fMSX is an MSX home computer emulator. It will run software written for MSX, MSX2, and MSX2+ computers. Before running fMSX, make sure you place the following MSX system ROMs onto your SD card: MSX.ROM MSX2.ROM MSX2EXT.ROM DISK.ROM.
Changes:
* Added support for directional pad on iPega gamepads.
* Switched to automatic frame skipping by default, for smooth video.
* Existing users should manually set “Draw Frames” option to “Automatic”.
* Fixed initial parameter passing to the native code.
* Fixed automatic frame skip computation.
* Fixed “Draw Frames” option stuck at “65%”.
* No longer hiding action bar when MENU pressed.
* Ordered initial dialogs by importance (About, Change Log, Progress).
* Added Twitter link to the change log.
Speccy is a Sinclair ZX Spectrum home computer emulator. It will run software written for Spectrum 16k, 48k, 128k, +2, +2A, +3, Timex Sinclair, Pentagon, and Skorpion home computers.
Changes:
* Fixed disappearing audio.
* Automatic frame skipping now default for new users.
* Added light UI theme to the File Selector.
* Added shadows to screenshots throughout the app.
* Added explicit “Quit” menu option.
* No longer hiding action bar when MENU pressed.
* Fixed screenshot sizes in the File Selector.
* Fixed support for iPega gamepads.
* Fixed automatic frame skip computation.
* Fixed license verification crash when no network available.
* Ordered initial dialogs by importance.
PND Manager by B-ZaR is a tool to browse online through PNDs, install and update them.
Changes:
* Fix crashing on sync
* Fix progress bar not hiding on completed download (and other issues related to the same underlying issue)
* Fix deadlock when closing PNDManager which randomly caused failed unmounting
Backup Saved Games (BGS) by ekianjo is a small application which will check the presence of saved games for a number of set emulators and native games, and save them all together for you, automatically, in a single-file archive on your SD Card.
Valyria Tear is an open-source single-player medieval-fantasy 2D J-RPG based on an extended Hero of Allacrost engine and inspired by classic console RPGs. The player incarnates Bronann, a young boy forced to take part into the struggle for the possession of a mysterious crystal. This powerful artifact will lead him to discover the actual threat set upon his world, but also courage and love. Ported to Pandora by ptitSeb.
Retrogaming Times Monthly #113 is available. RTM is a retro magazine, sometimes with focus on the homebrew scene.
Content of this issue:
ATTRACT MODE
* Press Fire To Begin
THE RETROWORKS
* Halloween With The Genesis
* Des Gamer – Fanboyism, And The 16-Bit Console Wars Part 7: Neo Geo AES
* More64! – The New NFL Season
* Virtual Memories – High Scores Arcade
* Jaded Gamer – Is Soft Modding Killing Traditional Retro Gaming?
THE GAME REVIEW H.Q.
* CoCoLicious! – King vs. Kong: A Tale of Two Donkeys
* MAME Reviews – Naughty Boy
* Gaming Studies With The Tomy Tutor – Hyperspace
* NES’cade – Hammerin’ Harry
* Turn To Channel 3 – Keith Courage In Alpha Zones Review
If you own a GCW Zero device you might be happy to know that there was an improvement/update for the OpenDingux OS.
Changes:
* included improvements in OpenGL ES from the Etnaviv project; read details here
* set GPU clock to 500 MHz (was 432 MHz)
* set VPU clock to 166 MHz (was 333 MHz, but it didn’t actually work at this speed)
* print a reminder that the login name is “root” in the network configuration utility
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. While SRB2 isn’t fully completed, it already features tons of levels, enemies, speed, and quite a lot of the fun that the original Sonic games provided. Ported to GCW Zero by Shin-NiL.
The wonderful guys at Planet Virtual Boy have another coding competition this year. The winner will see a limited complete-in-box production run of his entry! Now if this is not motivation? Go! Go! Go!