News
Added Dec 8, 2009, Under:
Wii
A port of the client component of the original QuakeWorld engine to the Nintendo Wii, compiled using devkitPPC / libogc.
The engine is a feature-complete implementation of the QuakeWorld 2.40 engine. Unlike Q1Rev, there are LOTS of servers around the world that are able to accept this engine as a client for netplay. Be aware, however, that some of them might need a modified version of the communications protocol. Experiment with as much servers as you want in order to get the desired results.
Changes:
* Improved Wii Remote handling (since Q1Rev Release 1). More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
* New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard.
* Support for the standard Gamecube controller.
* Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
* The engine can be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console (an improvement since Q1Rev R1).
* Experimental, untested support for USB keyboard & mouse.
News Source: http://wiibrew.org/wiki/QWRev
http://dsotaku.drunkencoders.com/QWRev/QWRev.html
Added Dec 8, 2009, Under:
Wii
A port of the original Quake engine to the Nintendo Wii, compiled using devkitPPC / libogc.
The engine is feature-complete, with sound & network play. In that regard, it can be considered as a “unmodified” NetQuake client. Unfortunately, there are next to no servers that let you use unmodified NetQuake clients (as of this release, lab.ihoc.net is still active).
Changes:
* Improved Wii Remote handling. More stable, and more sensitive. A small wrist movement goes a long way. Adjust the sensitivity level with the new “Wii Remote speed” option, next to “Mouse speed” in Options in the Main Menu.
* New On-Screen Keyboard, with access to most (if not all) keys of the US keyboard. Replaces the old, defective input method in use in Release 1.
* Support for the standard Gamecube controller.
* Switching to “big stack” in key points in the code, allow for more stable, more smooth movement in the engine.
* The engine can now be started from either the SD card slot in front of the Wii, or an USB memory stick plugged in any of the USB ports in the back of the console.
* Experimental, untested support for USB keyboard & mouse.
News Source: http://wiibrew.org/wiki/Q1Rev
http://dsotaku.drunkencoders.com/Q1Rev/Q1Rev.html
maRk2512 updated his game QuirkDS, which he now calls “PuzzleBoy”. It’s a remake of the old GameBoy game “Kwirk, A-mazing tater”.
_(nds_game).gif)
As the game’s official page at the paLIB boards is not functional at the moment, maRk2512 has chosen to stay with PDRoms for a while. If you post this news on your page, please mention it’s source as it should be!
Release notes:
– Changed name from QuirkDS to PuzzleBoy
– Added endsequence
– Added music for main menue
– Added SFX during game
– Added oldschool cracktro
– Added new player sprites
– Added five new languages (French, Spanish, Italian, Dutch, Swedish)
– All maps from Kwirk, A-mazing Tater and PC-Engine Puzzle Boy included! (136!)
– …many small bug-fixes!
http://pdroms.de/files/2277/
atari2600land has updated his single and two player simultaneous play variant of a very well known russian block game. The game was previously known as “Tetris”.
Release notes:
Here, see if it does that now.
http://www.atariage.com/forums/topic/153710-2600tris/page__st__50
Qarl and Soulless released a DJ Mixer for the PlayStation Portable.
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Features:
MP3 File Browser
Load two simultaneous tracks (one in each plate)
Individual volume control for each track
Crossfader
Control playback for each track individually: Play/Pause and Stop
Visual indicators
Themeable interface
Replaceable sound effects: wav format @ 1411kbs
Thanks to http://www.tehskeen.com/forums/showthread.php?threadid=16876 for the news.
http://psp-ita.com/?module=news&id=34578
Added Dec 7, 2009, Under:
Wii
Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for Wii and GameCube based on VBA-M.
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Changes:
* Save state corruption issues fixed
Thanks to http://www.nintendomax.com/index.php?topic_id=10970&format=news for the news.
http://code.google.com/p/vba-wii/
A stand-alone, light-weight application that accesses the BBC iPlayer, ITV Player, Hulu, Five On Demand and MSN Video services directly – eliminating the requirement for a (flash-enabled) mobile browser. Works with any QVGA, VGA or WVGA device running Windows Mobile Professional (Pocket PC) 6.0 or higher
Changes:
v1.090
* Media player configuration now mandatory
* “Downloads” media type added to the configuration list
* Fixed iPlayer logos for QVGA devices
* Improved BBC Live TV / Radio thumbnails
* Various other minor updates
http://forum.xda-developers.com/showthread.php?t=501131
Sonic Rumble is a collection of minigames for the Nintendo DS featuring Sega’s mascot Sonic.
_(nds_lua_games).png)
http://microlua.xooit.fr/t471-Sonic-Rumble.htm
Touch On The Beat Baby – simply play the piano accordingly and score!
_(nds_lua_game).PNG)
http://microlua.xooit.fr/t470-Touch-On-The-Beat-Baby.htm
musicBox is a simple “baby toy” for Nintendo DS. You’ll see three vertical large stripes with an animal in it. If you touch the desired animal it’s according sound/noise will be played.
_(nds_misc).JPG)
http://dsgamemaker.com/forum/viewtopic.php?f=28&t=3039
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