News
Cleveland Rapid Transit Map (NDS misc)

Release notes from qw3rky:

Recently, I went out to Cleveland, Ohio for an internship. The most convenient way to get to work was to take the rapid train into downtown. Being a white kid from the suburbs, I wasn’t all that familiar with public transportation, but I resolved to make use of it the best I could. To help myself learn the routes and timings of the trains and buses, I made a little map for my DS which I could consult whenever I was feeling lost.

I cleaned up the code, ported the graphics functionality to use the cool new uLib library from Brunni, and I’m releasing it here. You can scroll around a map of the Cleveland RTA, and then you can click on train stops to see when the next few trains are coming.

I realize the utility of this is limited to the few people who live in the Upper Midwestern United States, but it was a helpful little app for me, and maybe someone else will find it useful too.

Controls:
* d-pad scrolls map
* stylus clicks on train stops and shows schedule, press any button to return to map view

http://forum.gbadev.org/viewtopic.php?t=15285

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Chip8me v1.0 (Chip8 emu for NDS)

ETkoala updated his Chip8 emulator for Nintendo DS. Most importants updates are: SCHIP games are now playable and added directories support to GUI browsing.

Changes:

-CPU: Added SCHIP support
-CPU: Fixed SP (it was skipping the first one)
-CPU: RND opcode fixed (fixes VBRIX bugs)
-CPU: LD Vx, K (Wait for keypress) fixed
-GUI: Added directory support
-GUI: Added file-sorting
-GUI: Long names are now short when displaying
-Misc: Fixed some memory overflows
-Misc: fixed some debugging problems
-Misc: Added auto-zoom (fit to screen, schip has different resolution)
-Misc: Added ‘reset to default’ option
-Misc: Added few options (‘reset to default’ and ‘save and continue’)
-Others: some minor fixes.

http://forum.gbadev.org/viewtopic.php?t=15280

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Gameboy and Gameboy Color Archive (GBC misc)

kedo managed to reupload 99% of the old PDRoms Archive to the new system we are currently using, this means the Gameboy Archive is fully back!

Content:

Gameboy All Files (340)
Gameboy Games (233)
Gameboy Demos (94)
Gameboy Techdemos (6)
Gameboy Applications (1)
Gameboy Miscellaneous (6)

Most games are are available for download, while some had to be locked, specially the once bearing the name “Tetris” 1:1 in the title. The “Tetris Company” is quite agressive against trademark abuse, so we had to take this step.

Now go and enjoy the GB/GBC Archive with many homebrew pearls, which were released the past years.

In behalf of our visitors, many thanks to kedo for his effort uploading the files and making plenty of screenshots! It was for sure a time taking task.

http://pdroms.de/files/gameboy/

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PALib Homepage back online (NDS misc)

After some days of downtime, the PALib homepage and it’s subpages such as the forum, are back online.

PALib is a programing library for Nintendo DS.

http://forum.palib.info/

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Lucky Slot DS v0.3 (NDS Game)

cid2mizard has updated his Slot Machine game “Lucky Slot”.

http://cid2mizard.dev-fr.org/p3903/2008-03-28-lucky-slot-ds-v0-3.html

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sliDeS v1.1 (NDS Application)

sliDeS is a picture display/slideshow application for Nintendo DS and has recieved an update a while ago.

http://carcas42.free.fr/HomebrewsDS/index.php5?currentSection=2¤tHB=0

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Mot Mot Motus v0.9 (NDS Game)

Mot Mot Motus has been updated and got a major graphics facelift. The game itself is in french language.

http://www.dev-fr.org/vos-news/(nds)-mot-mot-motus-v0-7/

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Adhoc Messenger v2.0 (PSP Application)

Adhoc Messenger allows the user to send messages through the PSP’s adhoc connection to another PSP.

Changes:

– changed colours
– added session name entry screen
– added main menu
– added more options in adhoc mode
– added an in adhoc mode messaging menu
– message box scrolling
– save message history

http://forums.qj.net/showthread.php?t=137764

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Chipmunk Physics Demo PSP v1.0 (PSP misc)

This is a port of the Chipmunk Physics ( http://wiki.slembcke.net/main/published/Chipmunk ) by Slembcke including the demonstrations that come with it to the PSP. For graphics and user input the JGE++ Engine by Dr. Watson has been used.

Thanks to MK2k for the news.

http://www.mk2k.net/serendipity/index.php?/archives/11-Chipmunk-Physics-Demo-PSP.html

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Astroid Escape v1.0 (PSP Game)

klinkdawg just released a new game called Astroid Escape. The point of the game is to make it through the levels avoiding all of the floating astroids.

http://forums.qj.net/showthread.php?t=137720

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