News
Knight Lore v1.02 (GP2x Game)

Explore a castle with 130 rooms looking for objects that you must take to the wizard ( if you can find him ) to cure you of a dreadful affliction. You turn into a wolf every night. Your task is hindered by a variety of traps and obstructions. There is a time limit within which you must collect 14 of the 28 objects scattered about the castle. There are also 4 extra lives to collect.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2255

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DS BASIC v2.0 DLDI (NDS misc)

Basic DS is a basic variant for the Nintendo DS.

Thanks to http://www.dev-fr.org for the news.

http://forum.gbadev.org/viewtopic.php?t=9575&postdays=0&postorder=asc&start=30

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Custom Ship Shooter DS v0.1 (NDS Game)

Custom Ship Shooter DS is an early shooter game for the NDS.

http://www.playeradvance.org/forum/showthread.php?t=9681

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PSX4GP2x (19-07-2007) (PSX emu for GP2x)

A new release of PSX4ALL for the GP2X, known as PSX4GP2x, has been released. Now at build 071907, it brings large performance increases, maintains memory card support, and adds more stability.

http://zodttd.com/?p=26

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Yet Another Tetris Clone (20-07-2007) (PSP Game)

khai_khai,has updated his homebrew Tetris clone for the PSP.

Changelog:

– Fixes a display bug
– Incorporates high scores.

http://www.dcemu.co.uk/vbulletin/showthread.php?t=69157

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Colors v1.03 (NDS Application)

Colors! is a simplistic digital painting application for Nintendo DS that is inspired by painting-techniques using Wacom boards in Photoshop or Painter.

Current features
Plain circle brush where pressure controls opacity
512×384 image resolution with 1 stage zoom
Replay the whole painting process of an image
Hue-circle and luminance/saturation-triangle style palette
Simple Load/Save support

http://www.collectingsmiles.com/colors/

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BlockSnake (PSP Game)

BlockSnake by JaSo PsP is a well known “Snake” game. The speed increases by time, a highscore table is available.

http://forums.qj.net/f-psp-development-forum-11/t-release-blocksnake-by-jaso-psp-115086.html

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PSPIRC v1.0.1 (PSP Application)

PSPIRC is a basic IRC client for the PSP (see Internet Relay Chat). This first release has the following main features :

– IR keyboard support
– Danzeff virtual keyboard for all text input
– Profiles to store Login/IRC servers datas
– Save log files

It is mainly based on the IRC engine written by Danzel, and the user interface i wrote for PSPSSH. The IR keyboard support is based on the work of Harald Fielker
(author of the PSP IR Keyboard Library). This software is distributed under GNU V2 License, see GPLV2.txt file for all details and information about it. It has been developed on linux for Firmware 1.5 and 3.40-OE, and for the IR keyboard part it has been tested using a Targus Universal IR Wireless keyboard.

http://zx81.zx81.free.fr/serendipity/index.php?/archives/203-guid.html

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Space Patrol – Teaser Edition (IntelliVision Game)

Space Patrol: Teaser Edition offers a glimpse at the upcoming release of Joe Zbiciak’s second complete game, Space Patrol.

This edition is fully playable, and offers a generous sampling of the complete game. The teaser edition, however, contains only a portion (Checkpoints A through J) of the 8 wonderful courses that David Harley designed. This release still offers a wide range of skill levels, and Arnauld Chevallier’s excellent score.

http://spatula-city.org/~im14u2c/intv/spteaser/

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Intellivision Programming Contest 2007 (IntelliVision misc)

Joe Zbiciak is holding an IntelliVision Coding Competition. Deadline is 1st November 2007.

Rules:

* The game must be no larger than 16K 16-bit words. Games are not constrained to 10-bit wide ROM. They can use the full 16-bit width.
* The game must fit the $5000-$6FFF, $D000-$DFFF, $F000-$FFFF standard 16K-word memory map.
* The game must not require additional RAM beyond what is available in the Intellivision.
* The game must play as intended on an unexpanded Intellivision, Intellivision II, and Sears Super Video Arcade with minimal glitches. Note that the game may make use of the ECS and/or Intellivoice to enhance game play as long as these peripherals are not required for proper play. For example, Space Patrol has enhanced sound and music when the ECS is present.
* The game should play flawlessly in jzIntv. If you have issues getting your game to play correctly, hop on INTVPROG and ask questions! We’re friendly. We don’t bite. 🙂
* The game may make use of any previously existing code out there that the author has license to use. For instance, the example code included with SDK-1600 is available to all under the GNU GPL. No sense re-inventing the wheel for no good reason.
* All entries must be received by November 1st, 2007. Judging will take place during the month of November, with results posted by December 1st.
* All entries must be sent to Joe Zbiciak at this address: intvnut at gmail dot com.
* Entrants grant Joe Zbiciak permission to make binary versions of all entries available for download on the web.
* Entrants grant Joe Zbiciak permission to produce a small number of physical copies (cartridges) of the game for the purpose of issuing the contest prizes, as defined in the Prizes section.
* Joe Zbiciak reserves the right to adjust these rules as necessary, and/or cancel or extend the contest based on number of entries received.

Prizes
First prize is $100. Second prize is $50. First and second prize winners also will receive a physical copy of the top two games on a multicart. If I do announce runners up, they too will receive cartridges and all announced winning and runner-up titles will be on the multicart.

Oliver Puschatzki has donated three of his NTSC composite mods as prizes for this contest! These will be awarded to the top entries in addition to the cash prizes and cartridges.

http://spatula-city.org/~im14u2c/intv/contest-2007/

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