News
Snake Clone (GBA game)

Jenswa released the source code of his”Snake Clone”. I guess you know what kind of game it is 🙂 The game itself is very simple done, so don’t expect too much from it.http://www.gbadev.org/

By with 0 comments
SG Tone Demo (GBA demo)

A fairly simple example of getting the GBA to spit out sound. It uses channel 1 and is not interactive. C-Source is avaliable.http://www.gbadev.org/

By with 0 comments
Speccyal K v0.4 (Spectrum emulator for GP32)

Tyrell updated his Spectrum emulator for GP32. The changes:

– Savestates added. For saving, press L+R simultaneously. A snapshot of the currently emulated machine will be performed to a .SAV file. This corresponds to a .SNA if working in 48k mode, or a .Z80 if working in 128k mode. The savestate will be *automatically* loaded the next time the game is selected in the file browser. Please note that as of now, loading a SLT savestate won’t work. This is really 100% functional for 48k .ZNA or 48k/128k .Z80 files.- Added a”reboot gp32″option (active as soon as the option menu is exited). This option is not saved on SMC, otherwise it would be impossible to launch the emulator :p – Added more keys in the virtual keyboard: ss, cs, en, bs, sp (symbol shift, caps shift, enter, back space, space).- Changed the way the”key is working : it’s not sending a LOAD””command anymore, but is simply sending the”key, because it was causing too many problems (depending on the rendering option).- Recompiled with GCC. A nice side effect is that sound is better (less background noise).- Reduced the executable size to about 50% of the original size, thanks to b2fxec (thanks Mr. Spiv)

http://www.speccyal.be/

By with 0 comments
PCE Advance v2.0 (PC Engine emulator for GBA)

FluBBa goes and goes and goes… another udpate of PCE Advance. The changes:

– Added VRAM to VRAM DMA.- Added BRAM lock/unlock.- Decimal mode disable in IRQ (Final Blaster works, Rabio Lepus&Outrun starts)- Rewrote the VRAM write so it’s a bit faster.- Dynamic limits to how much you can scroll in unscaled mode (Atomic Robokid).- Some fixes to the border, it was gone after showing the menu.- Changed Raster Compare and vblank,”Bomberman 94″&”Benkei Gaiden”works and”Atomic Robokid”looks correct.- Tweaked the sprite following abit.-Added gamma control.

http://hem.passagen.se/flubba/gba.html

By with 0 comments
Fruit Machine – preview (GP32 game)

Rich let me know that he has released a preview release of his fruit machine game for the GP32. It’s not fully playable yet so heres some more information:

    -start three times (don’t hold the two grapes) hold the two bars. Wooo an easy win. start until a seven in the middle, hold it. Hold the seven in the first, too Woo! A chance to gamble!- If you gamble up to bars don’t hold the next melons, then hold the grapes.

Download the preview release from the homepage athttp://www.geocities.com/gp32rich/

By with 0 comments
fNES32 WIP (NES emulator for GP32)

ryleh announced his Nintendo (NES) emulator for the GP32 to be released sometime this week. Here is what he announced at his page:

New fNES32 beta is incoming, and expected for this week or for the next one. This beta has major improvements from the June 2002 one. Please be patient while I release it and don’t ask for it.

http://retrodev.info/

By with 0 comments
GP Pang v0.6 (GP32 game)

This game is gettin’ better each release. Now this”Pang”remake covers 12 levels! Changes for this release:

– New sprite engine with pixel perfect collision detection- New boucing ball engine (with the help of STICKOFJOY from gp32x forum) THANKS !- New platform collision detection (with the theory of ALF, a friend of mine) THANKS !- Double weapon Bonus- Freeze Bonus- Dynamite Bonus- Extra life Bonus- Extra life at 600,1500,5000 points- 2 new background- Total of 12 levels

http://perso.club-internet.fr/michel.louvet/index.html

By with 0 comments
Castaway GP v10.3 (AtariST emulator for GP32)

Another update of this genious Atari ST emulator for GP32. The changes:

NEW:Keyboard delay; when an ST keyboard key is pressed (from the virtual keyboard, joystick mode’s spacebar shoulder button, or cursor mode’s cursor keys) then it is now depressed for a moment, instead of being pressed and released instantly. This fixes issues with a few super sensitive games like Turrican, Xenon 1 (ship transofrmation), and a few others.

http://www.codejedi.com/shadowplan/gp32.html

By with 0 comments
Plane (GBA demo)

Another simple techdemo. Check out the enclosed readme for details.http://www.gbadev.org

By with 0 comments
Ninja Bear (GBA game)

A new game with neat animated characteres has been released. The gameplay isn’t that good but I hope this will increase in the future.http://www.gbadev.org

By with 0 comments