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mGBA v0.5.2 (GBA emu for 3DS)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
* All: Fix fullscreen config option being ignored
* ARM7: PSR mode bits should not get sign extended
* GB: Fix audio not being deinitialized
* GB: Fix crash when masking savedata
* GB: Properly initialize sramRealVf variable
* GB Audio: Fix serialization of channel 3 and NR52 properties
* GB Audio: Reset envelope timer when reseting sound channel
* GB MBC: Fix SRAM dangling pointer with RTC games
* GB MBC: Fix initializing MBC when no ROM is loaded
* GB Memory: Fix patching ROM bank 0
* GB Memory: Fix starting HDMAs during mode 0
* GB Memory: Fix HDMA5 value after DMA completes
* GB Video: Initialize LCDC in renderer
* GB Video: Hblank IRQs should mask LYC=LY IRQs
* GBA: Fix IRQs firing after already being cleared
* GBA: Only unhalt CPU if appropriate bit is set in IE
* GBA: Add savegame override for Crash Bandicoot 2
* GBA BIOS: Fix MidiKey2Freq BIOS reads
* GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
* GBA Cheats: Fix GameShark ROM patches
* GBA I/O: Mask off WAITCNT bits that cannot be written
* GBA Memory: Fix misaligned BIOS reads
* GBA Memory: Fix VCOUNT being writable
* GBA Video: Fix out of bounds sprite transforms
* Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
* Libretro: Fix disabling BIOS
* Libretro: Fix Game Boy savestates and audio
* Qt: Fix changing resolution of software renderer
* Qt: Fix setting overrides
* Qt: Fix cut off tiles and alignment issues in tile viewer
* Qt: Only reset window dimensions when first shown
* Qt: Fix Qt Multimedia audio driver on big endian
* Qt: Fix Apply button for key and controller configurations
* VFS: Fix resizing memory chunks when not needed
* Windows: Fix Unicode directory handling

Misc:
* GB, GBA: Prevent loading null ROMs
* GB Audio: Initialize wave RAM to GBC values
* GB Memory: Reset ROM bank when loading a ROM
* PSP2: Improved controller rumble

https://mgba.io/

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mGBA v0.5.2 (GBA emu for Wii)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

Bugfixes:
* All: Fix fullscreen config option being ignored
* ARM7: PSR mode bits should not get sign extended
* GB: Fix audio not being deinitialized
* GB: Fix crash when masking savedata
* GB: Properly initialize sramRealVf variable
* GB Audio: Fix serialization of channel 3 and NR52 properties
* GB Audio: Reset envelope timer when reseting sound channel
* GB MBC: Fix SRAM dangling pointer with RTC games
* GB MBC: Fix initializing MBC when no ROM is loaded
* GB Memory: Fix patching ROM bank 0
* GB Memory: Fix starting HDMAs during mode 0
* GB Memory: Fix HDMA5 value after DMA completes
* GB Video: Initialize LCDC in renderer
* GB Video: Hblank IRQs should mask LYC=LY IRQs
* GBA: Fix IRQs firing after already being cleared
* GBA: Only unhalt CPU if appropriate bit is set in IE
* GBA: Add savegame override for Crash Bandicoot 2
* GBA BIOS: Fix MidiKey2Freq BIOS reads
* GBA BIOS: Fix invalid CpuSet not setting BIOS prefetch
* GBA Cheats: Fix GameShark ROM patches
* GBA I/O: Mask off WAITCNT bits that cannot be written
* GBA Memory: Fix misaligned BIOS reads
* GBA Memory: Fix VCOUNT being writable
* GBA Video: Fix out of bounds sprite transforms
* Libretro: Fix unterminated SET_INPUT_DESCRIPTORS
* Libretro: Fix disabling BIOS
* Libretro: Fix Game Boy savestates and audio
* Qt: Fix changing resolution of software renderer
* Qt: Fix setting overrides
* Qt: Fix cut off tiles and alignment issues in tile viewer
* Qt: Only reset window dimensions when first shown
* Qt: Fix Qt Multimedia audio driver on big endian
* Qt: Fix Apply button for key and controller configurations
* VFS: Fix resizing memory chunks when not needed
* Windows: Fix Unicode directory handling

Misc:

* GB, GBA: Prevent loading null ROMs
* GB Audio: Initialize wave RAM to GBC values
* GB Memory: Reset ROM bank when loading a ROM
* PSP2: Improved controller rumble

https://mgba.io/

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Isegrim (WIP) (Atari Lynx Game)

Der Luchs is working on a fresh Atari Lynx game named Isegrim. Here is a screenshot and make sure we keep you updated 🙂

http://atariage.com/forums/topic/260379-ls-upcoming-releases-2017/

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Pin The Colors v2.1 (Android Game)

Pin The Colors is an Android game by Ad4m4. You have to pin each color of the circle with needles of the same color. There is also a special needle (the multi color needle) which can eliminate all the needles existed in one color of the circle without affecting the score. Oh wait! 2 needles can’t touch each other!

https://play.google.com/store/apps/details?id=com.ad4m4.PinTheColors

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Solar Danmaku v2.3.3 (Android Game)

Solar Danmaku by Broken Bunny Studios is a free to play bullet hell shooter. Find your home world destroyed and start fighting against your enemies.

https://play.google.com/store/apps/details?id=com.deepspaceexile.solar_danmaku

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Dreamcastnoid (02-01-2017) (DC Game)

Alfons Ryo is the first one this year to present a new and fresh Dreamcast game. Dreamcastnoid has been created using BennuGD. Fight against P$2 with your balls (only a few if is possible).

https://alfons-ryo.itch.io/dreamcastnoid

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Go Round ZigZag v1.5 (Android Game)

Go Round ZigZag is a new Android game by Gemini Software Studio. Make your little car staying on the path as long as you can. Just tap the screen. Addictive funny game. Control directions of the car and try not to fall off the edges.

Changes:

Small issues were fixed.

https://play.google.com/store/apps/details?id=com.geminisoftwarestudio.goround

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The Gizzle Wap and the Great Blizzard (02-01-2017) (A2600 Game)

Mountain King updated his new WIP Atari VCS game The Gizzle Wap and the Great Blizzard.

It’s the holidays in Sundra. A great blizzard hit the land suddenly trapping anyone that was unfortunate enough to be caught outside. You play as the Gizzle Wap and the Moum Moum searching the land for survivors. Move the Gizzle Wap left and right and press up to jump. The Moum Moum will follow. Press the fire button to dig in the snow to search.

Listen closely to the Moum Moum. He has a better sense of where a creature might be buried. Dig where he sings. You may have to scan an area more than once to find something. He will not sing if he is standing on the Gizzle Wap or if he is too high in the sky.

Changes:

1. Fixed a bug that made the game crash on real hardware
2. Fixed numerous collision bugs. Still not perfect
3. The Cruncher no longer “bites” you when you rescue him.
4. The Firn Vortex hurts the Gizzle wap like it’s supposed to.
5. The Firn Vortex now makes noise as it passes by.
6. The Crab now jumps and does not fall into the hole easily. You now have to dig a hole and trick the crab into jump in before it fills up.
7. A flashing star might appear in the sky if you save enough creatures. (no level progression yet)
8. Fixed some digging bugs.

http://atariage.com/forums/topic/259569-the-gizzle-wap-and-the-great-blizzard-tent-name-wip/

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Video: Nintendo Hacking 2016 (3DS misc)

Here is an interesting video, getting into Nintendo 3DS and WiiU hacking.

Nintendo Hacking 2016 (33c3)

Content:

Published on 27 Dec 2016

Nintendo Hacking 2016
Game Over

This talk will give a unique insight of what happens when consoles have been hacked already, but not all secrets are busted yet.
This time we will not only focus on the Nintendo 3DS but also on the Wii U, talking about our experiences wrapping up the end of an era.
We will show how we managed to exploit them in novel ways and discuss why we think that Nintendo has lost the game.

As Nintendo’s latest game consoles, the 3DS and Wii U were built with security in mind.
While both have since been the targets of many successful attacks, certain aspects have so far remained uncompromised, including critical hardware secrets.
During this talk, we will present our latest research, which includes exploits for achieving persistent code execution capabilities and the extraction of secrets from both Wii U and 3DS.

Basic knowledge of embedded systems, CPU architectures and cryptography is recommended, though we will do our best to make this talk accessible and enjoyable to all.
We also recommend watching the recording of last year’s C3 talk called “Console Hacking – Breaking the 3DS”.

Speaker: derrek, nedwill, naehrwert
EventID: 8344
Event: 33th Chaos Communication Congress [33c3] of the Chaos Computer Club [CCC]
Location: Congress Centrum Hamburg (CCH); Am Dammtor; Marseiller Straße; 20355 Hamburg; Germany
Language: english
Begin: Tue, 12/27/2016 20:30:00 +01:00
License: CC-by

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YACReader v8.5.0.4 (Pandora Application Port)

YACReader is possibly one of the best comic readers and comic managers with support for cbr cbz zip and rar comic files. It can be used as a PDF or image viewer too. It is available for Windows, Linux, Mac OS X, IOS and now OpenPandora.

Changes:

– Compiled with latest Codeblocks beta PND.
– Updated libs.

https://repo.openpandora.org/?page=detail&app=yacreader

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