News
Waimanu Daring Slides (Waimanu DS) v1.00 (NDS Game)

Evil alien jellies, the Wekas, have arrived to Earth. Their plan is to colonize our planet and subdue every form of life on it. But Waimanu, beside being only a little blue penguin, will fight the Wekas for the freedom of Earth inhabitants.

Waimanu can push blocks and make them slide, and sliding blocks can squash Wekas between them. He can also destroy blocks if they cannot be pushed, for instance if they’re already against to a wall or if there’s another block behind them, but also Wekas can destroy blocks whenever they want, and try to reach our hero.

The field borders can be also hit by Waimanu and they will vibrate for a second, stunning each Weka that is leaning to it. A stunned Weka can be eliminated simply by touching it, but beware because they recover consciousness quite fast!

Finally, blocks containing hidden Wekas are highlighted at the beginning of each level, and they can be destroyed before they deliver the alien life form.

Each level contains a different number of blocks and a different number of Wekas, but you’ve got a fixed amount of seconds (75 or 50, depending on difficulty level EASY/HARD that you selected when you started the game) to eliminate them, of they’ll become faster and will eventually catch you easily, or they’ll try to escape before you could eliminate them all, if only one Weka is left.

Points are awarded for every second saved when you completely wipe Wekas from a level. Then 400 points are awarded for each Weka that is eliminated, and extra points are awarded when more that one Weka is squashed with the same sliding block.

A small amount of points, 30, are awarded also for each destroyed block, and much more points are awarded for lining up all the three special ‘Diamond’ blocks (which are deployed in each level, they’re also completely indestructible): if they line up against a wall, you’ll be awarded 5,000 points, or 10,000 points if you’re able to line them up with at least one of them not touching any wall.

Thanks to http://www.nintendomax.com/viewtopic.php?t=12787&f=19 for the news.

http://disjointedstudio.blogspot.com/

By with 0 comments
RockBot v0.1 (RC 1) (PS2 Game)

RockBot is supposed to become a multi-platform action game and borrows elements from Capcom’s Megaman.

http://rockbot.upperland.net/

By with 0 comments
RockBot v0.1 (RC 1) (Dingoo Linux Game)

RockBot is supposed to become a multi-platform action game and borrows elements from Capcom’s Megaman.

http://rockbot.upperland.net/

By with 0 comments
DinGear v1.4 (Master System emu for Dingoo)

Dingear is a Sega Master System/Game Gear/SG-1000 emulator based on a heavily modified SMSplus engine specifically crafted for the Dingoo A320 console.

Changes:

– Rewrote the LCD driving code in a more flexible way
hopefully this should make it more compatible with a fair amount of consoles.
– User can now set the running LCD frequency (50/60hz).
– Volume & frequency are now saved in preferences file.
– Reset menu command now performs a hard reset.

http://boards.dingoonity.org/dingoo-development/dingear-v1-0/45/

By with 0 comments
uZX v0.1 (Spectrum emu for Dingoo Linux)

uZX for Dingux is a Spectrum 48, 128, +2, +3 emulator. This emulator is based and or inspired on: fZX32, ASpectrum, GP2Xpectrum, FUSE + libspectrum.

http://boards.dingoonity.org/dingux-releases/uzx-0-1-xmas-preview-dingoo/

By with 0 comments
Snes9x4D (27-12-2010) (SNES emu for Dingoo Linux)

Snes9x4D is a port of SNES9x to Dingux.

Changes:

-Transparency Option added (if switched off) + ~35% Speed
-some small bugs fixed
-CHEAT (*.cht files) support added
*put a *.cht files for your ROMs into the SRAM Folder “.snes96_snapshots”
-Bugfixes and Menu fixes
-Soundbug when quitting removed

http://boards.dingoonity.org/dingux-releases/snes9x4d-%28for-dingux%29-v20100330/

By with 0 comments
Newo Shooter v0.1 (Wii Game)

Newo Shooter is a rail shooter in a third-person and first-person 3D perspective. The player must navigate his spacecraft, through environments while various enemies (spaceships, robots, creatures, etc.) attack him. Enemies drop various power-ups (free lives, 50% health, weapon upgrades, shields) to help the player. The player receives a score on each level based on how many enemies destroyed. At the end of each level there is a boss that the player must defeat before progressing to the next level.

http://wiibrew.org/wiki/User:Owen/Newo_Shooter

By with 0 comments
Drunken Coders Winter Game Programming Competition 2010 (GC misc)

Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.

Rules:

* Original content (Satire will be considered fair use).
* All entries must run on hardware, the hardware being one of:
o Nintendo DS
o Nintendo Gameboy Advance
o Nintendo Wii or Gamecube (seperately judged!)
* Multiple entries are encouraged but only one prize will be awarded to any individual / group.
* You are of course welcome to work in teams and split your prize how you see fit.
* No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
* Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder “art”.
* Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
* Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline

Deadline is March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world)!

http://drunkencoders.com/

By with 0 comments
Drunken Coders Winter Game Programming Competition 2010 (Wii misc)

Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.

Rules:

* Original content (Satire will be considered fair use).
* All entries must run on hardware, the hardware being one of:
o Nintendo DS
o Nintendo Gameboy Advance
o Nintendo Wii or Gamecube (seperately judged!)
* Multiple entries are encouraged but only one prize will be awarded to any individual / group.
* You are of course welcome to work in teams and split your prize how you see fit.
* No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
* Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder “art”.
* Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
* Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline

Deadline is March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world)!

http://drunkencoders.com/

By with 0 comments
Drunken Coders Winter Game Programming Competition 2010 (GBA misc)

Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.

Rules:

* Original content (Satire will be considered fair use).
* All entries must run on hardware, the hardware being one of:
o Nintendo DS
o Nintendo Gameboy Advance
o Nintendo Wii or Gamecube (seperately judged!)
* Multiple entries are encouraged but only one prize will be awarded to any individual / group.
* You are of course welcome to work in teams and split your prize how you see fit.
* No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
* Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder “art”.
* Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
* Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline

Deadline is March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world)!

http://drunkencoders.com/

By with 0 comments