News
fackue released a new port of Wolfenstein 3D for Dreamcast.
Further information:
I figure with the release of openTyrian I’d go ahead to release what I have thus far.
This is the first release of a the newest Wolfenstein 3D port, Wolf4SDLDC.
VMU code is based on c99koder’s DreamZZT and OneThirty8’s sdlWolf.
Credits goto Antioch for the LCD graphics.
It currently features:
– Sound
– Controller
– Keyboard
– Saves
Controls are:
Dpad – movement
A – shoot
B – strafe
X – open
Y – run
Bugs:
Figure ’em out
Due to German law we can not post further information on this (the game is still banned).
Thanks to http://www.dcemu.co.uk for the news.
hotrocker and spike021 updated “Small Game”, which is a small physics game.
_(PSP_Game).jpg)
Changes:
After a certain score is obtained(We will let you find that out for yourself) you will start to add health for every kill made.
http://forums.qj.net/showthread.php?t=136282
dragula96 updated his Tetris game “TetriAbetes”.
http://forums.qj.net/showthread.php?t=136294
What’s it? It is an Alternative VSHMenu that has ALL same functions of the M33 VshMenu and other utilities such as the possibility to change the background color, to power off and to sleep the console, to activate and to disactivate M33 VshMenu from dashboard or to make screenshot of XMB!
Changes:
-Added German, Italian and French translations.
-Added a tool to flash the plugin in Flash0 (so you can free a space for a new plugin in your PSP!).
http://forums.qj.net/showthread.php?t=136303
sakya released a fourth alpha of his upcomming audio format player LightMP3.
http://forums.qj.net/showthread.php?t=134931
Added Mar 5, 2008, Under:
GP2x
Termula2x is a UNIX terminal emulator for GP2X, including vi text editor. It supports background images.
Release notes from canavar:
hi,
here is termula2x 0.1.2. it now uses selector v1.3b1 with touchscreen support and includes some bugfixes.
i currently have one gp2x f-100 running open2x on it. so i need testing on f-100 using fw2,fw3 and f-200.
thanks…
http://www.gp32x.com/board/index.php?showtopic=40894
Do you remember the two farting guys “Terrance & Phillip” from South Park? Now those two guys have their very own computergame on the Atari 2600 platform.
_(A2600_Game).png)
Release notes:
Added 2 new screens and the ability to go backwards.
http://www.atariage.com/forums/index.php?showtopic=121915
OpenTyrian is a port of the classic DOS game Tyrian to C using SDL, so it can run cross-platform without DOSBox. The developers have been given a copy of the original Turbo Pascal source to look at but not redistribute. The ‘Classic’ port is a direct port with minimal changes and will serve as a freely-distributable reference implementation thereafter.
_(DC_Game_Port).jpg)
indiket now ported this nice piece of work to the Dreamcast!
Release notes:
Hi,
I just have ported OpenTyrian to Dreamcast, and here I publish my first “alpha” version.
OpenTyrian 0.1 DC (alpha)
– From svn revision 719 classic.
– Game is “playable”, I think it goes a little slow.
– Pad, mouse and keyboard should work.
Known problems:
– Instructions section doesn’t work and produce a crash…
– Sound and music work, but also they play badly. It would be great to implement an optimized sound routine (like gp2x version). Any ideas?
– Load and save doesn’t work yet (have to implement vmu routines).
Controls:
– Analogic or digital stick to move spaceship.
– Start: Like enter button
– A: Fire
– X: Fires left secondary weapon.
– B: Fires two secondary weapons.
– L: Like escape button
Files:
Source font: http://iberdc.dreamcast.es/ports/opentyrian/openTyrianDC01.zip
Bin file: http://iberdc.dreamcast.es/ports/opentyrian/openTyrianDCbin.zip
Cdi autoboot: http://iberdc.dreamcast.es/ports/opentyrian/openTyrianDCcdi.zip
Update 1: KOS (the environment where I work for the dreamcast), has a bug that crashes when it does a free(NULL). It’s a problem of KOS and it only afects to dreamcast.
PD: Sorry for my bad english 😛
Thanks to http://www.dcemu.co.uk for the news.
http://tyrian2k.proboards23.com/?action=display&board=opentyriangeneral&thread=1203872312
Added Mar 4, 2008, Under:
GP2x
Here comes a help request from the Giana’s Return team. It seems they have problems with their GFX guru.
Quote:
Dear visitors,
We want to keep it short – we need a Pixel Graphics Artist for Giana’s Return to get things finished. We can not pay anything, we can only offer you fame (aka credits) and donations shares (if there will be any). Please keep in mind that this project is HOBBY & FUN for the team, nevertheless we want to see it in good condition and fully finished the next few weeks.
Your job would be:
* Cleaning Pixel Graphics
* Drawing minor objects
* Adjusting GFX Sets to match a theme
* Able to deal with color limitations
As the engine is already done, you wont have too much freedom (but a bit).
If you want to help, please write an email to the project organizer at shahzad(DOT)sahaib(AT)web(DOT)de – preferable with some sample work, or a link with sample work.
Thanks a lot!
http://www.gianas-return.de/?p=130
Rainbow Sprite Wars is a 2D sprite-based shooter.
Changes:
* fewer enemies (2 + 2 + 16)
* larger turning radius for player (can’t reverse on a dime anymore, so watch out!)
* drag-shooting: hold L or R and drag to shoot; release and drag to drive
Release thread: http://forum.gbadev.org/viewtopic.php?t=15038
http://www.geocities.com/theoxylo/rsw-download.html
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