Graze is an Atari 7800 game currently in development by Mord. Object of the game is to try to tag the enemies flying and bouncing around the screen without getting hit directly.
Boom! by Atarius Maximus is a small game similar to Activision’s Kaboom. There are 5 levels that get progressively faster, once you’re on level 5 the speed doesn’t change. You start with three buckets, if you miss a bomb you will lose one. You get 10 points per bomb caught. Once you’ve lost all 3 buckets you will go back to the title screen and your current score will be displayed.
Robert Decrescenzo comes up with Meteor Shower. Blast away all Meteors! The game can be played alone or with two players at the same time.
http://www.atariage.com/forums/topic/182308-meteor-shower/page__st__25
CrazyBrix is an Arkanoid/Breakout style game by Bob, currently in development for Atari 7800.
http://www.atariage.com/forums/topic/179966-crazybrix-wip/page__st__25
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__100
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Release notes:
Thanks!
Ok, I added the ‘Bonus Tank every 30,000 points’. BUT – you *can* make it to the end of each level on the fuel you have, I’ve done it even on the Advanced level. (I need to leave some of the challenge there)
You are correct; I am not using POKEY but the standard TIA sounds. Trying to avoid the need of a special board.Thanks for the suggestions!
ALSO – I have added back the ability to scroll backwards. Please let me know – does it add to gameplay? Take away from it? Should I leave it?
Please note, any enemy that you may have passed without killing will *not* be there if you scroll backward.THANKS!
Bob
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__100
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Release notes:
Thanks!
Ok here is RC7!
– The flickering line has been eliminated!
– The two garbage scanlines between the bottom of the playfield and the top of the lower status line have been eliminated!
– HSC SUPPORT!Note, in order for the HSC to return properly, we need to turn off DMA momentarily. As a result of this the intro music kind of gets interrupted when switching from the title screen to the high score screen and back. Nothing I can do about that.
Thanks guys!
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__50
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Release notes:
Hello
RC6 here. All of the changes mentioned in the above post. The game is getting easier. I can almost finish it on the ‘Intermediate’ level (I was never that good at Countermeasure, so this is a good sign).
One thing though – there is a single flickering scan line between the score section and the playfield that I don’t know how to get rid of. It only happens on the real thing. It doesn’t take anything away from the game, and quite frankly I’ve gotten so used to it I don’t even see it any more.
It has something to do (I think) with switching modes (from 320 to 160). The score is 320 mode and the playfield is 160.
Let me know if you guys find anything else, and if I should make any more changes to the PAL colors – many thanks to *GroovyBee* for giving me the PAL colors to change to.
Thanks,
Bob
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__50
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Release notes:
Found a bug with the last change introduced. It completely ignored the number of enemies on the screen at once, and always did the max.
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__50
The idea of the game is that you are a tank on enemy grounds trying to prevent the launch of missiles that will basically destroy the world.
The main goal of the game is to a) Get access to the launch code, and b) reach the missile silo to enter the code and stop the missiles from launching. The code is made up of four hexadecimal digits (0-9, and A-F).
In this game, the object for each level is to reach the opposite end of the level. For the first 5 levels, once you make contact with the Depo you will receive a random position of the code. It is possible to get the same position more than once. On the sixth level, once you reach the missile, you must enter the code as quickly as possible using the joystick, and press the button to see if it is accepted. If it is, you have saved the day, and the game begins on a harder level. If you don’t enter the correct code before the impact….
Changes:
– Fixed bug where the the player couldn’t exit the level while the ‘Speedup’ powerup is activated.
http://www.atariage.com/forums/topic/154189-failsafe-7800-wip/page__st__25