News
PSP MAME v0.96 r03 (Arcade emu for PSP)

TMK has followed up his port of Mame and has now ported the 0.96 version and it is now called PSPMame 0.96, this release has 6 editions and they are Namco, Sega, Tecmo, Capcom, Irem and Favo. Thanks to Wraggster for the news.

http://psp-news.dcemu.co.uk/pspmame096.shtml

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Genesis v0.13 (Genesis/Megadrive emu for PSP)

Genesis by sougen has been updated. Here are the relese notes:

I have updated the emulator with a feature that even I myself have been waiting for! There’s now an option (off by default since it writes to your memory card) to load/save SRAM (for games like my favourite Shining Force series). Note that this is just SRAM saves. (I’ll be working on full save states next).

To answer some of the questions that have been raised:

  • It will be possible to get full speed or close to full speed emulation on 222Mhz. But this optimisation stage will be the last thing done since stability and compatibility is more important at this stage.
  • It is unlikely that SegaCD and 32X support will make it in any time soon, if at all (since the segacd requires an extra 68k processor to be emulated and the 32x requires the SH2 to be emulated)…
  • Yes, source code will be released at some stage, but not at this time (since its in a really big mess since I’m just learning about the PSP and trying stuff out :P)
  • The features that have been requested are already on my list, so please be patient. If there is a feature that you want that is not listed, then feel free to suggest it.
  • http://www.dcemu.co.uk/vbulletin/showthread.php?t=6889

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    Unofficial SNES9x v0.2y13 (SNES emu for PSP)

    The unofficial SNES9x port for the PSP by”Y”has been updated.

    http://psp-news.dcemu.co.uk/unofficialsnes9xpsp.shtml

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    Hue v0.007 (PCE emu for PSP)

    Hue, formerly known as xPCE, has been updated. Hue is a PC-Engine/TG-16 emulator for the PSP.

    http://psp-news.dcemu.co.uk/huepsp.shtml

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    PDRC #3.33 (misc)

    A tiny rule update: Atari Lynx is allowed now and will be judged on an emulator. Requested by Jum. The rules page will be updated this evening.http://www.pdroms.de/pdrc3_33-rules.php

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    Evoke 2005 (misc)

    For all fans or fellowers of the demoscene I want to mention that this years Evoke, one of the larger demoparties in germany, is taking place from August 26th to 28th in Cologne/Germany. They are accepting entries for various systems in the”Wild Competition”, tho you have to be present at the party. If you are a fan of modern computer art, give it a go and party with lots of nice people.

    ALTERNATIVE PLATFORMS

  • every hardware is allowed (e.g. psx/xbox/palm/mobile phones/c64/amiga etc)
  • bring your own hardware!
  • pure animations are not allowed
  • _please_ try to deliver a video of your demonstration
  • maximum running time: 10 Minutes
  • They surly accept PSP and other systems too, just don’t forget to bring your own hardware or screen everythin in advance for easier presentation.

    http://www.evoke2005.net/

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    mLIB v0.4 (GP32 lib)

    Mr. Spiv comes up with an improved version of his new modplayer library for the GP32. Changes:

    More bug fixes, added support for 8bits DMA sound buffer, new”outside IRQ”code, removed asmfuncs.s file and made a new Makefile.

    http://www.deadcoderssociety.tk/

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    DOOM PSP v0.02 CPA1 (PSP Game Port)

    A modificated version of Lantus’ Doom port for the PSP. This version adds a WAD file selector. Thanks to PSP-Hacker for the news.

    http://psp.neuf.fr/

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    PS Puzzle v0.5 (PSP Game)

    Ampage with the attempt of creating his first game for the PSP. It’s a sliding 15 tile puzzle game.

    http://www.dcemu.co.uk/vbulletin/showthread.php?t=7093

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    PSP Chess v0.15 (PSP Game)

    PSP chess sees another update. Changes:

  • split distribution into pspchess.zip (binaries only) and pspchess_src.zip (with full source)
  • switched to correct usage of psp-gcc
  • added KXploit files to makefile and zip
  • decreased default searchdepth to 4
  • save/load game – saves to PSPGAMECHESS.SAV – very simplistic
  • http://forums.ps2dev.org/viewtopic.php?t=1760

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