News
OpenIntents v0.1.5 (Android misc)

Imagine your Android “cookbook” application tells you to buy eggs, ginger, and cardamom, your “birthday reminder” application suggests you to buy a blue tulip (for a friend who loves the color blue), and your computer at home notifies your mobile phone that the color cartridge of your printer is almost empty. Would you like to receive three notifications by three different programs next time you are close to a supermarket? Or rather have them all store that information in your central shopping list? (by the way, your internet auction application that watches the central shopping list has already found an interesting offer for that blue tulip…)

Imagine you have to specify for a handful of programs (the favorite “ring-tone selector” application, your “answering machine”, your “smart to-do list”, your “calendar”, your “work time log”, …) where your “home”, your “office”, “gym”, “music school”, etc. is located by specifying the latitude and longitude or the corresponding street address for each of these applications. Would you not rather have a central place for your favorite locations that all applications can easily share?

(Many more ideas can be found on our list of ideas)

Keep your one great idea a secret that could make you win the Android Developer Challenge, but share those obvious and common ideas that you encounter while implementing and that you think could be used in many other applications as well. We will develop the most-required components together (e.g. a central shopping list), so you can concentrate on implementing your core idea (e.g. the weight-watching cookbook) while having interoperability with many other great OpenIntents applications built in right from the start.

Join this project if you have great ideas to share or if you are a good developer and look for a low-risk project.

http://code.google.com/p/openintents/

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Positron v0.9 (Alpha) (Android Application misc)

Android instrumentations are powerful tools for automating android applications and make a nice fit for automated acceptance testing.

Positron provides an instrumentation and some support classes to help writing acceptance tests. It is provided as a jar that gets bundled with your application. Acceptance tests are written in junit, extending a custom base class.

http://code.google.com/p/android-positron/

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DoubleSkill v0.1 (PPC Application)

DoubleSkill is a simple and brain-damaging game – You have to control, at the same stylus, the bottom bar and the top ‘raquette’… Use the Stylus or the Pad to do so. If one of the 2 balls falls, it’s game over!

http://www.xflib.net/index.php?action=games&name=DoubleSkill

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Shift v1.06 (PPC Application)

Shift is a dynamic puzzle game that doesn’t require the stylus to play, making it ideal for quick games in the metro or the bus.

Form groups of 3 or more blocks with the same color and they will disappear.

Changes:

– Bigger smartphone screen size (now hides taskbar)
– Fixed taskbar bug on smartphones
– Rotated keys to work better on 320×240 smartphones
– Added ‘Back’ key to exit when playing

http://www.xflib.net/index.php?action=games&name=Shift

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SMSAdvance v2.3 (Master System emu for GBA)

FluBBa has released an updated version of his Master System emulator SMSAdvance for Gameboy Advance. The author just fixed a small bug with the new VRAM copy

http://www.ndsretro.com/

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PSP-Maps v0.7 (PSP Application)

This program is not using the Google Maps API (except for address search), it is retrieving the images directly.

Changes:

added Windows version to the release
added Google Maps and Yahoo Maps! hybrid views
added Virtual Earth hill view
added a list of available views in the menu
new icon and screenshot
joystick should be less sensitive and more precise
added optional on-screen informations (lat/lon/zoom/view)
geocoding now uses maps.google.com (and not .fr)
load balancing between Google Maps servers
menu updated (smaller font, nicer coding)
readme file was updated

http://royale.zerezo.com/psp/

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Untangle (GP2x Game)

Untangle the dots so that none of the lines cross.

Release notes:

Hopefully the first of many games from this excellent puzzle collection. Untangle the dots so that none of the lines cross.

This was a port of the SVN version r7703 for which I (Ledow) had to write an entire SDL frontend. It now works on the GP2X, as do many of the games, but I need people to test with this one! F-200 users, USB mouse users especially because it *could* work on the touchscreen but I don’t know.

Even so, I have another 10 or so games approaching release for GP2X, waiting for feedback on this.

A simple game to start you off.

Note that this port isn’t affiliated with Simon Tatham himself, I’m just using his puzzle code. So credit for puzzle and framework to him, credits to SDL conversion and GP2X port to me! 🙂 Enjoy!

Discussion thread: http://www.gp32x.com/board/index.php?showtopic=41293&view=findpost&p=597201

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2526

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Picodrive v1.40 (Genesis emu for GP2x)

Notaz has updated his Genesis/Megadrive + Sega CD emulator for GP2x.

The main features of this release are
1) SVP (Sega Virtua Processor) support for Virtua Racing at playable speeds (often fullspeed).
2) Greatly improved streaming for Sega CD games. Read-ahead buffer must be disabled for this to work.

Other than that there are the following changes:

Added support for SVP (Sega Virtua Processor) to emulate Virtua Racing, wrote ARM recompiler and some HLE code for VR. Credits to Exophase and Rokas for various ideas.
Changed config file format, files are now human-readable. Game specific configs are now held in single file (but old game config files are still read when new one is missing).
Fixed a bug where some key combos didn’t work as expected.
Fixed a regression in renderer (some graphic glitches in rare cases).
Adjusted fast renderer to work with more games, including VR.
Fixed a problem where SegaCD RAM cart data was getting lost on reset.
Greatly reduced SegaCD FMV game slowdowns by disabling read-ahead in the Linux kernel and C library (thanks to Rokas and Exophase for ideas again). Be sure to keep “ReadAhead buffer” OFF to avoid slowdowns.
PicoDrive now comes with a game config file for some games which need special settings, so they should now work out-of-the-box. More games will be added with later updates.
Files now can be deleted by pressing A+SELECT in the file browser.

The source code should be out soon.

http://www.gp32x.com/board/index.php?showtopic=41283&view=findpost&p=597107

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Oldplay v1.33 (GP2x Application)

Micket has updated Oldplay for GP2x. Oldplay plays plenty of older but also news audio formats. You may consult the readme.txt for a full feature list.

Changes:

* Fixed bug where volume was not changed until song was playing
* Increased max volume (per request). The difference between low and high is now
VERY large. Hopefully everyone will be satisfied.
* Mods are back at stereo again (per request). Since there is a stereo-mix feature
those who want mono should use that.
* Turning off the screen might work on F200 now

http://www.gp32x.com/board/index.php?showtopic=41276&view=findpost&p=597007

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Tone Toy 2008 (A2600 Application)

This is a program that lets you play with sounds and sound effects using loops. It can simply be used as a toy or you can use it to think up possible new sound effects for your games.

http://www.atariage.com/forums/index.php?showtopic=123441

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