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REV’n’GE Issue #68 (misc)

Bored? Need something to read? Maybe even free? What about the latest REV’n’GE? Issue #68 is out!

REV'n'GE Issue #68

https://www.sendspace.com/file/esh1xu

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LightConn: A Wireless Dreamcast Light Gun That Works With HDTVs (DC misc)

This is a brief demonstration of the LightConn – a wireless Dreamcast gun that works with flat screen and HDTVs with a VGA connection. The LightConn was created by Chris Diaoglou, the creator of the DreamConn wireless Dreamcast controller.

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VICE SDL2 SVN v2.4.32.1 (Multiple emus for Pandora)

This is version 2.4.28 of VICE, the multi-platform C64, C128, VIC20, PET, PLUS4 and CBM-II emulator. Ported to Pandora by Canseco.

Release notes:

– Latest beta release. See NEWS for latest changes.

https://repo.openpandora.org/?page=detail&app=vice-sdl2-svn

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The Dreamcast Junkyard DreamPod – Episode 43 (DC misc)

Yet another interesting Podcast with Dreamcast related content!

Content:

Welcome to DreamPod episode 43! In this instalment of the world’s most popular podcast called DreamPod, regular hosts Tom and Ross convene to discuss the 18th birthday of the Dreamcast and the country-wide celebrations taking Japan by storm. Elsewhere, Ross discusses his love for Shadow of Mordor when viewed on a 4K screen, while Tom reveals his recent purchase of another PS2 and the differences between Ferrari F355 Challenge on the PS2 and Dreamcast. The main topics of discussion however, focus on the new indie releases heading to the Dreamcast (Hermes, Survival Code and Project Bennu), and the official 2017 Sega hardware calendar sold exclusively in Japan. Finally, your hosts discuss the weird and wonderful world of Etsy and investigate what kinds of things you can find if you search for Dreamcast. This is episode 43 of DreamPod, and we hope you enjoy it!

As ever, if you like what you hear please consider leaving us an iTunes review. And if you fancy chucking $1 a month at us for this lovely content feel free to check out our Patreon page. Thanks!

http://www.thedreamcastjunkyard.co.uk/2016/11/dreampod-episode-43.html

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The Retro Hour EP47 – Graftgold: The Inside Story (misc)

The Retro Hour is your weekly dose of retro gaming and technology news, views and interviews from the UK.

Content:

We get the inside story on Graftgold, developing Uridium, Rainbow Islands, Fire & Ice and much more with Steve Turner!

http://www.theretrohour.com/graftgold-the-inside-story-with-steve-turner-the-retro-hour-ep47/

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Qmmp v1.1.5.0 (Pandora Application Port)

Qmmp is an audio-player, written with the help of the Qt library. The user interface is similar to winamp or xmms. Ported to Pandora by Canseco.

Release notes:

– Latest stable release. See Changelog.
– Updated libs and sources.

https://repo.openpandora.org/?page=detail&app=qmmp-stable

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Lemmings 3DS v0.5.1 (3DS Game)

Eager to play Lemmings on your Nintendo 3DS? Thanks to bayleef. Lemmings 3DS is basically a clone of Lemmings for DOS. Fill the subfolders of /lemmings folder with data from DOS Lemmings (see README.txt files in these subfolders). These files are not included in the archive since they are protected by copyright law. In order to run the software, at least one subfolder must be filled. You may fill any combination of subfolders, depending on the Lemmings games you own.

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Thanks to Nintendomax for the screenshot!

https://gbatemp.net/threads/release-lemmings-for-3ds.441997/

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Custodian (Commercial) (Atari Jaguar Game)

Custodian is an Arcade shooter in which you have to protect energy bases from parasites that are trying to drain it dry! It will be the very first release for the Atari Jaguar by Piko Interactive. It features 4 area levels, many weapons and power ups, and awesome chiptune music!

Pre-orders will be available 2-3 months before shipping starts. The game will be manufactured with all new parts and assembled by hand. Packaging will come factory sealed.

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https://www.pikointeractive.com/store.html#!/Custodian-Atari-Jaguar/p/72153794/category=20971056

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mGBA v0.5.1 (GBA emu for Wii)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

– Core: Fix importing save games as read-only
– FFmpeg: Fix encoding AAC
– GB: Fix invalid STOP behavior on Game Boy Color
– GB: Initialize audio properly
– GB: Properly clear KEY1 bit 0 when switching speeds
– GB: Properly unload save files when unloading a ROM
– GB, GBA: Fix emulator hardlocking when halting with IRQs off
– GB MBC: Fix MBC7 when size is incorrectly specified
– GB MBC: Fix RTC access when no save file is loaded
– GB SIO: Don’t auto-clock external shift clock
– GB Video: Setting LYC=LY during mode 2 should trigger an IRQ
– GB Video: Fix video frames getting missed when LCDC is off
– GB Video: Clear screen when LCDC is off
– GBA Cheats: Fix holding onto pointers that may get invalidated
– GBA Cheats: Fix key-activated CodeBreaker cheats
– GBA Cheats: Fix uninitialized memory getting freed when saving
– GBA Hardware: Improve Game Boy Player rumble behavior
– GBA Memory: Fix several unused I/O register read values
– GBA Savedata: Fix loading savestates with 512Mb Flash saves
– LR35902: Fix events running with the wrong cycle active
– Qt: Fix “close” button on Overrides view
– Qt: Fix saving overrides
– Qt: Fix directory set unloading when replacing the ROM
– Qt: Fix patch loading
– Qt: Fix crash when saving an override if a game isn’t loaded
– Qt: Fix showing default display driver as OpenGL (force 1.x)
– SDL: Attach rumble in SDL frontend
– Util: Fix PNG identification on files too small to be a PNG

Misc:
– All: Only update version info if needed
– All: Split out install locations for Libretro and OpenEmu
– FFmpeg: Encoding cleanup
– GB: Reset active region when reloading ROM
– GB Memory: Initialize RAM pattern for GBC
– GB Video: Improved video timings
– Qt: Manage window sizes slightly better
– Qt: Remember scale option independent of core dimensions

https://mgba.io/

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mGBA v0.5.1 (GBA emu for 3DS)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Release notes:

A new release of mGBA, version 0.5.1, is available. This version is a bugfix release, which fixes many issues that weren’t caught before the release of 0.5.0. An extensive list of changes follows after the cut.

https://mgba.io/

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