fonts out of the box.
Changes:
– Animation::play() stops if there are no frames to play.
– Animation::getCurrentFrame() returns NULL if there are no frames.
– Animation::getCurrentBitmap() returns NULL if there are no bitmaps.
– StringIterator::moveTo() ignores attempts to move to negative indices.
– Improved use of DMA hardware.
– WoopsiString::subString() passes the correct arguments to the WoopsiString constructor.
Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.
You can find a complete changelog in ant512’s Blog here or directly here:
Fixes:
– Label and TextBox are more efficient when rendering text changes.
– Removed unused GLYPH_MAP_SIZE constant from fontbase.h.
– Header file in template moved into include directory.
– Animation::play() stops if there are no frames to play.
– Animation::getCurrentFrame() returns NULL if there are no frames.
– Animation::getCurrentBitmap() returns NULL if there are no bitmaps.
– Fixed memory leak when deleting SDL framebuffer.
– Removed extraneous globals from woopsifuncs.cpp.
– WoopsiString::subString() passes the correct arguments to the WoopsiString constructor.
– StringIterator::moveTo() ignores attempts to move to negative indices.
– Improved use of DMA hardware.
– Updated C# tools.
– Removed Visual Studio files.
New Features:
– Added WoopsiTimer::isRunning().
– Added SuperBitmap::setX().
– Added SuperBitmap::setY().
– Added SuperBitmap::getX().
– Added SuperBitmap::getY().
– Added FontConverter, a winforms UI for font2font.