News
EFCS2X v0.1 (Chip8 emu for GP2x)

Tharos released version 0.1 of his Chip8 emulator EFCS2X for the GP2x. Thanks to GP2x.de for the news.

Version 0.1 allows to map the controlls different for each Chip8 game (as Chip8 has often a very strang keymapping). Have a look at the readme.txt and the keymappings files which explain how to do own keymappings.

http://portal.tharos-online.de/

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WiFi Transfer v0.9 (NDS Application)

WiFi Transfer allows you to transfer a file from a computer server (the server application is written in java) to the DS and execute the application straight away. New, now with source code!!! This has been tested only on the GBAMP, but it should work on some flashcards and M3 too (it’s using Chrism’s CF driver).

  • The *source code* is distributed – The paths are all relative to the directory and Sgstair’s lib is included so it should be easy to compile. All you need is the latest DevKitPro NOTE: No spaces in the path to the source…
  • New app, wific2, (execute for GBAMP only) downloads and executes the file named test.nds from the server, without all the setting screen (using the ones saved from wific), for fast testing during development
  • Some important bugfixes:- The discovery code was wrong, this time server discovery sould work better. – The settings sometimes were not put in the wifi, so you could not (at times) interact with the server. So the ‘I can’t get the list of file’ bug (at least in some occasions)
  • Poversaving – close the DS goes in standby – you can turn off the upper screen by pressing select at the main menu
  • The java server now has commandline: java -jar server.jar [directory] [-port portNumber] [-delay sendDelay]
  • http://bafio.drunkencoders.com/

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    Prometheus (GBA Game)

    Image provided by: UnknownMaato released his adventure/rpg style game which he has coded a while ago to the public. You can download it from gbadev.orghttp://www.gbadev.org/index.php?ID=575

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    PLynx v0.2b (Atari Lynx emu for PSP)

    PLynx is another Atari Lynx emulator based upon the Handy sources, which is an open source Atari Lynx emulator. Features:

  • Atari Lynx emulation
  • Bad sound support 🙂
  • Save/Load emulator state
  • Change the PSP CPU/Bus clocks
  • In the future, PLynx plans on adding speed improvements, better sound support, better screen extrapolation, and zip support.
  • http://dl.qj.net/…

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    Penny Arcade Viewer (PSP Lua Application)

    AkumaATR has released a comic reader optimized to view/access the comics on http://www.penny-arcade.com/comic Here are the details:

    =================================Penny Arcade Viewer for PSP (Lua)=================================1. Instructionsa) Have a proper infrastructure network connection set up andworking. The application uses the first connection (just likethe Lua WiFi example it’s based on). In the event that you haveconnection issues, note that I’ve heard that setting the powersave settings for WLAN to off can increase the speed/reliabilityof connections (for homebrew), but I am unsure as to the truth ofthis.b) Create the folder”PSPPHOTOPenny Arcade”on an insertedmemory card. This folder is needed for one required cache file(the last comic viewed) as well as any other comics you’vedecided to save (which can then be viewed offline from the PSPphoto viewing software).c) If you are a fan of Penny Arcade, this viewer, or just beinga decent human-being, consider donating to Penny Arcade’s (ofwhich I have no affiliation) Child’s Play charity drive athttp://www.childsplaycharity.org2. Controlssquare – change viewing model trigger – previous comicr trigger – next comicstart – hop back to the very first Penny Arcade comic avail.circle – save currently displayed comic (image) to memory cardfor offline viewing from the PSP photo viewer (note thatthere will always be at least one image in the”PSPPHOTOPenny Arcade”folder as caching the latestcomic viewed is required)WHEN IN THE SECOND VIEWING MODE ONLY (original/unscaled):analog stick – move selection box (fast/low-precision)d-pad – move selection box (slow/high-precision)x – update viewing area to the area designated by theselection box3. Known Issues/ThoughtsSometimes the application will lock up when trying to connectto the network to download the latest comic (this appears to bea Lua issue). After this is fixed, I’ll release an update. Notethat once you have downloaded the latest comic (have a successfulconnection with the router/etc. going) you should be able to readas many prior comics as you want withoutissue.I would have liked to have had a viewing mode in which the PSP ismeant to be oriented sideways, but that, as well as a few otherviewing modes I was experimenting with, turned out to be morework than they were worth.Thanks/shouts to Skylark, Niacin, Shine, Nevyn, and Lumo. Thanks toGabe and Tycho at Penny Arcade for providing the great content.

    http://dl.qj.net/…

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    GNGNeo2x v0.6.6a (NeoGeo emu for GP2x)

    GNGNeo2x has been updated and now supports the game”Samurai Shodown”in a better way. This compatibility increase might affect other games too.

    http://www.gp32spain.com/foros/showthread.php?t=26615

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    FCE Ultra GP2X v0.1 (NES emu for GP2x)

    Thix is an attempt to port FCE Ultra (NES emulator) to the GP2x. It’s in alpha stage and not useable yet.

    http://izik.se/gp2x/

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    Beats of Rage v0.05 (GP2x Game Port)

    canula has released a new version of his Beats of Rage port for the GP2x. This version adds sounds, but with slight glitches which will be fixed by next week.http://www.gp32spain.com/foros/showthread.php?t=26618

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    GP2xMESS v0.6 Alpha (Multiple emus for GP2x)

    GP2xMESS is a port of MESS (Multiple Emulator Super System) to the GP2x. The port is based on the xMESS v0.102 sources.

    01/11/06 – 0.6-alpha

  • Added a .cfg for ti99_4a mapping the ‘1’ and ‘2’ keys These can be remapped by the user. cfgs/ti99_4a.cfg
  • Removed .gpe from gp2xmess invocation in driver gpes. Also added sync calls to ensure users’ cfg files are stored to disk. This is only done after gp2xmess exits. gpes/ti_99_4a.gpe gpes/a2600.gpe gpes/a7800.gpe gpes/coleco.gpe
  • Removed logic testing for scroll lock press. This will be backed out once a virtual keyboard is implemented. This allows for modality. Hitting esc in this mode will exit the emulator whereas when turned on it won’t and will be sent to the emulated system. mess/mesintrf.c
  • Removed .gpe extension from gp2xmess executable to keep users from selecting and running it.makefile.gp2x gp2x/gp2x.mak
  • Added apple2 driver and ti99/4a drivers mess/system.c
  • Added apple2 and ti99/4a objs/cpus/sound chips to makefile so I can test them. To support the apple driver means a significant amount of effort to the video system which I’m working on. xmess doesn’t seem to support scaling an image down. The default resolution for the apple II series is 560×192 which is double hi-res. The gp2x is only 320×240. I’m working on the video changes in a new file which will be migrated over. gp2x/gp2x_mess.mak gp2x/gp2x_vid.c.new +
  • Added block in driver definitions for gp2x so that I can add single drivers @ a time. TINY supports 1 driver. This log is inside of the TINY macro area. mess/system.c
  • * #ifdef’ed out keyboard handling in fs dlg to only be present for __GP2X_HOST__. Cut down on binary size a little bit. gp2x/gp2x_fs_dlg.c
  • Added volume control using the gp2x volume buttons. The volume down button doesn’t register down events only up in SDL at the moment. So all that can be done is increase the volume. I’m looking into this. gp2x/gp2x_snd.c + gp2x/gp2x_snd.h + gp2x/gp2x_joy.h
  • Added #defines for xmess indexes for gp2x buttons. gp2x/gp2x_joy.h
  • The tiny makefile seemed to have older core mess obj definitions. Copied the core obj defs from the main mess makefile to the tiny one. Binary size is now a little over 3M. It has all of mess’ support stuff in there, most of which is currently unused. gp2x/gp2x_mess.mak
  • Migrated the ‘tiny’ makefile into the gp2x dir replacing the full build for mess makefile. This will slow down build times and vastly decrease binary size. From this point on only drivers I’ve tested will be in the binary. gp2x/gp2x_mess.mak
  • The file selection dialog now starts in the directory that the gp2xmess binary is started in.
  • http://users.adelphia.net/~bsturk/gp2x.html

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    Noiz2Sa v2 (GP2x Game Port)

    hc232 had updated his port of the abstract shooter Noiz2Sa.http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,1106

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